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#79384: "tie game should be a loss for all, but someone won"
fixed: 錯誤已修復
            
            
                1 
                    
                
            
        這是關於哪方面的案件?
發生什麼事? 請從下方選擇
            
            規則:遊戲規則有所錯漏
            
            
            
        
    細節描述
- 
                            • 遊戲規則的哪部分在 BGA 版本有所錯漏? tie game should be a loss for all, but someone won 
- 
                            • 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊) end of game 
- • 你的瀏覽器是什麼? Google Chrome v109
案件沿革
                         
                            
                            2023年Jan19日 11:05 • MathieuV • 這並非程式錯誤:
                            
                        Hey !
Thanks for your feedback. I'm pretty sure it's a misunderstanding; please let me know how it could be clearer.
At the end of the game, we see which faction wins then which player wins.
The winning faction is:
- the one with the greatest value on the crown track (~ number of controlled regions)
- in case of a tie, the one with the greatest vale on the axe track (~ number of battle actions taken during the game)
- in case of a tie, the one with the greatest vale on the flag track (~ number of march actions taken during the game)
There can be perfect ties; in which case "no faction wins".
The winning player is:
- the one with the most tokens in hand of the winning faction
- in case of a tie, the one with the least tokens in hand of losing factions
- in case of a tie, the earlier one in turn order
There cannot be perfect ties between players.
To be honest, I'm not perfectly sure about the last tie breaker between players.
I thought it was "the first player who started negotiations that ended the game" but after discussing with the designer it seems much simpler; the initial turn order breaks ties (kinda make sense; sucks to play first in an area control game).
Best Regards,
Mathieu
                        Thanks for your feedback. I'm pretty sure it's a misunderstanding; please let me know how it could be clearer.
At the end of the game, we see which faction wins then which player wins.
The winning faction is:
- the one with the greatest value on the crown track (~ number of controlled regions)
- in case of a tie, the one with the greatest vale on the axe track (~ number of battle actions taken during the game)
- in case of a tie, the one with the greatest vale on the flag track (~ number of march actions taken during the game)
There can be perfect ties; in which case "no faction wins".
The winning player is:
- the one with the most tokens in hand of the winning faction
- in case of a tie, the one with the least tokens in hand of losing factions
- in case of a tie, the earlier one in turn order
There cannot be perfect ties between players.
To be honest, I'm not perfectly sure about the last tie breaker between players.
I thought it was "the first player who started negotiations that ended the game" but after discussing with the designer it seems much simpler; the initial turn order breaks ties (kinda make sense; sucks to play first in an area control game).
Best Regards,
Mathieu
                         
                            
                            2023年Jan26日 14:24 • MathieuV • 錯誤已修復:
                            
                Hey,
After further discussion with the designer, I got the last tie breaker for players wrong. It shall be ok now though.
Best Regards,
Mathieu
                        After further discussion with the designer, I got the last tie breaker for players wrong. It shall be ok now though.
Best Regards,
Mathieu
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