Invector
Invector是一款非常簡單的遊戲。棋盤開局時填滿黑白相間的棋盤格圖案的棋子。
在你的回合,你可以移動你的1枚棋子,以捕獲與之十字相鄰(水平或垂直方向相鄰)的敵方棋子。或者,你可以將你的1枚棋子向中心移動。
目標是消滅你的對手。
玩家人數: 2
遊戲歷時: 16 mn
複雜度 0 / 5
在線上玩 Invector 以及 1365 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Invector 以及 1365 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Invector is played on a Kōnane board - that is, a rectangular grid of pits that can hold one stone each. The grid can be any size, with one even dimension and one odd dimension. The board is initially filled with a checkerboard pattern of black and white stones. Figure 1 shows a 5 x 4 grid. Mark Steere designed Invector in April 2026.
PLAY
The two players, Black and White, take turns moving stones of their own color, one
stone per turn, starting with Black. Passing is not allowed, but if you don't have a legal
move available, your turn is skipped. Invector uses the pie rule. White, on his first turn,
has the option of switching colors and becoming Black, claiming the first move as his
own, instead of moving a white stone.
CAPTURING MOVES
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy
stone in any direction. In Figure 2, Black can capture by replacement a white stone
marked with a green dot, but not the white stone marked with a red dot.
NON-CAPTURING MOVES
You can move to an orthogonally adjacent, unoccupied pit, closer to center, Manhattan
distance. That is, your stone must be closer, via a series of orthogonally adjacent pits, to
a center pit after your move than it was to a center pit before your move. [There are two
center pits.] In Figure 3, Black can move to any of the orthogonally adjacent pits
(intersections) marked with a green dot. But Black cannot move to any of the
orthogonally adjacent pits marked with a red dot.
OBJECT OF THE GAME
The goal is to capture all enemy stones. When you have removed all enemy stones from
the board, you win.
DESIGN NOTES
Invector was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of
Kōnane, Invector begins with a checkerboard pattern of stones, has short range captures,
and is extremely simple. Invector simply combines two basic, off-the-shelf ingredients:
orthogonal, adjacent capturing moves, and orthogonal, adjacent moves closer to center.
Nothing fancy, but it works. Gameplay is finite, decisive, and robust. Flour and water
wins the day.
Invector is ultimately its own game. Kōnane is more violent. Every move involves at
least one capture. But Invector is more lethal. Armies don't just come to a standstill,
shake hands, and part amicably. One of the armies must be destroyed to the last man.
AUTHOR’S NOTE
Feel free to publish this rule sheet and to program the game of Invector. No licensing fee
or royalties are expected. However, please don’t change the name or the rules, and please
attribute the game to me, Mark Steere. My other games can be found at
marksteeregames.com.
