Nature
《Nature》是熱門遊戲《Evolution》的重新設計,使其更加精簡、容錯率更高,並且能夠無縫擴展。其秘訣在於模組化系統,讓玩家每次遊戲都能創造和探索獨一無二的生態系統。
適應不斷變化的環境:
在食物匱乏、掠食者潛伏的生態系中繁衍生息。進化出諸如長出獠牙以便覓食、速度快以便逃離危險或長出利爪以便捕獵等特徵。
每次遊戲都能創造獨一無二的生態系統:
《Nature》的核心遊戲規則讓你輕鬆進入一個充滿活力的生態系統世界。添加侏羅紀模組,體驗與巨型恐龍對抗的更具侵略性的遊戲;或者添加北極苔原模組,感受在適宜居住的世界邊緣生存的奇妙世界。目前已有 5 個模組和 2 個迷你模組可以組合,創造出 96 種不同的生態系統。在 2026 年 GenCon 遊戲展上推出氣候模組和 2 個全新迷你模組後,將有超過 700 種組合等你來探索!
玩家人數: 2 - 4
遊戲歷時: 22 mn
複雜度 2 / 5
在線上玩 Nature 以及 1339 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Nature 以及 1339 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
Nature is a card-driven tableau-builder played over four rounds. You score points by feeding your species and keeping them alive.
Each round has four phases.
1. Preparation Phase
- Add plant food to the watering hole based on the player count and the top card of the deck.
- Gain a new species starting at size 1 and population 1. Add any population or size lost during the previous round to this new species.
- Draw 5 cards. There is no hand limit.
2. Adapting Phase
Players take one turn to modify their species. You can perform these actions as many times as you want:
- Increase Population: Discard a card to add 1 population to a species.
- Increase Size: Discard a card to increase a species' size by 1 (maximum size is 4).
- Play a Trait: Play a card face-down near a species to grant it an ability (maximum 3 traits per species, including Hunter).
- Free Actions: Add a Hunter card from the supply to turn a species into a carnivore, remove existing traits, or save cards for later.
3. Feeding Phase
Players take turns feeding one hungry species at a time until all population is fed or dead
- Forage: Foragers eat plants from the watering hole equal to their size.
- Hunt: Hunters eat meat from the supply equal to their prey's size. A hunter's hunt value must be equal to or greater than the prey's defense value. The hunted species loses 1 population.
- Starve: If a species cannot forage or hunt, it must starve and lose 1 population.
- Free Action: Discard cards from your hand before a feeding action to add their food value in plants to the watering hole.
4. Scoring
- At the end of each round, move all eaten food behind your screen.
- After four rounds, you score 1 point for every food token eaten and 2 bonus points for each surviving species.
- The player with the most points wins. If there's a tie, the player with the most cards played as Traits wins.
