楚漢
《楚漢》是一款以西元前 206–202 年楚漢相爭為背景的雙人王朝權謀卡牌遊戲。
漢與楚兩大陣營,爭奪取代孱弱的秦朝統治者,以建立中國第一個真正的王朝。歷史上,楚國起初佔據優勢,但漢國最終擊敗了他們。
《楚漢》是一款吃墩、爬升與脫手類型的遊戲,由多個回合組成。玩家在每個回合開始時,手中混合著楚國與漢國的卡牌,代表部族內的緊張關係、人質挾持與不斷變化的忠誠。可選的事件卡與兩場歷史戰役提供了更多變化。
你能勝過對手,建立新的王朝嗎?
玩家人數: 2
遊戲歷時: 32 mn
複雜度 2 / 5
在線上玩 楚漢 以及 1296 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 楚漢 以及 1296 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Chu Han
Chu Han is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.
Game Objective
Be the first to reach 31 or more Victory Points (VP). Points are awarded at the end of each round based on remaining hand cards.
Game Setup
- One player represents the Han (Blue), the other the Chu (Red).
- The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.
- Each player starts with a hand of 15 cards.
Gameplay
The game is played over several tricks:
1. The player on lead, in either order:
- may play 1 LEAD power (click a card twice, turning it green, to play as a power), and/or
- may take a writ and draw 2 cards.
2. The lead player must play a set of 1+ cards, all the same rank.
3. The other player is then on response. They:
- may take a writ and draw 2 cards, and then
- must either play a higher rank set or pass.
A set played on response must be the same number of cards as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.
Key Categories & Symbols
- Troops (1-9): The foundation for all combinations.
- Characters: Unique cards with powerful effects that can shift the momentum.
End of Round & Scoring
A round ends when one player plays all their hand cards.
- The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.
- If a player reaches the 31-point threshold, the game ends immediately.
Strategic Considerations
- Timing: When is the best moment to play powerful characters to force the opponent to pass?
- Hand Management: Should I hold low cards for sequences or use them for quick tactical actions?
