#6748: "Harbor + Small Wharf / Lighthouse. + Small wharf lets you load again"
這是關於哪方面的案件?
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細節描述
-
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
303-307
329-334 • 你的瀏覽器是什麼?
Google Chrome v56
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
303-307
329-334 • 你的瀏覽器是什麼?
Google Chrome v56
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • 你的瀏覽器是什麼?
Google Chrome v56
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • 你的瀏覽器是什麼?
Google Chrome v56
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
303-307
329-334 • 你的瀏覽器是什麼?
Google Chrome v56
-
• 你當時想採取哪個遊戲行動?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• 你想觸發這個遊戲行動時做了什麼?
303-307
329-334 -
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v56
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
303-307
329-334 • 你的瀏覽器是什麼?
Google Chrome v56
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • 你的瀏覽器是什麼?
Google Chrome v56
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
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from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • 你的瀏覽器是什麼?
Google Chrome v56
案件沿革
player loads 2 tobacco, 1 sugar, 1 corn on small wharf and gets 2 victory points from small wharf, 3 victory points for harbor, 3 coins for lighthouse + gets to load on another cargo ship right after the loading on small wharf.
Reference rules:
www.ravensburger.com/content/wcm/mediadata/pdf/Microsites/Alea/Puerto%20Rico/US-SR%201.pdf
(this rule is more detailed that some earlier versions)
Lighthouse (captain phase): +1 doubloon for each _type of good_ loaded
In the Captain phase, each time a player with an occupied lighthouse loads
goods onto a ship he earns one extra doubloon. If he is also the Captain, he earns
1 additional doubloon on his first turn.
Harbor (Captain Phase): +1 VP for each _goods type_ loaded
In the Captain phase, if a player has an occupied harbor, each time he loads _a
different type of good_ onto a ship he earns one extra VP (see example under
Wharf, below)
為本案件添加內容
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