所有案件
D.E.I.: Divide et Impera 的案件
#91598: "Units blocking visuals on region"
implemented: 此建議已獲實施
8
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
When there a lots of units in one region its very hard to see if there is something in that region to collect or outposts etc.
Request to not have anything covered up with units being there • 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2023年 6月22日 3:29 •
oranjon • 此建議尚未被開發者分析過:
2023年11月15日 3:56 • Ideally, each region should be able to display the following "Primary Elements" without overlap:
Meeples
Refuges
Technology and Energy Cells
The above Primary Elements do not need completely separate areas, but merely to be displayed sequentially to avoid overlap in the centre of each Region. They could be rendered as though they were letters in a word.
The remaining "Secondary Elements" cannot all have separate areas, but as long as they are drawn in the order shown, then their natural size difference should be sufficient to avoid visual confusion:
Outposts
Bridges
Elevators
Drones
And the above 4 Secondary Elements should all be drawn in the layer below the Primary Elements as they are more easily recognized even when partially obscured.
The above approach, complemented by some combination of buttons to temporarily hide some elements would make the interface so much easier to use.
Meeples
Refuges
Technology and Energy Cells
The above Primary Elements do not need completely separate areas, but merely to be displayed sequentially to avoid overlap in the centre of each Region. They could be rendered as though they were letters in a word.
The remaining "Secondary Elements" cannot all have separate areas, but as long as they are drawn in the order shown, then their natural size difference should be sufficient to avoid visual confusion:
Outposts
Bridges
Elevators
Drones
And the above 4 Secondary Elements should all be drawn in the layer below the Primary Elements as they are more easily recognized even when partially obscured.
The above approach, complemented by some combination of buttons to temporarily hide some elements would make the interface so much easier to use.
LeSteffen • 此建議已獲實施:
2024年 2月 9日 15:54 • As there are now buttons to hide units and drones this should be considered as implemented
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