#65489: "Cave Movement Incorrect"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
-
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
-
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
#220.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
#220.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
-
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
#220.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 你當時想採取哪個遊戲行動?
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
-
• 你想觸發這個遊戲行動時做了什麼?
#220.
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
#220.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
#220.
• 你的瀏覽器是什麼?
Google Chrome v102
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
• 你的瀏覽器是什麼?
Google Chrome v102
案件沿革
You can see the initial attack highlights in the first screen shot (which may be inaccurate in general, as several hexes are light green that should be dark) and in the second shot, the unit is 'deactive' and cannot attack.
It *should*, but did not.
It appears the game engine interpreted my movement as two hexes "overland", rather than direct to a cave.
The linked image shows that the unit to be moved could go to 3 different caves from where it could have fought remotely. None of these 3 caves are highlighted in dark green, and 2 of them were not attainable by a normal "surface" movement.
It's possible there are two bugs. If I had moved to a further cave and had been able to attack, then there's also a display bug. Cave movement highlights do not accurately reflect the ability to attack.
The original is the movement and attack issue. I took a better screenshot of the replay: imgur.com/a/ay2kp7q
You can see here that the infantry steps through from a6 to b6 then b6 to c6. You cannot see my mouse click on c6, but trust me, I did not step the infantry through the movement at b6.
I could move IJA from one cave to another that was two hexes away, but then could not attack unless in Close Assault.
Table# 276080781
Around Move 310
I think the clearest way to explain is that when moving from two cave hexes further than 2 away, the sidebar shows only the start hex and the end next. When moving two hexes away, the sidebar shows the movement including the intermediate hex.
Game # 277916824
Move #1
You can see that no battle took place...Denied fire capability.
"Cave movement highlights do not accurately reflect the ability to attack."
It's not just "Cave movement. " I've noticed this with another terrain as well.
I tested attacking after moving and it works.
should be soon fixed then :)
When moving from one cave hex to another cave hex that has exactly one hex in between, the game will move the unit 2 hexes instead of one.
I'll get a play in tomorrow and let you know if it's better.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
