我是大老闆
六張投資者牌被洗牌,一張面朝上發給每位玩家。任何未發給玩家的投資者卡都暫時擱置一旁。影響力牌組被洗牌,每個玩家發五張牌面朝下。投資者按字母順序排在第一位的玩家先走。起始玩家右側的玩家將美元標記放在遊戲板上的任何空間。
遊戲板上的每個空間都代表一項潛在交易,投資者必須批准該交易以及支付給這些投資者的股息數量。
輪到玩家時,玩家可以就美元標記所在的交易或擲六面骰子的交易展開談判。如果玩家擲骰子,美元標記會繞著遊戲板順時針前進,將可用交易計算為空格。一旦美元標記靜止,玩家可以嘗試協商該交易或繪製三張影響力卡。如果通過抽牌,玩家的手牌超過 12,則玩家選擇將哪些牌丟棄到極限。
如果玩家選擇進行交易,玩家將與代表投資者的玩家協商如何分配所涉資金。金額是寫在空間上的股息數量乘以寫在交易板塊上的股票價值。任何或所有玩家都可以使用他們的影響力卡來影響交易的結果:
無論投資者是否在場,氏族卡都可以代替投資者行事。
旅行卡讓投資者無法參與談判。有些是特定於特定投資者的;有些對任何投資者都很瘋狂。
招募卡只能以三張為一組進行,以竊取其他玩家的投資者並將其變成自己的。
老闆卡讓玩家控制談判。
停止卡立即停止旅行、招募和 Boss 影響卡的效果
達成交易後,球員將從銀行獲得報酬。遊戲板空間被Deal 瓷磚覆蓋(有效地關閉了進一步遊戲的空間),美元標記移動到下一個開放空間,並與下一位玩家繼續遊戲。
一旦進行了九次交易,則在每次後續交易後擲骰子以確定遊戲是否結束(每次都增加賠率)。誰擁有最大的資金,誰就贏了!
玩家人數: 3 - 6
遊戲歷時: 39 mn
複雜度 2 / 5
在線上玩 我是大老闆 以及 970 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 我是大老闆 以及 970 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
I'm the Boss! is a board game by American designer Sid Sackson. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money. I'm the Boss is currently published by Gryphon Games, after the Face2Face Games edition. It was previously published as Kohle, Kies & Knete.
Components
- A game board with a circular track of sixteen spaces, each depicting share volume and investors of a potential deal.
- Fifteen tiles showing the share prices of deals, numbered 1 to 15 ("Deal" cards).
- A supply of light card stock play money.
- One dollar sign shaped marker.
- One die.
- Six cards representing investors.
- A custom deck of 98 cards ("Influence" cards).<ref>Template:Cite web</ref>
Rules
The money is sorted into denominations. Each player is randomly issued investor cards (usually one), with remainders placed face up near the board. The player with the first investor alphabetically will play first; the player to their right chooses which board space to place the dollar marker upon. The deck is shuffled and each player is dealt five cards. The tiles are sorted in order and placed on the board.
Players act in turn. On each game turn, the acting player may either leave the marker in place or roll the die and advance the marker. If they do the latter, they may either play the new space or draw three cards from the deck.
If a player does not draw cards, they may attempt to make a deal based on the current board position. Notations on the board dictate which investors must be involved to close the deal, as well as the number of shares that will pay out. The tile indicates the share price. Most spaces offer choices as to which investors to involve, while some do not.
In order for a deal to occur, players who control the required investors must agree to the terms proposed by the acting player. Terms may only specify which investors will be involved and how the total proceeds of the deal will be distributed: no other offer of consideration is legal play. Players need not control an investor involved in the deal in order to be included in its terms. In particular, the acting player may propose a deal where they draw proceeds merely for the service of allowing the deal to go through.
If an agreement is reached, the proceeds (share price × number of shares) are distributed as agreed. The current tile is placed over the current board space, indicating that the deal was done. Such spaces are skipped in future board movement. If the acting player cannot bring negotiations to a satisfactory conclusion, they may end their turn. No proceeds are generated and the current tile and board space remain as before.
At any time during negotiations, cards may be played. These can have a variety of effects under different circumstances, including:
- Bringing a temporary proxy for one of the investors (a "Clan card") into play for the duration of the deal.
- Rendering an investor (or proxy) ineligible for the current deal.
- Taking ownership of an investor from another player, or from the face-up pool.
- Taking over the role of the current player ("The Boss"), both in approving the terms of the deal and in subsequent passing of the turn order.
- Cancelling the effect of another card play.
The game ends after the conclusion of one of the last few deals on the tile stack. From the tenth tile onward, there is an increasing probability (marked on the reverse of the tile) for a die roll to immediately end the game. The game ends automatically after the fifteenth tile, if it is reached.
The player with the most money is the winner.