所有案件
太空帝國 4X 的案件
#63538: "Add the "Lost in Space" markers"
rejected: 開發者認為這並非好主意,或投資報酬率過低
1
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Is there a reason theses aren't included in the game? Could they be added?• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
klatusatori • 此建議尚未被開發者分析過:
2022年 4月26日 14:08 • As an aside - I've noticed that some deep space markers are just empty/nothing happens - are these things like doomsday devices and wormholes, which are then just discarded with no effect?
Lunalol • 開發者認為這並非好主意,或投資報酬率過低:
2022年 4月30日 17:50 • It is a personal choice not to implement "Lost in Space" markers. This poses a big programming problem because a player could send ships at enemy ships and trigger a combat phase outside of the usual timing.
It's a nightmare to program.
It's a nightmare to program.
RandolphCarterKadath • 開發者認為這並非好主意,或投資報酬率過低:
2022年 4月30日 21:52 • I can see the reasoning behind Lunalol's choice, I don't think it is a problem if "Lost in space" is not implemented. That said, an alternative idea could be: one ship can only be sent towards a hex *without* enemy ships (maybe without alien ships, too?) in the worst case there is always at least one "legal" position, namely the starting hex will surely be without enemy ships. What do you think Lunalol, could it be worth to program those markers like this, or it would be in any case too wide a deviation from the strict implementation?
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