#77727: "Some statistics would be great to improve the own strategy"
發生什麼事? 請從下方選擇
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 你當時想採取哪個遊戲行動?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla 16.0.1
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• 你的瀏覽器是什麼?
Mozilla 16.0.1
案件沿革
- how often did the player "take 4 gold" (per player) --> Added
- time divided by total number of moves (per player) --> Not possible, I cannot make statistics on the time. BGA does some default ones, but I can't
- max. spreading between actual costs for gem type x and gem type y --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
Regarding the spreading: I think it is a misunderstanding because of my bad description...
The needed value is only an integer value :-)
It is not required to know what type of gem it was. x and y are just variables for the 4 gem types. It should be something like this:
for (x=0; x<4; x++)
{
for (y=0; y<4; y++)
{
diff = actual_costs[x] - actual_costs[y];
if (diff < 0 )
diff = - diff;
if ( diff > max_spreading )
max_spreading = diff;
}
}
Is this a better description?
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
