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#85504: "Concede a game only with mutual agreement"
#85504: "Concede a game only with mutual agreement"
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# | Status | Votes | Game | Type | Title | Last update |
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v106
• 請簡明精確地解釋你的建議,以便讓人一目了然。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 你的瀏覽器是什麼?
Google Chrome v106
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 你的瀏覽器是什麼?
Google Chrome v106
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v106
• 你當時想採取哪個遊戲行動?
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v106
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v106
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 你的瀏覽器是什麼?
Google Chrome v106
• 請簡明精確地解釋你的建議,以便讓人一目了然。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 你的瀏覽器是什麼?
Google Chrome v106
案件沿革
2023年 4月 5日 9:00 • Nastaa • 此建議尚未被開發者分析過:
I think this would avoid the other player to be mad or surprised because they wanted to finish the game normally and they were suddenly cut out of it without asking them if they mind.
2023年 4月23日 7:31 • OutOfHabit • 此建議尚未被開發者分析過:
Yes , please implement this.
Rationale:
It is often very unsatisfying for a game to end by someone conceding, especially if end game is certain within a few turns, but also in other places.
Other way this could be implemented:
Table settings where you pick a setting about conceding the game: conceding allowed (automatic end), conceding allowed (approval required), conceding disabled
Rationale:
It is often very unsatisfying for a game to end by someone conceding, especially if end game is certain within a few turns, but also in other places.
Other way this could be implemented:
Table settings where you pick a setting about conceding the game: conceding allowed (automatic end), conceding allowed (approval required), conceding disabled
2023年 5月 5日 22:26 • Mrsshrew • 此建議尚未被開發者分析過:
Agreed. If this can't be done, could you instead make it impossible to concede if the "final turn" banner has activated. I experience a lot of tables where as soon as the final turn banner comes up, the opponent concedes, which means I never get to see my final score ( to know how I did against myself). This is really frustrating
2023年 5月 9日 18:36 • Ditto11 • 此建議尚未被開發者分析過:
I don't see this as useful. Let's take a game of Backgammon for a simple example. Let's say my opponent has only 5 tokens left to go out (all on 1 or 2 rank) ... and I still have 6 tokens not yet in my base ... the game is clearly over. At worst, my opponent will take - 3 or 4 rounds.
Even with 5 rounds, if I rolled double 6's all 5 rounds, it would take 2 rounds to get them into base, and after that I need another 3 or 4 to go out. At minimum, that's 5 rounds with perfect rolls., and still can't win.
That's a game over ... forcing somebody to stay in that game when they've clearly lost isn't fun, or fair. Conceding a game is part of any game. Arguing that the winner "wanted to play it out" ... is not a good argument. If anything, allow the player to continue to play vs an autoplay or something. But forcing the losing player to remain in a lost game is not fair.
Even with 5 rounds, if I rolled double 6's all 5 rounds, it would take 2 rounds to get them into base, and after that I need another 3 or 4 to go out. At minimum, that's 5 rounds with perfect rolls., and still can't win.
That's a game over ... forcing somebody to stay in that game when they've clearly lost isn't fun, or fair. Conceding a game is part of any game. Arguing that the winner "wanted to play it out" ... is not a good argument. If anything, allow the player to continue to play vs an autoplay or something. But forcing the losing player to remain in a lost game is not fair.
2023年 5月19日 9:00 • Nastaa • 此建議尚未被開發者分析過:
@Ditto11 I disagree that conceding is part of any game. Except chess where conceding is clearly stated as a possible ending, most games rules don't include this possibility. So I think it is coherent to require an agreement between players if you want this out of rule thing to happen. As you can decide to abandon the game, which is not in the rules, but this is done with mutual agreement of the players.
2023年 5月19日 16:01 • Ditto11 • 此建議尚未被開發者分析過:
@Nastaa I'll leave it as "game dependant" then .. as my example points out .. if the game is a foregone conclusion .. no possibility of change of outcome, forcing anyone (winner or loser) to "play it out" because somebody is after the simple satisfaction of clicking buttons seems extremely petty to me .. ;)
An option to "concede", resulting in that player turning into a simple AI may be the best compromise ... those who don't feel it's time well spent to "play it out" can concede and move on .. those who want to "play it out" can .. the fact the game is already won shouldn't matter if the opponent is an AI or not . ;)
An option to "concede", resulting in that player turning into a simple AI may be the best compromise ... those who don't feel it's time well spent to "play it out" can concede and move on .. those who want to "play it out" can .. the fact the game is already won shouldn't matter if the opponent is an AI or not . ;)
2023年 5月20日 11:50 • WiAiC • 此建議尚未被開發者分析過:
@Nastaa Abandoning the game doesn't work, 'cause it'll punish the winner for not getting ELO or the Arena points... if not mistaken. What the opponent(s), player(s) who aren't the person to call up the abandonment, can get is either +1 or +0.
Try to think 'bout this: after playing a while, not matter how long it is, just because somebody can't win and you have to give up the ELO/Arena points that you're suppose to have? No way! Right? So, it'll just end up no one will agree to abandon the game.
I've even meet somebody refuse to abandon at the beginning of the game, before anyone makes a move. I didn't purposely want to abandon a game that time; but I have to, 'cause an emergency came up and I have to go. I already mentioned it in chat, but my opponent just ignore my message, and keep waiting, and kick me out when time's up. It's still an abandonment, and I've to lose karma pts. :(
Try to think 'bout this: after playing a while, not matter how long it is, just because somebody can't win and you have to give up the ELO/Arena points that you're suppose to have? No way! Right? So, it'll just end up no one will agree to abandon the game.
