#77428: "Ability to click Condition Card List and gray out cards we think we know are in use"
這是關於哪方面的案件?
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請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 你的瀏覽器是什麼?
Google Chrome v108
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 你的瀏覽器是什麼?
Google Chrome v108
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 你當時想採取哪個遊戲行動?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 你想觸發這個遊戲行動時做了什麼?
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 你的瀏覽器是什麼?
Google Chrome v108
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 你的瀏覽器是什麼?
Google Chrome v108
案件沿革
I would wager to say most people don't wait around 30 minutes for one table of one game — meaning they queue for multiple tables at various games — meaning they are a lot more likely to get matched to another game before a Narabi table fills :')
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
