#77554: "Improve conversion of new players not familiar with Memoir'44 gameplay"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
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請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • 你的瀏覽器是什麼?
Google Chrome v108
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • 你的瀏覽器是什麼?
Google Chrome v108
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 你當時想採取哪個遊戲行動?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• 你想觸發這個遊戲行動時做了什麼?
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • 你的瀏覽器是什麼?
Google Chrome v108
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v108
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • 你的瀏覽器是什麼?
Google Chrome v108
案件沿革
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