I've even meet somebody refuse to abandon at the beginning of the game, before anyone makes a move. I didn't purposely want to abandon a game that time; but I have to, 'cause an emergency came up and I have to go. I already mentioned it in chat, but my opponent just ignore my message, and keep waiting, and kick me out when time's up. It's still an abandonment, and I've to lose karma pts. :(
2023年 5月20日 12:05 • WiAiC • 此建議尚未被開發者分析過:
As for AI, sounds good, but will it cause much more work for developers? I'm not sure.
And, what if someone conceding too recklessly before noticing himself can actually win, and then left the game to AI, and AI won the game FOR the player? It's very unfair to the winner, or the player who stays. I'm with the conceding-game side, but in this case, I don't think the player who concede should win, 'cause he/she has conceded, and losing is the ONLY consequence that player can get. This makes sure players think twice before conceding, and not just simply giving up without trying.
I know many complain about opponent conceding in the final turn. I get it that it hurts the OCDness of the player. Maybe people with this OCDness can rethink "not just simply giving up without trying"... without trying the one last shot, how do you know you'll lose? Gizmos is the best example, 'cause there are some OP cards that help a lot... only if you could get it.
And, what if someone conceding too recklessly before noticing himself can actually win, and then left the game to AI, and AI won the game FOR the player? It's very unfair to the winner, or the player who stays. I'm with the conceding-game side, but in this case, I don't think the player who concede should win, 'cause he/she has conceded, and losing is the ONLY consequence that player can get. This makes sure players think twice before conceding, and not just simply giving up without trying.
I know many complain about opponent conceding in the final turn. I get it that it hurts the OCDness of the player. Maybe people with this OCDness can rethink "not just simply giving up without trying"... without trying the one last shot, how do you know you'll lose? Gizmos is the best example, 'cause there are some OP cards that help a lot... only if you could get it.
2023年 5月31日 15:31 • ufm • 此建議尚未被開發者分析過:
Conceding is not an invented concept for Chess or some abstract games which should be defined as a rule in each game after all. This should NOT be implemented.
2023年 5月31日 18:01 • miklomike • 此建議尚未被開發者分析過:
This is a bad idea. If it needs mutual agreement then it is not conceding, that's the whole point of the word lol.
When games are impossible to change the outcome, I often concede in the last 2 turns (for example yahtzee when I have yahtzee as a zero and more than 100+ points behind). Almost all my games are turn based, why would I need to make both players take possibly a few more days just to find out what both already knew? It is a waste of everyone's time. And ending the game means that I can focus on starting a new one sooner.
When games are impossible to change the outcome, I often concede in the last 2 turns (for example yahtzee when I have yahtzee as a zero and more than 100+ points behind). Almost all my games are turn based, why would I need to make both players take possibly a few more days just to find out what both already knew? It is a waste of everyone's time. And ending the game means that I can focus on starting a new one sooner.
2023年 6月 1日 3:30 • ufm • 此建議尚未被開發者分析過:
Continuing the game with bot is practically impossible as each game requires a different bot algorithm and BGA does not want bots to be implemented in general (bots in multiplayer and automa in solo modes are different).
Anyway, if you don't like conceding you can redthumb or create a group of players who play out the entire game no matter what the course of the game is, or adopt other alternatives which do not restrict the other player's decision.
Ban is just a terrible idea. Why should players be bound to the game already clearly lost and suffer just to satisfy the other player?
Again, conceding (aka surrender, resign, or many others) is not an invented concept for Chess or some abstract games.
Anyway, if you don't like conceding you can redthumb or create a group of players who play out the entire game no matter what the course of the game is, or adopt other alternatives which do not restrict the other player's decision.
Ban is just a terrible idea. Why should players be bound to the game already clearly lost and suffer just to satisfy the other player?
Again, conceding (aka surrender, resign, or many others) is not an invented concept for Chess or some abstract games.
2023年 6月 1日 5:33 • ufm • 此建議尚未被開發者分析過:
Also, conceding grants the winner full ELO/Arena points/Victories or whatever general BGA stuffs that should increase according to the win record. 'The opponent is robbed of victory' doesn't make sense.
2023年 6月 1日 19:13 • Just Keep Climbing • 此建議尚未被開發者分析過:
I do not think that this suggestion should be implemented.
As some others here have stated, I don't see how it's fair to force someone to waste their time playing out a game that they for sure lost.
As some others here have stated, I don't see how it's fair to force someone to waste their time playing out a game that they for sure lost.
2024年 3月18日 14:56 • Livini • 此建議尚未被開發者分析過:
I think this hugely depends on the game and the circumstances.
I've had players concede a game of Patchwork during my last turn and this really bothers me. Part of the joy of Patchwork is how satisfying it is to fill up your board with pieces, so it's very unsatisfying if someone 'robs' me of that ending. Also, it hurts a bit when players are too impatient to wait for me to take one turn.
On the other hand, there are games like Fractal, where at a certain point the ending is already decided, but there are still tons of turns left to fill up the gaps you set up. In this case, I completely understand conceding.
Mrsshrew's suggestion honestly sounds like a great solution.
I've had players concede a game of Patchwork during my last turn and this really bothers me. Part of the joy of Patchwork is how satisfying it is to fill up your board with pieces, so it's very unsatisfying if someone 'robs' me of that ending. Also, it hurts a bit when players are too impatient to wait for me to take one turn.
On the other hand, there are games like Fractal, where at a certain point the ending is already decided, but there are still tons of turns left to fill up the gaps you set up. In this case, I completely understand conceding.
Mrsshrew's suggestion honestly sounds like a great solution.
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