Call of Katulhu
這是一款雙人對抗遊戲,透過最有效地使用貓玩具來吸引最多的貓與你玩耍。
每回合玩家將面對各種貓咪的選擇,並以6種經典貓咪玩具進行爭奪。每隻獨特的貓都需要特定順序的玩具才能被吸引來玩耍。但要注意,你的對手可以在你使用玩具之前移除它們,從而阻撓你吸引貓的計劃。你是全力以赴吸引高分貓咪,還是選擇低成本的貓咪來進行防守?贏得這場比賽取決於你識破對手和識別不斷變化模式的能力。就像石頭剪刀布遇上西洋棋。
玩家人數: 1 - 2
遊戲歷時: 15 mn
複雜度 2 / 5
在線上玩 Call of Katulhu 以及 1280 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Call of Katulhu 以及 1280 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
The object of the game is to attract cats to your side of the board.
Players achieve this by matching the toys the cat requires by positioning their four left most toys. You can see the toys each cat requires by looking in the positions 1 to 4 at the bottom of each cat card. There is, by default a player preference setting that highlights a cat when the toys it requires are in the correct positions. Advanced players will most likely feel they don't require this assistance and turn this preference off.
There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.
Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.
You can exchange the position of two toy cards by clicking on them both.
With the selection finalised hit the confirm button.
Then your opponent's corresponding toy is compared to yours - if one is weaker it is eliminated from this round. The relative strength of the toys in given in the reference card bottom left. So, for example, if your toy in position 1 is a mouse, it is weaker than yarn and stronger than the feather. It has no effect or is not effected by the laser pointer, catnip or scratching post.
Each cat is then checked to see if it has been attracted by a player. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.
If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.
The game ends when one player attracts seven cats. The player with the highest score wins.
Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14.
A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.
There are two advanced game options - one where toys not used one round must be used the next.
The second option adds one purple cat worth ten points - Muffin requires four matched toys to attract her.
There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.