Red Notice
踏上一場橫跨全球的驚險追逐!你可以扮演天才偽造師安琪拉·法班克,周遊世界試圖兌現100萬美元的偽造支票;也可以扮演堅韌不拔的聯邦調查局特務傑莎霍普,夢想將法班克繩之以法。虛張聲勢與預判是這場扣人心弦的追逐戰中的關鍵。你能挫敗對手的計劃,並在他們之前贏得勝利嗎?
玩家人數: 2
遊戲歷時: 35 mn
複雜度 3 / 5
在線上玩 Red Notice 以及 1280 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Red Notice 以及 1280 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Theme
In this asymmetrical two-player game, one player takes on the role of the brilliant forger Angela Farbank, who attempts to cash as many forged checks as possible around the world. The other player steps into the role of FBI agent Jessah Hope, who does everything in her power to track Farbank down and bring her to justice.
Game Objective
- Forger (Angela): Cash a total of ≥ $1,000,000 in checks.
- Agent (Jessah): Capture Angela 3 times (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).
Quick Overview
Planning → Reveal Markers → Perform Actions → Switch Initiative.
Angela hides and collects money, while Jessah blocks, tracks, and hunts.
Round Flow (Each Round)
Each round consists of 3 phases:
1. Programming
- Lay out 4 action cards face up.
- Each player draws 3 face-down action markers.
- Alternately (starting with Initiative), place 1 marker on an action card.
- Maximum of 2 markers per card (1 per side).
- No player may occupy both sides of the same card.
2. Action Resolution
Resolve cards one after the other (starting with the Initiative side):
0 markers: Ignore the card.
1 marker:
- The owner performs both actions on the card (first their own side, then the other).
2 markers:
- The higher value wins → performs both actions.
- The loser performs only the action on their side.
Tie:
- Each player performs only their own action (Initiative first).
POW! marker:
- Picks up the opponent's marker → counts as "alone on the card".
The 4 Actions
1. Check
- Draw checks into your hand according to the symbols.
- Maximum 5 in hand.
2. Bank (Cash Check)
- 1 check may be cashed in a city matching your color.
- The bank's position is revealed.
Effects:
- $100,000 → Move 1 immediately.
- $200,000 → Agent receives an upgrade (or later: 1 Security + 1 Movement).
3. Security (Agent only)
Per Security symbol:
- Place Radar on a continent (monitors Angela).
- Or place Barrier on a route.
Additionally:
- Security marker moves up on the track.
- Spend 2 Security → Remove 1 Radar or Barrier.
- Maximum 4 Security can be stored.
4. Movement
- Move 1 city per symbol.
Agent:
- When she enters a city, it checks:
- Is Angela there? → Capture.
- Angela loses 1 identity and flees immediately.
- Is Angela there? → Capture.
Forger:
- Movement is secret.
- Radar: Upon entering a monitored continent → Radar is triggered and removed; the agent learns which continent (order if multiple).
- Barriers: Block routes.
Identities (Angela only)
Upon capture:
- Angela loses 1 identity and performs its effect (flight, special movement, etc.).
- After 2 lost identities, the 3rd capture is final.
End of Round
- Initiative changes.
- Discard played action cards and markers.
- After every 3 rounds:
- All markers and action cards are reshuffled.
End of Game
Immediately if:
- Angela has redeemed $1,000,000 or more → Angela wins.
- Jessah has captured Angela 3 times → Jessah wins.
