Fled
愛爾蘭的大饑荒逼得你不得不淪為竊賊。很快地,你發現自己已被囚禁在斯派克島監獄的圍牆之內——腳底無鞋,身陷鐐銬。如今,獄卒們的哨音主宰了你的一切,驅使著你往返於院子、洗手間與床位之間。但在你的心中,從頭到尾都只有一個渴望:離開這裡,人間蒸發……徹底逃跑!
Fled的遊戲目標是在設法逃離監獄的同時,爭取獲得最多的勝利分數(VP)。在整個遊戲過程中,你必須管理手牌中的板塊。每個回合,你要將一個板塊拼入監獄地圖,接著藉由棄置其他板塊來在各個房間之間穿梭移動,並順道搜刮違禁品。某些特定的房間(例如獄卒宿舍)允許你用手中的違禁品來交易越獄工具,好讓你後續能順利翻過外牆。不過,在四處遊蕩時可得步步為營,因為當典獄長傳喚大家進行點名時,如果你沒有乖乖待在正確的房間裡,附近的獄卒就會把你銬上手銬——更糟糕的是,你還會被直接扭送進禁閉室!
千萬別放棄希望!里昂神父是一位富有同情心的監獄牧師,大家都知道他超渡的向來不只是囚犯們的罪孽,還有囚犯本身。所以,儘管放手一搏吧!徹底擺脫這個被上帝遺忘的鬼地方。祝你擁有愛爾蘭人的好運。
玩家人數: 1 - 4
遊戲歷時: 28 mn
複雜度 2 / 5
在線上玩 Fled 以及 1322 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Fled 以及 1322 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
Gather the best inventory whilst trying to escape before someone else does or the tiles run out
Turn
First play a card for its rooms to the playing area, then play 2 cards for their effects, before drawing back up to 5 cards of which ONE can be from the visible Governor's Inventory
Placement
If you hold a card with a Gold Scroll on it, this must be chosen as your room play before any others
One half of the tile placed must match an adjacent edge it is placed against
A door and a window cannot be placed together
Archways can be placed next to doors or windows or other archways
The 6th border from the start tile is for forest only, no rooms may be placed here
If you cannot adhere to the placement rules, add at tile of your choice to the Governor's Inventory
If you played a tile with a Warder or Chaplain symbol, add the relevant meeple to that tile
If you played a tile with a Moon symbol, flip the current open window closed and flip the next closed window further from the Governor to its open side
Play Effects
Once a tile placement has concluded, you then play two more for their effects, these can be the same or different effects
You can play a tool to move between tiles in different ways depending on the tool
If the tool has a gold background, the effect is doubled
The Shamrock is a lucky charm that is Wild and allows you to use it as any other tool
If you play the whistle, you get to mover a Warder or Chaplain instead of your piece
If you move a Warder, you can then shackle an opponent as long as the room is not protected by the symbols above the current Whistle token position
The first Shackle causes the player to place a random card facedown to show they are shackled, but if they already have one then the next Shackle will discard this card to Governer's Inventory and move them straight to their Room. If Solitary Confinement is out, instead of going to the Room, the meeple is sent there first instead which causes them to miss their next turn during which all they can do is move to their Room (Note: you can enter Solitary Confinement voluntarily, just make sure to place on an edge of the room to show the effect does not apply to you, you are just visiting)
If you move a Chaplain, they can remove Shackles from a piece, so you usually want to move them to yourself after being targeted by a Warder
If you are adjacent to a Forest space, and hold the required tools, you may move out into the Forest and Escape (If the Window shows a Moon, you only need 1 of the depicted tools instead of all)
You can discard a card to the Governor's Inventory as an action, this is usually to try to draw better tiles later
You can add cards to your Inventory, these will gain VP, be useable as Tools for escape, and can be traded, your inventory can hold 3 tiles normally, but can hold more if Shamrocks are depicted in some of them
You can pick up Contraband in rooms which depict them if you hold the same item in your hand then can add this to your Inventory
If you re in the Warder's Quarters or with the Chaplain, you can pay 1 or 2 Contraband in your Inventory for Tools in your hand to put in Inventory (purple cost 1, Gold and Shamrock cost 2)
Game End
The game ends when either a player cannot draw to 5 at end of turn or if a player escapes
Only on escape do the rest of the players get a final turn
Anyone who escapes gains 5VP
Inventory cards score points as shown on the start card with dark blue worth negative VP
Hand cards neither score nor lose VP
If a player is still Shackled, has a card facedown in front of them, they lose 1VP
The player with the most points, wins! (note: Escaping is NOT a win requirement, and an escapee is not guaranteed to win)
