Hand and Foot
這個遊戲是一種被稱為手和腳的凱納斯特紙牌變體的實現。其中,玩家們得到兩組牌,並按照標準凱納斯特紙牌規則的變體來玩:手牌將構成一組組“融合”。遊戲支持3到7名獨立玩家,或最多12人的團隊遊戲。該遊戲支持多種不同的遊戲規則,這些規則基於豐富多樣的已發布規則集。
遊戲的目標是做出相同牌面大小的牌的融合,其中有百搭牌:大小王和數字2。融合必須至少為3張牌,並通常有不超過7張的限制。在許多遊戲規則中允許完全由百搭牌構成融合,但一般融合中百搭牌的數量會限製到2或3張。通常黑3不允許融合,必須被棄掉;紅3也是特別的,它們被自動打出到桌面,之後玩家抽一張牌替代。
每打出一張牌都會獲得積分,同時完成的融合(7張牌)會獲得獎勵。沒有百搭牌的“乾淨”融合能夠比有一張或多張百搭牌的“混雜”融合得到更多的分數;純百搭融合獲得的分數更多。一局遊戲的結束判定可以是固定的回合數,也可以是某一隊達到特定分數。
玩家人數: 2,3,4,5,6,7,8,9,10,12
遊戲歷時: 38 mn
複雜度 3 / 5
在線上玩 Hand and Foot 以及 1305 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
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在線上玩 Hand and Foot 以及 1305 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Hand and Foot is a rummy-style meld-building game based on Canasta. It can be played between two teams or two individuals and uses a large number of playing card decks (typically one or two more than the number of players).
Objective
Like in Canasta, the objective is to make melds (at least seven cards of the same rank). When one player has no cards in their hand, the round ends. Each card played is worth a certain number of points. At the end of four rounds, the team with the highest score wins.
In Hand and Foot, you must make 5 complete melds of different types before anyone on your team can go out. Two of the melds must be "natural" (consisting of no wild cards). Two of the melds must be "dirty" (have wild cards in them) and one must consist entirely of wild cards.
Setup
Each player is dealt two sets of 13 cards. One is set aside and placed facedown. This is the "foot". The other set is played as your "hand".
The undealt cards are stacked into a "draw pile". Next to it will be a "discard pile where accumulated discarded cards are placed.
Gameplay
Play goes clockwise around the table, alternating between teams. On your turn, a player can either:
- Draw two cards from the deck
- Take the contents of the discard pile. The player can only take the discard pile if:
- Made their team's initial meld.
- Must be able to make or add to a meld with the top card of the discard pile and two cards in the player's hand. These cards cannot be wild cards.
- The top card is not a black 3
Takes two cards into their hand. They then attempt to make melds. When finished, the player discards a single card. If this single card is the last remaining in hand, the player picks up the "foot" and begins playing with that.
Initial Meld
At the start of a round, when no melds have been made, a team can only place melds if the total score of the cards played reaches a certain number (see below for card values). The more points a team has, the higher the threshold. This allows a team to "catch-up" if they are too far behind to have a chance at winning. The points can be spread across multiple melds, but the melds must consist of at least 3 cards.
Scoring
Card Values
Each card played earns points for the team. Each card left in a player's hand (or foot) is counted against the team (subtracted from the score).
| Card | Value | Other |
|---|---|---|
| Joker | 50 points | Wild card |
| Ace | 20 points | |
| King | 10 points | |
| Queen | 10 points | |
| Jack | 10 points | |
| 10 | 10 points | |
| 9 | 10 points | |
| 8 | 10 points | |
| 7 | 5 points | |
| 6 | 5 points | |
| 5 | 5 points | |
| 4 | 5 points | |
| 3 | 100 | Red 3s cannot be used for melds and are set aside. Black 3s are worth no points, but can be discarded to "freeze" the pile (prevent a player from picking up the discard pile and using it to meld) |
| 2 | 20 | Wild card |
End of Round Points
Points are awarded to the team that goes out and ends the round. If the round ends by the draw pile being exhausted, no team gets points.
Completed melds earn points, depending on the type of meld.
| Meld Type | Value | Definition |
|---|---|---|
| Natural/Clean | 500 points | A meld containing no wild cards. |
| Unnatural/Dirty | 300 points | A meld containing a minority of wild cards. |
| Wild | 1500 points | A meld containing only wild cards. |
