所有案件
展翅翱翔 的案件
#71923: "Let players configure ONCE BETWEEN TURNS cards to trigger automatically"
#71923: "Let players configure ONCE BETWEEN TURNS cards to trigger automatically"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
請檢查是否已有同課題案件
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# | Status | Votes | Game | Type | Title | Last update |
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Mozilla v5
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla v5
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 你的瀏覽器是什麼?
Mozilla v5
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 你的瀏覽器是什麼?
Mozilla v5
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Mozilla v5
• 你當時想採取哪個遊戲行動?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 你的瀏覽器是什麼?
Mozilla v5
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla v5
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2022年 9月16日 3:11 • bananasplay • 此建議尚未被開發者分析過:
Users should not be required to type something in this field when there's no "additional useful information" to provide.
2022年11月 3日 19:28 • Fletcheese • 此建議尚未被開發者分析過:
I would add that even the powers with a choice could be handled automatically if there were a dialog for configuring your priorities. E.g. for the Hummingbird you could (optionally) rank your food choices and automatically pick from feeder based on availability. For egg placement birds, you could default which bird you want the egg to go to. Etcetera. It's obviously a considerable amount of implementation work but would greatly improve the turn-based experience.
2022年11月25日 2:35 • bananasplay • 此建議尚未被開發者分析過:
Interesting idea, Fletcheese. Yes, it would make matters easy for the player, although it does indeed sound like a lot of coding, particularly when the choice of seed or invertebrate would also need to let the player decide which /die/ to choose from, if the food in question is available from different die faces.
2023年 3月 1日 21:45 • LaidBackAries • 此建議尚未被開發者分析過:
Suggestion: in my opinion, the following would greatly improve the game implementation
2023年 9月 2日 18:50 • TryWhite • 此建議尚未被開發者分析過:
I currently play turn-based tournaments and several of the triggered abilities are always positive or so much so players should have an option to turn on a preference like "Always accept" "Always trigger".
For example, birds that give a free food on opponent's turn. "Gain a fish from the supply if a player plays a bird in the wetlands". These birds should be automatic unless someone turns off a preference. The same is true if a bird triggers checking a wingspan or drawing a card from the deck.
For example, birds that give a free food on opponent's turn. "Gain a fish from the supply if a player plays a bird in the wetlands". These birds should be automatic unless someone turns off a preference. The same is true if a bird triggers checking a wingspan or drawing a card from the deck.
2023年 9月14日 15:43 • caleb5tb • 此建議尚未被開發者分析過:
The last wingspan that I got penalty. I received no notification on the upper right corner when it is my turn on that wingspan. Other wingspan notification is working fine. Some kind of glitch or bug that I noticed before as well about notification on wingspan.
2023年12月27日 6:17 • paramesis • 此建議已獲實施:
This has been implemented!
Many cards now feature a gear at the bottom right of the card, which shows a green "play" arrow if the power will automatically take place, and a yellow "pause" icon to stop and give the player a choice. Bird powers for which there is no legitimate reason to refuse a benefit in the base game are set to automatically activate by default. Enabling automatic activation for some birds requires choosing a target, such as for laying egg powers.
The gear icons can be hidden under the "Auto-Activation buttons" user preference for players who do not wish to see them.
Automatic activations (and their targets, when applicable) are visible to all players and thus avoid invalidating undo save points.
Bird powers which involve gaining food from the bird feeder intentionally do not have automatic activation options, as this introduces greater complexity and potentially changes the game in light of the previous point. I may reconsider and invest more time if vultures and magpies continue to be a source of frustration for turn-based players.
Many cards now feature a gear at the bottom right of the card, which shows a green "play" arrow if the power will automatically take place, and a yellow "pause" icon to stop and give the player a choice. Bird powers for which there is no legitimate reason to refuse a benefit in the base game are set to automatically activate by default. Enabling automatic activation for some birds requires choosing a target, such as for laying egg powers.
The gear icons can be hidden under the "Auto-Activation buttons" user preference for players who do not wish to see them.
Automatic activations (and their targets, when applicable) are visible to all players and thus avoid invalidating undo save points.
Bird powers which involve gaining food from the bird feeder intentionally do not have automatic activation options, as this introduces greater complexity and potentially changes the game in light of the previous point. I may reconsider and invest more time if vultures and magpies continue to be a source of frustration for turn-based players.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
更改案件狀態為:
bug?id=71923