所有案件
Talon 的案件
#74134: "Can Missles that are way way out of the action and thus effectively off board be removed?"
implemented: 此建議已獲實施
2
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
I fired a missile off many many turns ago. It has long lost its target and has been going in a straight line for ages and ages and is now a ton of screens away from everything and everyone else. But I still have to scroll over and move it forwards every single impulse. If I were playing on my physical copy I'd have said it's off table and gone a long time ago; is that possible here?
• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2022年Oct19日 22:51 • Lunalol • 此建議尚未被開發者分析過:
Sure, but I have no rules for that.
On many hexes away should a missile be destroyed ?
I can answer but I can't create a rule with only one player point of view.
On many hexes away should a missile be destroyed ?
I can answer but I can't create a rule with only one player point of view.
2022年Oct19日 23:02 • Gorgo Primus • 此建議尚未被開發者分析過:
Well in a real game the board floats/expands as things move to the edges, but missiles explicitly don’t cause that and are removed. So can you just not let missiles expand the map like you currently do for everything else? I don’t know how the board expansion works in your adaption, since it doesn’t seem to have a board size limit.
2022年Oct21日 17:35 • Lunalol • 開發者需要更詳細的建議內容:
I think that I have a better soluce: what about to implement an "auto-destruction" button on missiles, so players can (only if they want) get rid of unused missiles.
2022年Oct21日 17:48 • Gorgo Primus • 開發者需要更詳細的建議內容:
That’s be easier than removing any Missile without a target and a screen away any other ships? Well, so long as nobody could do it by accident or disable it while it’s still locked on a target (to prevent it from blowing up a ship you realize at the last second could cause a chain reaction that’d hurt your stuff more or some other gamey thing I can’t think of). That’s my two cents anyways.
2022年Oct22日 12:23 • Lunalol • 開發者需要更詳細的建議內容:
In fact, I mean "auto-destruction" without any damage (no missile impact).
I will add a confirm button and perhaps don"t allow that on lock-on-target missiles.
I will add a confirm button and perhaps don"t allow that on lock-on-target missiles.
2022年Oct27日 17:15 • Lunalol • 此建議已獲實施:
Missile detonate button added with confirmation dialog.
Detonate does NO damages.
Detonate does NO damages.
2022年Oct27日 17:17 • Gorgo Primus • 此建議已獲實施:
Did you end up disallowing locked on missiles from being deactivated like that?
2022年Oct27日 22:42 • Lunalol • 此建議已獲實施:
I don't because I use a confirmation dialog.
Players have to do some works, not all for me please.
Players have to do some works, not all for me please.
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