Omega
簡單抽象遊戲,你每組棋子都是最終乘積中的一個因子。
OMEGA 誕生於一場關於複雜性與直覺算術的實驗。這兩個概念聯手造出了這個小怪物。它像是 Hex 與 Go 的結合體。
在 OMEGA 中,玩家透過在六邊形網格上放置棋子來組成自己顏色的群組,以爭取最高分。但每位玩家都要放置場上所有顏色的棋子。
每種顏色的最終分數由該顏色各個群組的大小相乘而得。
得益於隨遊戲附帶的6個壓克力角件,它可以在多種棋盤尺寸上對戰——從邊長5個六角格到邊長10個六角格。其他棋盤形狀也可以另行配置。
你很快就會意識到,遊玩時你並不需要計算分數(把群組數值相乘)。改用直覺策略吧。怎麼做?那得你自己想明白。
邊長超過8的2人局只推薦給有經驗的玩家,而且分數往往極其巨大。
OMEGA 最初是為2名玩家設計的。設計者後來加入了3人局和4人局選項,但玩法完全不同。
玩家人數: 2 - 4
遊戲歷時: 5 mn
複雜度 1 / 5
在線上玩 Omega 以及 1421 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Omega 以及 1421 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Omega
A strategy board game of intuitive arithmetic for 2 to 4 players by Néstor Romeral Andrés. Published by nestorgames.
Overview & Objective
In Omega, players place stones onto a hexagonal grid to form connected groups of their color. The player with the highest final score wins! Your final score is calculated not by simply counting stones, but by multiplying the sizes of all your separate connected groups.
Components & Players
- Board: A hexagonal grid of varying sizes (Standard: Side 5 with 61 cells).
- Stones:
- White (Player 1)
- Black (Player 2)
- Red (Player 3)
- Blue (Player 4)
Turn Structure
Players take turns according to the color order: White → Black → Red → Blue.
On your turn, you must place one stone of each active color in play onto any unoccupied hexagonal cells on the board:
- 2-Player Game: Place 1 White stone and 1 Black stone.
- 3-Player Game: Place 1 White, 1 Black, and 1 Red stone.
- 4-Player Game: Place 1 White, 1 Black, 1 Red, and 1 Blue stone.
Note: You first place a stone of your own color, followed by one stone for each opponent in turn order.
The Pie Rule (Swap Option)
In a 2-player game (when enabled), Player 1's opening move provides a first-move initiative. To guarantee balance:
- Player 1 makes the opening turn (places 1 White and 1 Black stone).
- Player 2 may then choose to either:
- Play Normally: Place 1 Black stone and 1 White stone, OR
- Swap Colors (Pie Rule): Take over the White color and its placed stones! Player 1 now plays as Black.
Game End
The game ends when, just before White's turn, there are not enough empty cells remaining to complete another full round where every player places their required stones:
- 2 Players: At least 4 empty cells are needed for a full round (2 players × 2 stones).
- 3 Players: At least 9 empty cells are needed for a full round (3 players × 3 stones).
- 4 Players: At least 16 empty cells are needed for a full round (4 players × 4 stones).
When fewer empty cells remain at the start of a round, the game ends immediately. A few cells will remain empty at game end.
Scoring
At game end, all connected groups of stones (chains of adjacent stones sharing a hexagon edge) of each color are counted:
- A single isolated stone counts as a group of size 1.
- Each distinct connected cluster of stones forms a group of size N.
- Your score is the product of all your group sizes multiplied together:
$$\text{Final Score} = \text{Size}(\text{Group}_1) \times \text{Size}(\text{Group}_2) \times \dots \times \text{Size}(\text{Group}_k)$$
Scoring Examples
- If White has groups of sizes 3, 4, and 5:
- Score = $3 \times 4 \times 5 = \mathbf{60}$.
- If Black has one large group of 12 stones:
- Score = $\mathbf{12}$.
- If Red has groups of sizes 1, 2, 2, 4, and 3:
- Score = $1 \times 2 \times 2 \times 4 \times 3 = \mathbf{48}$.
- If a color has no stones on the board, its score is 0.
Tie-Breaker
If two or more players are tied with the highest score, the winner is the tied player who played latest in round order (Blue > Red > Black > White). This compensates for earlier turn advantage.
Board Sizes & Options
When creating a table on Board Game Arena, you can select the following board sizes:
- Mini (Side 3 / 19 hexes): Ultra-fast blitz game (~9 turns).
- Short (Side 4 / 37 hexes): Quick tactical game (~18 turns).
- Standard (Side 5 / 61 hexes) (Default): Official standard tournament board (~30 turns).
- Large (Side 6 / 91 hexes): Spacious board for deeper group development (~45 turns).
- Expert (Side 7 / 127 hexes): Advanced tactical play with massive scoring potential.
Strategy Tips
- Multiplication vs. Addition: One giant connected group of 10 stones yields only 10 points. But three separate groups of 3, 3, and 4 stones yield $3 \times 3 \times 4 = \mathbf{36}$ points! Aim to maintain multiple healthy groups rather than merging everything into one blob.
- Weaponized Placement: Because you must place stones of your opponents' colors, you can use their stones against them! Force their distinct groups to merge into one, shrinking their multiplier, or trap their single stones in dead corners.
- Avoid Isolated Singletons: A single isolated stone of size 1 multiplies your score by 1, contributing almost nothing to your growth while taking up board space.
- Mind the Endgame Threshold: Count the remaining empty spaces as the board fills up. Knowing when the final round will trigger lets you execute crucial connections or sabotage merges just in time.
Credits
- Game Design: Néstor Romeral Andrés
- Publisher: nestorgames
- Digital Adaptation: Jayadev Haddadi

