Ponte del Diavolo
獻給造橋巧匠的遊戲。
《Ponte del Diavolo》是款簡短但非常動態的遊戲,需要掌握戰略佈局和戰術時機。
玩家人數: 2
遊戲歷時: 3 mn
複雜度 2 / 5
在線上玩 Ponte del Diavolo 以及 1200 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Ponte del Diavolo 以及 1200 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
For tips on how to play Ponte del Diavolo, see Tips_PonteDelDiavolo
Overview
The object of the game is to form groups of islands linked by bridges.
Definitions
Island: 4 orthogonally adjacent tiles of the same colour.
Sandbank: Fewer than 4 orthogonally adjacent tiles of the same colour.
Bridge: Game piece that connects 2 tiles of the same colour.
Water: Empty space on the board.
Game Start
- The first player places 2 light tiles anywhere on the board.
- The second player chooses to play as the light tile or the dark tile player (pie rule).
- Play resumes with the dark tile player.
Game Turn
Each player takes turns to place either:
- 2 tiles of their own colour, or
- 1 bridge.
Place 2 Tiles
Tiles can be placed anywhere on the board except:
- Under bridges (including either of the tiles underneath a knight's move bridge), or
- Where a tile becomes adjacent to an island of the same colour, even diagonally. You also cannot complete an island if it would touch any other tile of the same colour diagonally.
Place 1 Bridge
A bridge can be placed between 2 tiles of the player's colour that are 2 spaces from each other in any direction orthogonally or diagonally, or at a knight's move.
- The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile
- Each tile can have a maximum of one bridge connection.
- Bridges may not cross each other.
Game End
Game end is triggered when either player:
- Is unable to place 2 tiles, and
- Chooses not to (or is unable to) place a bridge.
The dark tile player can always take an equal number of turns.
Note: unlike the printed rules, in the BGA implementation there is an infinite supply of tiles and bridges. Thus, the game will only end when a player has fewer than 2 valid squares available for tiles.
Scoring
The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers:
| # connected islands | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Score | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 |
Tiebreaks
- Most islands.
- Most bridges.
