Don't Let It Die
一道閃電擊中附近的一棵樹。火!你們這群尼安德塔人必須與大自然抗爭,齊心協力讓火苗燃燒足夠長的時間,才能揭開它神秘的力量和毀滅性的威力。你們只有14天的時間來探索火的秘密,否則一場巨大的洪水將淹沒山谷,人類成為頂級掠食者、免於滅絕的唯一機會也將隨之破滅。 《別讓它熄滅》是一款合作生存遊戲,講述了早期人類為鞏固自身在食物鏈頂端的地位而奮鬥的故事。你們需要收集資源和食物,與致命的掠食者搏鬥,並探索火的奧秘。你們的任務艱鉅,但無論發生什麼,記住:你和火都必須活下去……你們的部落由4名角色組成,輪流尋找資源、擊退危險的動物、解鎖新的發現,並齊心協力讓火苗永不熄滅!遊戲從設計初就旨在為1-4名玩家提供可重複遊玩、互動性強、策略性高的合作體驗。勝利的關鍵在於你們團隊能否適應史前生活中無所不在且瞬息萬變的威脅。你們應該專注於狩獵和採集,以養活飢餓的部落嗎?還是應該更關注如何為日漸減少的營火補充木柴?或許,打造武器或工具能夠減輕收集資源的壓力……這些選擇以及更多挑戰,都將在這場終極生存考驗中等著你們。
玩家人數: 1 - 4
遊戲歷時: 48 mn
複雜度 2 / 5
在線上玩 Don't Let It Die 以及 1223 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Don't Let It Die 以及 1223 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
Don't Let It Die is essentially "RPG Skill Tree: The Game". As a team of four cavepeople, you must gather resources to stay alive--food, weapons, craftable items--while keeping the fire alive. The fire is how you gain FKP (fire knowledge points) or skill points that you use to improve your abilities, grow stronger, and survive. You have fifteen days to learn how to start your own fire, but if you die before then or the fire goes out due to lack of wood, the game is over.
Phases
Like most co-op games, the game alternates between "player actions" (day phase) and "bad things happen" (night phase).
Day Phase
Each character spends their turn taking actions, which cost stamina points. These are the basic actions. Some characters may have additional skills or abilities that alter actions.
| Action | Stamina cost | Requirements | Description | Objective |
|---|---|---|---|---|
| Gather | 2 | None | Draw a card from the Outskirts. | Deck of 8 cards: 2x wood, 2x rock, nothing, 2x danger-1, danger-2 (+1 Hindrance expansion:) hindrance |
| Forage | 2 | None | Draw a card from the Meadow. | Deck of 8 cards: 3x berry, 2x fiber, nothing, danger-1, danger-2 (+1 Hindrance expansion:) hindrance |
| Harvest | 3 | Equipped tool | Draw a card from the Forest. | Deck of 9 cards: wood-2, wood-3, wood-4, rock-2, rock-3, nothing, danger-1, 2x danger-2 (+1 Hindrance expansion:) hindrance |
| Hunt | 3 | Equipped weapon | Draw a card from the Watering Hole. | Deck of 12 cards: meat-1, meat-2, meat-3, bone-1, bone-2, hide-1, hide-2, danger-1, 2x danger-2, 2x danger-3 |
| Investigate Fire | 3 | None | Roll the fire dice | Roll die and gain Fire Knowledge Points (faces: 0, 1, 1, 1, 2, 3) |
| Eat Food | None | Food resources (berries or meat) | Consume food resources to regain HP |
|
| Add Wood | None | Wood resources | Consume wood resources | Increase the wood pile on the fire to make the fire last longer |
| Spend FKP | None | FKPs | Spend Fire Knowledge Points on the skill tree | To gain new abilities and skills |
| Cook Food | 1 | Skill unlocked | Convert raw food to cooked food | Cooked food uses fewer resources and adds more HP |
| Trade Resources | 1 | 3+ of any 1 resource | Exchange 3 of any resource for 1 of any resource | You cannot trade cooked food. You can trade FKP. |
| Craft | 3 | Skill unlocked | Use resources to build weapons and tools | These add benefits to your character(s). Crafted items can be traded between characters. Each character can have only 1 weapon and 1 tool. Only 1 building can be created per game. |
| Explore (Hindrance expansion) | 4 | None | Draw an Explore card | Deck of 14 cards: 6x Danger (life 1-3, damage 2-4!), 2x Dino Egg, 2x Medicinal Herb, 3x Gemstone, Hindrance |
Danger! Cards
When performing any actions that require drawing a card, there is a risk of drawing a Danger! card that represents wildlife trying to kill you. When encountered, the following rules are applied:
- If your character has no weapon OR a weapon with less damage than the card's Life number, lose HP equal to the Damage number.
- If your character has a weapon with damage equal or greater than the Life number...
- If the weapon has Range 1, lose 1 HP and gain Meat equal to the Life number.
- If the weapon has Range 2, gain Meat equal to the Life number (lose no HP).
If a character has 0 HP, they are Incapacitated and cannot take any actions. Another character must use 3 cooked Meat to revive them (even if the character cannot eat Meat). The revived character will gain 3 HP and full stamina at end of the next morning phase.
Night Phase
After all players have taken their turn, a Night Event card is drawn. These cards usually have a negative effect, such as losing resources or dealing with obstacles.
Morning Phase
After the Night Phase, the following actions are taken in order:
- Wood is removed from the wood pile by the fire (based on the day track). If the wood pile ever has 0, the game ends in defeat.
- Day counter increases by 1
- All characters lose 1 HP
- All characters regain their stamina points
- Players may trade weapons and tools with each other
- The "first player" token is moved to the next character in sequence
After this, a new Day Phase begins.
Game End
If you unlock the Fire Starter skill on the Fire Knowledge Tree before 15 days have passed, you win.
You lose if, at anytime...
- There is 0 wood in the wood pile for the fire.
- All members are incapacitated
- The Night Phase for Day 14 comes without having unlocked the Fire Starter Skill
Hindrance (Variant)
A physical hindrance is acquired from events or when taking damage from combat.
There is a max of 3 physical hindrances and 1 mental hindrance.
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.
Physical hindrances can be removed by spending a stamina and Medical Herb
Drawing a Nothing card from a resource deck triggers a Day Event. When a day event is triggered, draw the top card from the Day Event deck. You must pick only 1 option, before choosing, read each option to see if it has a cost. Most Day Event cards have an event with 2 options to pick from.
