浴血家族
在20世紀80年代,西西里島爆發了一場殘酷的戰爭,這場戰爭後來被載入史册,被稱為“大黑手黨戰爭”。 不同的黑手黨家族為了在義大利南部的統治權而相互爭鬥、相互對抗。
在《浴血家族》這款遊戲中,你需要與對手組成兩隊(每隊兩人)進行對抗,以掌控西西里島。 遊戲中共有六個不同的黑手黨家族可供選擇,每個家族都有各自獨特的能力。
La Famiglia is a team game that provides lasting excitement through asymmetric abilities and a variable game set-up.
玩家人數: 2 - 4
遊戲歷時: 123 mn
複雜度 4 / 5
在線上玩 浴血家族 以及 1257 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 浴血家族 以及 1257 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Game Overview
In this team-based strategy game, two teams (each consisting of two families) fight for dominance over Sicily during the Great Mafia War of the 1980s. You must coordinate with your partner to recruit Soldati, expand your influence, and seize control of Mandamenti (districts) through tactical planning and calculated attacks. Success depends on perfect timing and synergy within your team.
Goal of the Game: The team that either controls 5 Mandamenti instantly or has the most victory points after the 4th round wins.
Game Flow
The game lasts for a maximum of 4 rounds, each divided into two main phases:
1. Planning Phase
Players take turns placing their family markers on the action board to prepare their orders.
- Placing Markers: Choose an action and place your marker on the field. If markers are already present, they are stacked; actions are later resolved from top to bottom.
- Actions:
- Recruit: Bring new Soldati from your supply into your headquarters or controlled areas.
- Move: Shift Soldati from one area to an adjacent one to establish presence or initiate attacks.
- Upgrade: Improve abilities on your family board (e.g., weapon strength or income).
- Income: Receive money (Lire) to pay for expensive actions and equipment.
- Secret Orders: Prepare special attack or defense plans that remain hidden until the Execution Phase.
2. Execution Phase
The placed markers are resolved stack by stack, starting from the top.
- Execute Order: The player whose marker is on top performs the action.
- Combat: Conflict occurs whenever Soldati from opposing families meet in the same area.
- Resolution: Combat strength (Soldati + bonuses) is combined with secretly played combat plans.
- Consequence: The losing side must remove Soldati from the board; ties are often broken by the resources invested.
Scoring
At the end of the 4th round, a final scoring takes place if no team has achieved an automatic victory (5 Mandamenti):
- Controlled Areas: Each occupied territory grants points.
- Mandamenti: A team receives bonus points for each Mandamento (a group of 3 areas) where they hold the majority.
- Board Progress: Fully upgraded family abilities provide additional victory points.
Variants and Options
- 2-Player Mode: Each player controls a full team of two families.
- 3-Player Mode: A neutral family acts as a buffer or is integrated into the conflict via specific rules.
- Optional Rule Changes: Adjustments to mobility or combat plans can be used to alter the game's dynamics.
