野生動物園
在《野生動物園》遊戲中,每位玩家都要建造一個大型野生動物園,園內沒有籠子或圍欄。園內的動物需要各自的自然棲息地:草原、灌木、岩石或湖泊。例如,斑馬需要草地和水域;蝙蝠需要岩石、灌木和水域;鹿需要灌木和草地;鱷魚則主要需要水域。此外,還有蛇、狒狒、蜜蜂、大象、水獺、蜥蜴、烏龜、鷹、狐獴、蠍子、野豬、鯰魚、犀牛等等,每種動物都有其獨特的棲息地需求——總共有68種不同的動物。
每位玩家的公園都以一塊入口板塊開始遊戲,他們在動物板塊市場中分別以一個陶瓷模型(或在某些版本中用木製護林員模型)代表。輪到玩家時,玩家可以拿取左側、右側或前方的板塊;將自己的模型移動到剛剛空出的位置;然後抽取一塊板塊,放置在自己模型回合開始時的位置。
在公園中增加動物板塊時,您也會將動物的主要地形——也就是它的棲息地——添加到公園中。放置新動物時,它所佔的地形可以幫助滿足其他動物的需求,例如,河馬板塊上的水可以滿足相鄰水獺對水的需求。因此,隨著您加入的板塊越來越多,滿足每種動物對土地的需求變得越來越困難。
除了透過不同的景觀類型、植物和動物來擴展您的公園外,您還可以透過建造額外的入口道路、健行點和瞭望塔來提高其盈利能力。
《野生動物園》持續三個季節,每個季節都會為每位玩家提供 6-9 個新的板塊用於建造公園。最能完成當季目標的玩家將獲得額外獎勵分數,第二名和第三名獲得的分數較少。遊戲結束時,每位玩家根據各自公園中每個板塊是否符合目標要求來計算分數。得分最高的玩家獲勝!
玩家人數: 1 - 5
遊戲歷時: 17 mn
複雜度 2 / 5
在線上玩 野生動物園 以及 1223 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 野生動物園 以及 1223 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Zebras need grassland, gorillas need forest, crocodiles need water, ants need desert, and warthogs need a little bit of everything! Your duty as a wildlife ranger is to provide the habitats necessary for the animals in your African wildlife preserve to thrive. You will also be building watchtowers, access gates, campsites, and tourist spots to stand out as the best preserve in Africa.
Gameplay
The game is played over three years, each lasting the number of turns as indicated on the year marker. Turns proceed clockwise. Each turn you will “Take, Drive, Draw, Place”.
1. Take a Preserve Tile
from directly in front of or on either side of your jeep. You may NOT take the Preserve Tile behind your jeep unless you have no other legal tile to take.
If a jeep is in one of your legal spots to take from, you may take the next tile in that direction.
2. Drive Your Jeep
into the newly empty space, orienting it such that it is driving away from the space it previously occupied.
3. Draw a Preserve Tile
from the bag and place it in the spot your jeep just left.
4. Place the Preserve Tile
you took in step 1 in your Preserve. It must be placed next to an adjacent tile. Tiles with white borders represent the edge of your preserve. No tiles may be placed adjacent to those borders.
In Habitats, adjacent always means orthogonally adjacent, never diagonally.
Camps, Gates, and Watchtowers may be rotated in any direction when placed in a player’s preserve
The start player uses the Turn Tracker to track how many turns they have taken.
Habitats
Tiles are considered to be part of a “Habitat” if they have the same terrain type and are adjacent. Grey background tiles have no terrain type and cannot form a habitat.
Some Preserve Tiles have two terrain types and can extend multiple habitats
Year End
After each player has completed the number of turns shown on the Year Track, the year ends and that year’s two Goal Tiles are scored.
Each Goal Tile specifies a criteria. Score points based on how you rank against your opponents. The exact number of points is shown on the Year Track. In case of a tie, all tied players score the lower point value.
Record players scores on the score board, then reset the turn tracker and play the next year, continuing clockwise in the same turn order.
Game End
After Year 3 is scored, score end game points.
Place Score Markers on Animal, Gate, or Camp tiles when you satisfy their scoring conditions to keep track of which tiles will score.
The player with the most points wins. If tied, all tied players win.
Animals
Animals have required terrain icons.
The Animal scores the points on the tile only if it is adjacent to Habitats that contain the required terrains. The terrain on the animal tile itself does not count.
The Bee, Bumblebee, and Butterfly are slightly different because they require adjacent Flowers instead of terrain. They can be adjacent to the flowers or a group of flowers that are adjacent to each other.
Watchtowers
Watchtowers score the points shown for each scoring Animal or Flower in the designated tiles. Remember you can rotate the tile any direction when adding it to your preserve.
Flowers
Flowers always score 1 point.
Tourists
Tourists score based on having tiles of the same terrain type.
Gates
Gates score the points on the tile only if all sides without a white border have a tile adjacent to them.
Camps
Camps score the points on the tile if every indicated adjacent side has a non-camp tile.
BGA Changes
- Drive and Draw are automatic steps
- Turn tracker is not used
- Tile scoring is done in real time, rather than at the end
- The Habitat scoped tourist tile has been changed to only score "other" tiles in the same habitat.
Common Mistakes
- Animals do not count for their own scoring. Even when their terrain type matches an adjacent tile.
- Camps only score when attached to non-camp tiles. Connecting 2 camps prevents them both from scoring.
- Watchtowers only give points for Scored animals. Incomplete animals grant no watchtower points.


