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日本麻將 的案件
#68964: "UI suggestions to more easily "follow" the game."
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
It would be nice to have major "events" noted on the table as well as in the history: Players announcing Pon, Kan, Chi, Riichi, and Tsumo might show in bubble over their portion of the table
The last discard might be indicated more distinctly (Glowing/pulsing) - when I was offered a chi or pon I often had to sort of "hunt" to find the tile on the table.
The Scoring Screen might show the Winner/discarder and Score more prominently than the rest.
Thank you, great implementation!• 你的瀏覽器是什麼?
Google Chrome v103
案件沿革
2022年 7月30日 2:51 •
gilthe • 開發者需要更詳細的建議內容:
2022年 7月31日 22:50 • Hi Nisterius,
thanks and thanks for the suggestions. Did you have animations turned on? They are what should make games more follow-able in the BGA spirit. I think they make the tile calls and the discards quite clear.
Adding some extra formatting to the scoring screen is possibe, I might have a look.
For the "speech" bubbles: I thought about that, too, but it's too labor-intensive for me to get the timing to be representative, i.e., it's not too complicated to show something additional when the notification of a claimed tile is processed but that is not when the call is made (registered in the database), which is what I think one would like to have to mimic IRL play. Plus, there are already the custom sounds doing something similar that you can turn on via preference.
Cheers,
gilthe
thanks and thanks for the suggestions. Did you have animations turned on? They are what should make games more follow-able in the BGA spirit. I think they make the tile calls and the discards quite clear.
Adding some extra formatting to the scoring screen is possibe, I might have a look.
For the "speech" bubbles: I thought about that, too, but it's too labor-intensive for me to get the timing to be representative, i.e., it's not too complicated to show something additional when the notification of a claimed tile is processed but that is not when the call is made (registered in the database), which is what I think one would like to have to mimic IRL play. Plus, there are already the custom sounds doing something similar that you can turn on via preference.
Cheers,
gilthe
gilthe • 開發者需要更詳細的建議內容:
2022年 8月18日 1:12 • I added some more font-based emphasis for the scoring screen. I'll leave this open for the rest in case you want to comment again.
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