所有案件
展翅翱翔 的案件
#71648: "Game Auto-Confirm move after 10 seconds"
#71648: "Game Auto-Confirm move after 10 seconds"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
# | Status | Votes | Game | Type | Title | Last update |
---|
細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Safari v13.1
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 你的瀏覽器是什麼?
Safari v13.1
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 你的瀏覽器是什麼?
Safari v13.1
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Safari v13.1
• 你當時想採取哪個遊戲行動?
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Safari v13.1
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Safari v13.1
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 你的瀏覽器是什麼?
Safari v13.1
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I enjoyed the game, but kept forgetting to hit confirm in the live game. I think after a turn is finished, players should automatically be done (giving them about 10 seconds to cancel)
• 你的瀏覽器是什麼?
Safari v13.1
案件沿革
2022年 9月12日 2:43 • paramesis • 開發者認為這並非好主意,或投資報酬率過低:
I refuse to add countdown timers. I have argued since 2020 when countdown timers started becoming a trend that they should not be standard on this site. boardgamearena.com/forum/viewtopic.php?p=63836
I'll repeat and reframe the arguments related to this below.
- 15 seconds to confirm your move has a very different meaning for someone with certain kinds of physical or intellectual disabilities, especially if they are not already very familiar with the game and BGA's interface. Creating a design that is accessible and welcoming is far more important to me than appeasing other players' feelings of impatience.
- When one is trying to learn a complex game, the unexpected appearance of a countdown timer makes the actual thought process of "confirming your move" much more stressful than it needs to be. In my experience when learning a new game, this has led me to panic and restart my turn when I wouldn't have otherwise.
- In real time games, BGA already has a timer pressuring players to end their turn. BGA does a much better job than other platforms of making it very clear that you are still expected to take an action. For the final confirmation step, when one might expect their turn to already be over, this expectation can be reinforced without additional timers by making the confirm button flash after several seconds, as is done in La Granja.
- I am sympathetic to the argument about wanting to have a chance to undo and not wanting to click another button, but considering the arguments above, I do not consider a timer an effective compromise. Almost every decision in the game is finalized with a button in the action bar at the top of the interface, so the optional added effort clicking a button at this same location after a sequence of decisions is relatively small. If you do not want to click the button, the user preference to skip this step is available and recommended.
Additional arguments below address design problems with the timer that are usually not taken into account when it is implemented.
- Default Option: Despite all of the above, I could be convinced to add a timer as a non-default option, but I will not force it on other players. Most people do not change default settings, and most people will not speak up if a design decision is causing their experience to suffer. This could be for a variety of reasons that I wouldn't fault anybody for, but it is the responsibility of the designer to proactively consider this fact and to make the default option the one that affords the greatest accessibility and ease of use.
- Turn-Based: Because these timers are handled entirely on the client side JS, if one simply closes out of the page once a timer starts, the game will stay in the confirm state at the end of the turn. This defeats the purpose in turn-based games, as someone who forgets to press the final confirm button would be just as likely to leave the page when it is counting down.
- Training Mode: An end of turn timer can be very disruptive in instances where one is using training mode or no time limit to teach and learn new games in order to freely ask questions or give explanations.
I'll repeat and reframe the arguments related to this below.
- 15 seconds to confirm your move has a very different meaning for someone with certain kinds of physical or intellectual disabilities, especially if they are not already very familiar with the game and BGA's interface. Creating a design that is accessible and welcoming is far more important to me than appeasing other players' feelings of impatience.
- When one is trying to learn a complex game, the unexpected appearance of a countdown timer makes the actual thought process of "confirming your move" much more stressful than it needs to be. In my experience when learning a new game, this has led me to panic and restart my turn when I wouldn't have otherwise.
- In real time games, BGA already has a timer pressuring players to end their turn. BGA does a much better job than other platforms of making it very clear that you are still expected to take an action. For the final confirmation step, when one might expect their turn to already be over, this expectation can be reinforced without additional timers by making the confirm button flash after several seconds, as is done in La Granja.
- I am sympathetic to the argument about wanting to have a chance to undo and not wanting to click another button, but considering the arguments above, I do not consider a timer an effective compromise. Almost every decision in the game is finalized with a button in the action bar at the top of the interface, so the optional added effort clicking a button at this same location after a sequence of decisions is relatively small. If you do not want to click the button, the user preference to skip this step is available and recommended.
Additional arguments below address design problems with the timer that are usually not taken into account when it is implemented.
- Default Option: Despite all of the above, I could be convinced to add a timer as a non-default option, but I will not force it on other players. Most people do not change default settings, and most people will not speak up if a design decision is causing their experience to suffer. This could be for a variety of reasons that I wouldn't fault anybody for, but it is the responsibility of the designer to proactively consider this fact and to make the default option the one that affords the greatest accessibility and ease of use.
- Turn-Based: Because these timers are handled entirely on the client side JS, if one simply closes out of the page once a timer starts, the game will stay in the confirm state at the end of the turn. This defeats the purpose in turn-based games, as someone who forgets to press the final confirm button would be just as likely to leave the page when it is counting down.
- Training Mode: An end of turn timer can be very disruptive in instances where one is using training mode or no time limit to teach and learn new games in order to freely ask questions or give explanations.
2022年 9月12日 22:44 • PhotoJoe • 開發者認為這並非好主意,或投資報酬率過低:
paramesis, thank you for being responsive to the needs of those with certain challenges. I wish move of the staff here was as considerate.
2023年 1月13日 5:45 • Leesaaah • 開發者認為這並非好主意,或投資報酬率過低:
This happens to me all the time. Huge fan of the game implementation and play it often - and these reasons make sense, but at least a couple times every game either myself or my partner end up waiting on the other to realize they need to hit confirm. Honestly a timer feels like the most understandable option to me and I wish boardgamearena as a whole would implement a timer configuration that could be enabled or not, as well as how long it would run for, across all games as a user setting.
Possibly an option to remove the confirmation could be another way to approach it? I don't know how even after playing this so many times I still just don't see that button. Maybe there are ways to increase visibility (larger and redder so it draws more attention or a pop up)?
Again huge fan and thanks for bringing this game to life!
Recent table: 335817907
Possibly an option to remove the confirmation could be another way to approach it? I don't know how even after playing this so many times I still just don't see that button. Maybe there are ways to increase visibility (larger and redder so it draws more attention or a pop up)?
Again huge fan and thanks for bringing this game to life!
Recent table: 335817907
2023年 2月 1日 8:04 • antilocapra • 開發者認為這並非好主意,或投資報酬率過低:
I appreciate the lack of countdown timer! Thank you for your thoughtful implementation.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
更改案件狀態為:
bug?id=71648