#72121: "Cancel move should be default action when clicking on ship that already moved"
這是關於哪方面的案件?
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v105
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v105
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • 你的瀏覽器是什麼?
Google Chrome v105
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • 你的瀏覽器是什麼?
Google Chrome v105
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v105
-
• 你當時想採取哪個遊戲行動?
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• 你想觸發這個遊戲行動時做了什麼?
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v105
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v105
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • 你的瀏覽器是什麼?
Google Chrome v105
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v105
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • 你的瀏覽器是什麼?
Google Chrome v105
案件沿革
When clicking a ship you have already moved, but not committed, don´t automatically cancel that move, but display a "cancel move" button instead (or something similar).
Ships are just moved in order you move them.
If you cancel one move and move again, that move will be in last.
I let players to vote for that suggestion or not.
"Cancel move should NOT be default action when clicking on ship that already moved"
This other suggestion:
boardgamearena.com/bug?id=64967
... is regarding the same problem, and the solution that he suggests is actually better than mine.
I suggest you implement that instead.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
