Garden Geckos
在Garden Geckos中,玩家將深入蔥鬱的花園世界,五彩斑斕的壁虎們忙著捕捉蟲子、達成目標。每位玩家指揮一隊壁虎,穿行於由六邊形板塊構成、不斷演變的花園之中,拼出圖案與蟲鏈來贏取勝利分。遊戲將戰術性的板塊放置與收集蟲子米寶的樂趣融為一體,途中還要策略性地完成秘密目標與公共目標。隨著花園不斷擴展、壁虎四處穿梭,玩家必須兼顧資源管理與戰略遠見,才能成為這個滿是蟲子的迷人天地中的主宰。
玩家人數: 2 - 6
遊戲歷時: 27 mn
複雜度 2 / 5
在線上玩 Garden Geckos 以及 1363 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Garden Geckos 以及 1363 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Game Overview
As nimble geckos, we compete in a lush garden for the finest bounty of insects. We navigate through a dynamically evolving terrain to form bug chains and occupy specific patterns. By tactically placing garden tiles and skillfully positioning our geckos, we secure valuable prey and fulfill communal and secret objectives.
Goal of the Game
Collect the most victory points by capturing bugs and completing objective cards (bug chains or terrain patterns).
Gameplay
A turn always consists of four fixed steps:
1. Expand the Garden
Choose one of your 3 hand tiles and place it adjacent to the existing garden. Patterns on the edges must match perfectly.
2. Position Geckos
Place one of your 5 geckos on the edge between the tile just played and an adjacent tile. The gecko must bridge two identical terrain patterns. If all of your geckos are already in the garden, you may instead move an existing gecko to the new position.
3. Claim Objectives
Check if you meet the requirements of one of the 6 face-up objective cards (Bug Objectives or Terrain Objectives). You may only claim an objective if you actively contributed to its completion during this turn by placing a tile or moving a gecko.
4. Replenish
Draw a new tile from the stack to refill your hand to 3 tiles.
Special Actions
| Action | Description |
|---|---|
| Capture Bugs | If a tile is completely surrounded by other tiles, the player with the majority of adjacent geckos receives the corresponding bug meeple. In case of a tie, the active player wins. |
| Adaptation | Once per turn, you may spend a previously captured bug meeple to exchange your entire hand for 3 new tiles. |
Game End & Scoring
The game ends after the current round once a player achieves their 6th objective, a bug supply is exhausted, or the last tile has been drawn.
Scoring is calculated as follows:
- Each completed objective card is worth 1 point.
- Each collected bug meeple is worth 1 point.
- Each bug on the bottom of a completed objective is worth 1 point.
- Additional points are awarded for your fulfilled secret objective (either for specific bug types or the largest continuous terrain pattern).
