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海盜島 1667 的案件
#94313: "Atlantis Card Use Check"
rejected: 開發者認為這並非好主意,或投資報酬率過低
2
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
Eternal Library • 此建議尚未被開發者分析過:
2023年 7月26日 3:01 • Here are the two games in question, should you need additional information.
Table #396781625
Table #398554013
Table #396781625
Table #398554013
Eternal Library • 此建議尚未被開發者分析過:
2023年 8月 1日 22:13 • The Atlantis card be a strange brethren to the brotherhood of the coast: boardgamearena.com/bug?id=94944
TyrenDe • 開發者認為這並非好主意,或投資報酬率過低:
2023年 8月 1日 22:20 • I'm going to say it's not needed at this point. The extra complexity it adds just isn't worth the effort. It slows the game down a bit, but I think it's fine for now.
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