Mind MGMT
在暗處工作的心靈管理局,曾經藉著精神力量解決世界上的危機。然而,絕對的權力帶來絕對的腐敗,心靈管理局已從內部腐爛。為了繼續控制世界,心靈管理局開始在各地招募有精神感應力的人加入。如何打敗這個一心想稱霸全球的神秘組織呢?
值得慶幸的是,一些叛變的特工發現Mind MGMT已被攻陷,於是叛逃,背棄了該集團。他們現在運用自己的靈能能力,阻止Mind MGMT實現其邪惡的目標。
在《心靈管理:心靈間諜遊戲》中,一名玩家控制心靈管理,必須在城市中搜尋新成員。他們在一張秘密地圖上移動,嘗試前往與隨機抽取的三張功能卡之一匹配的地點。他們還可以使用四位不朽者來保護地點,防止其暴露。
所有其他玩家將控制叛變特工,他們必須設法阻止Mind MGMT的行動,以免為時已晚!他們向招募員提問,並根據所得到的答案推斷出他們的行蹤。叛變特工可以使用乾擦式「心理筆記」來追蹤他們獲得的所有資訊。
Mind MGMT 的勝利條件是招募 12 名新兵或存活 16 個回合。叛變特務只有抓住 Mind MGMT 才能獲勝,而當他們認為自己與 Mind MGMT 處於同一戰線時,他們就會抓住 Mind MGMT。
玩家人數: 2 - 5
遊戲歷時: 24 mn
複雜度 3 / 5
在線上玩 Mind MGMT 以及 1194 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Mind MGMT 以及 1194 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
In Mind MGMT, one player plays as The Recruiter while all other players play as Rogue Agents who are attempting to stop The Recruiter's evil plans.
Objective
- The Recruiter: Wins by either collecting a specific number of new recruits (9 for the Training Mission, 12 for the full game) or by evading the Rogue Agents until time runs out (14:00 for Training, 16:00 for the full game).
- The Rogue Agents: Win by finding and capturing the Recruiter before time runs out.
Gameplay Overview
The recruiter starts on any space. They receive 3 feature cards. Then they take 4 more steps, recruiting as they go.j
The game is then played in rounds, with each side taking two turns per round in this order:
- Recruiter's first turn
- Rogue Agents' first turn (activating 2 agents)
- Recruiter's second turn
- Rogue Agents' second turn (activating the other 2 agents)
The Recruiter's Turn
The Recruiter plays in secret, tracking their movement on a hidden map. On their turn, they will:
- Take one action:
- Step: Move to an adjacent location on their secret map.
- Mind Slip: Use a special, one-time movement ability.
- Contact Recruits: If the Recruiter moves to a location with a Feature that matches one of their secret Feature cards, they secretly gain a recruit.
- Advance the Time Token: Move the token one space on the time track. At certain points (Alert icons), the Recruiter must reveal how many recruits they've gained in the last two turns.
In the Full Game, the Recruiter also controls four **Immortals** on the board to block the Rogue Agents and help gather more recruits.
The Rogue Agents' Turn
The Rogue Agents work together, moving their agent figures on the main game board. On their turn, two agents get to activate. Each activated agent can:
- Move: Move up to two spaces.
- Take one action:
- Ask: Choose a feature in their current location and ask the Recruiter if they have ever visited a location with that feature. You cannot choose a feature that appears on any Immortal's location. If so, the Recruiter must place a "STEP" token on one such location on the board.
- Reveal: If an agent is on a location with a STEP token, they can ask the Recruiter when they were there. The Recruiter replaces the token with a "Confirmed Mental Note" showing the exact time.
- Capture: If an agent believes they are in the same location as the Recruiter, they can attempt to capture them. If they're correct, the Rogue Agents win. If not, the game continues.
- Shakedown (Full Game only): An agent on the same space as an Immortal can try to guess one of the Recruiter's secret Feature cards.
At the end of the round, all agents are stood back up, ready for the next round of investigation.
