iye
部落的薩滿年事已高,是時候將他的鼓傳下去了。
這面鼓將傳給他的一位徒弟。
繼任者的選拔並非透過比賽或競賽,
而是透過傳統的儀式-
召集伊耶(İye)來決定。
透過學徒期培養出來的薩滿候選人將證明自己有能力成為部落新的精神領袖。
儘管他們在某種程度上相互競爭,但合作仍然是必要的。
因為只有這樣,才能在人類與伊耶之間架起一座橋樑。
玩家人數: 2
遊戲歷時: 19 mn
複雜度 1 / 5
在線上玩 iye 以及 1280 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 iye 以及 1280 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Objective
Two Shaman apprentices attempt to prove their skills by gathering nature spirits (İye). The first player to win 2 cycles is the overall winner.
Setup
- Shuffle the 25 İye tiles face down and distribute them randomly face up onto the 25 spaces of the game board.
- Place the Shaman's Drum on the center tile of the board.
Game Flow
Players take turns. A player moves the drum, and the tile the drum lands on is given to the OPPONENT. You may never keep the tile you landed on yourself.
Movement Options
A) Natural Movement
- Move the drum 1 or 2 spaces horizontally or vertically.
- Diagonal moves are not allowed for natural movement.
- The drum can pass over empty spaces (they count as spaces), but must land on a tile.
B) İye Tile Movement (Using Abilities)
Instead of a natural movement, you may "spend" (discard) a previously gathered tile to perform a special move. The target tile is still given to the opponent.
- Sun (9 in game): Move the drum to any of the 4 corner spaces of the board.
- Horse (7 in game): Move in an "L" pattern (like a Knight in Chess: 2 spaces in one axis, 1 space in the other).
- Tree (5 in game): Move exactly 1 space diagonally.
- Water (3 in game): Move any number of spaces horizontally, vertically, or diagonally (like a Queen in Chess).
- Owl (1 in game): Place the drum on any tile currently on the board.
End of a Cycle & Scoring
A cycle ends in two ways:
- No Legal Move: If a player cannot perform either a natural movement or a tile movement, the opponent (the player who made the last valid move) immediately wins the cycle.
- One Tile Left: If only one tile remains on the board, the cycle ends and scoring begins.
Scoring
Each type of İye is scored separately. Whoever holds the majority of tiles of a specific type receives points equal to the total count of that type in the game:
- Owl: 1 point
- Water: 3 points
- Tree: 5 points
- Horse: 7 points
- Sun: 9 points
- In case of a tie in a category, no points are awarded for that type.
- Spent (discarded) tiles do not count toward scoring.
End of Game
The first player to win 2 cycles is appointed the clan's new Shaman.