所有案件
Copenhagen 的案件
#59625: "DEV - Make player houses colorblind friendly"
implemented: 此建議已獲實施
3
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
I haven't run the interface through a colorblind filter. The red and green look pretty similar in terms of darkness - might not be accessible.
• 你的瀏覽器是什麼?
Google Chrome v98
案件沿革
2022年 2月16日 2:55 •
wolmot • 此建議尚未被開發者分析過:
2022年 2月19日 13:16 • +1 I actually encountered this in 2 games already where I thought I had picked 4 greens (or 4 reds, what do I know :D), and it turned out 3+1 or 2+2 so I couldn’t select or play the tile I wanted.
I am more aware now, so on the available cards row I can check which shapes are on the cards.
But for cards already in hand this part is hidden - so now I check how many windows are in the card header but it is not that clear always (certainly on mobile)
I am more aware now, so on the available cards row I can check which shapes are on the cards.
But for cards already in hand this part is hidden - so now I check how many windows are in the card header but it is not that clear always (certainly on mobile)
JoeProgram • 開發者認同這是個好點子,並計劃實行:
2022年 2月19日 15:43 • Ah, good point wolmot. I had been thinking about the facade tiles, but I hadn't thought about the cards, particularly when they're overlapping.
Thanks for the feedback! I'll spend some time brainstorming some solutions...
Thanks for the feedback! I'll spend some time brainstorming some solutions...
wolmot • 開發者認同這是個好點子,並計劃實行:
2022年 2月19日 17:44 • Several games use some colorblind player option, that adds some extra symbol on the cards.
Maybe you could do that here also, and then have a symbol with the “most iconic” tile form per color (straight, square, L-shape, S-shape, …)
Just a thought…
Thanks for the great work so far!
Maybe you could do that here also, and then have a symbol with the “most iconic” tile form per color (straight, square, L-shape, S-shape, …)
Just a thought…
Thanks for the great work so far!
JoeProgram • 開發者認同這是個好點子,並計劃實行:
2022年 2月20日 16:46 • Results from colorblind simulator:
imgur.com/a/LHCvXNK
- Yellow looks like it's the most accessible, since its so light compared to the other colors.
- Purple is decent, except for total colorblindness
- Red/green is the most common, and probably the biggest issue
- Blue/green also gets pretty indistinguishable at for some people
imgur.com/a/LHCvXNK
- Yellow looks like it's the most accessible, since its so light compared to the other colors.
- Purple is decent, except for total colorblindness
- Red/green is the most common, and probably the biggest issue
- Blue/green also gets pretty indistinguishable at for some people
JoeProgram • 開發者認同這是個好點子,並計劃實行:
2022年 2月21日 21:18 • COLORBLIND MODE - OPTION A
imgur.com/a/g1GBOek
Here's my first pass at making a colorblind-friendly mode. The player would be able to enable this by clicking some sort of icon on the panel with their score.
Simulation Results: imgur.com/a/hgLAIMT
A few things I'm going for here:
- Ideally, markings don't change if piece is rotated or flipped
- Same markings can be used on the card and the board
- Markings work when change of color ability is applied
imgur.com/a/g1GBOek
Here's my first pass at making a colorblind-friendly mode. The player would be able to enable this by clicking some sort of icon on the panel with their score.
Simulation Results: imgur.com/a/hgLAIMT
A few things I'm going for here:
- Ideally, markings don't change if piece is rotated or flipped
- Same markings can be used on the card and the board
- Markings work when change of color ability is applied
wolmot • 開發者認同這是個好點子,並計劃實行:
2022年 2月21日 21:53 • Hi Joe, that looks great in my opinion, would be really helpful!
And I like you created something that stays the same when pieces rotate, I didn’t think of that yet.
Just fyi, you don’t *have* to create a custom panel icon for the setting, BGA has generic feature for the player options (that also allow to force reload the game when changed)
But my experience is that a lot of players don’t even know these player options exist, so a custom configuration icon can surely be useful.
Thanks
And I like you created something that stays the same when pieces rotate, I didn’t think of that yet.
Just fyi, you don’t *have* to create a custom panel icon for the setting, BGA has generic feature for the player options (that also allow to force reload the game when changed)
But my experience is that a lot of players don’t even know these player options exist, so a custom configuration icon can surely be useful.
Thanks
CraftyFlutterby • 開發者認同這是個好點子,並計劃實行:
2022年 2月22日 3:24 •
2022年 2月22日 14:50 • The BGA game Century has a good solution for colorblind assistance.
There is a drop-down menu in the top right (3 dahsed lines) One of the options is Colorblind Support. The options are none, numbers or shapes.
The numbers have a number per color and everything with the same color has the same number.
The shapes have a different shape outline for each color.
The shapes and numbers do not appear on the card artwork. They do appear on the tooltips for the cards.
There is a drop-down menu in the top right (3 dahsed lines) One of the options is Colorblind Support. The options are none, numbers or shapes.
The numbers have a number per color and everything with the same color has the same number.
The shapes have a different shape outline for each color.
The shapes and numbers do not appear on the card artwork. They do appear on the tooltips for the cards.
JoeProgram • 開發者認同這是個好點子,並計劃實行:
2022年 2月24日 15:58 • Report short description
"DEV Ticket: Run Game Through colorblind filter"
changed to
"DEV - Make player houses colorblind friendly"
"DEV Ticket: Run Game Through colorblind filter"
changed to
"DEV - Make player houses colorblind friendly"
JoeProgram • 開發者認同這是個好點子,並計劃實行:
2022年 2月24日 16:00 • Cards and facade tiles have been supported in colorblind mode - just need to do a little more to make the houses work.
I also notice that when placing a polyomino, the supersaturated effects go away, due to how I've built the css. But it's kind of an interesting effect - and helps the one you're placing stand out a little more. I'll leave it as it is, and fix it if I hear it's bugging people.
I also notice that when placing a polyomino, the supersaturated effects go away, due to how I've built the css. But it's kind of an interesting effect - and helps the one you're placing stand out a little more. I'll leave it as it is, and fix it if I hear it's bugging people.
JoeProgram • 開發者認同這是個好點子,並計劃實行:
2022年 2月25日 14:42 •
2022年 2月25日 17:42 • ok, red house has more saturation in colorblind mode - will be released with next build.
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