林海重育
Reforest 是一款中等複雜度的卡牌遊戲,具有輕度引擎構築玩法。玩家透過排列和組合具有不同特性與能力的植物,建構彼此協同的森林生態系統,並競爭誰能培育出最健康的森林。
每種植一種植物,你就能獲得分數,並有助於建立一個相互關聯的生態系統。每回合結束時(植物牌堆清空後),最符合動物訪客棲息地偏好(花/果實等最多)的植物將獎勵給該玩家一張動物訪客卡。
當所有訪客都找到落腳處後,遊戲結束。每位玩家的森林都會根據其植物的價值以及接待的訪客數量進行評分。
玩家人數: 1 - 4
遊戲歷時: 30 mn
複雜度 2 / 5
在線上玩 林海重育 以及 1257 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 林海重育 以及 1257 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Contents
Overview
In Reforest, you grow a thriving Pacific Northwest forest by playing and stacking plant cards in your region (mountain elevation). Build synergies, manage plant height and shade tolerance, and attract visiting animals to score the most points over 3 rounds.
Turn Actions
Choose one of the following:
A) Gather Plants
Draw up to 2 plant cards from the deck and/or the Nursery and add them to your hand.
- The Nursery refills between turns.
- After your turn, discard down to 7 cards if needed.
B) Play a Plant
Pay the plant’s cost by discarding cards from your hand and/or stored energy from adjacent spaces, then place the plant in your region and resolve its effects.
- Your first plant must be played in the Low elevation.
- New plants must be played adjacent to an existing plant or on top of a shorter plant.
- Plants may only cover other plants if they are taller.
Cards & Region
PLANT CARDS
Each plant shows a cost, elevation limits, height, shade tolerance, point value, and effects.
- Plants are played into your region, which has 6 spaces across Low, Middle, and High elevations.
- Multiple cards may be stacked in the same space.
- "Canopy" refers to any cards on the tops of your stacks.
- "Understory" refers to any face-up cards buried underneath other cards in your stacks.
STACKING & COVERING
Taller plants may be played on top of shorter ones.
- Covering a plant gives a succession discount, reducing the cost of the new plant by the cost of the covered top card.
- Covered shade-intolerant plants turn into stored energy.
- Covered shade-tolerant plants stay in play (without effects) and still score.
- Stacks have no limit.
STORED ENERGY
Stored energy cards are face down in your region.
- They do not count as plants.
- Each is worth 1 point at game end.
- They may be discarded to help pay for plants in adjacent spaces.
PLANT EFFECTS
Some plants have effects such as When Played, Passive, Reaction, or Scoring.
- Effects are optional but must be fully resolved if used.
Rounds & Visitors
The game is played over 3 rounds.
- A round ends immediately when the plant deck runs out.
- Players compare regions to see who best meets the active Visitor goal.
- The winner gains that Visitor card.
- If tied, the Visitor carries over as an additional goal next round.
Game End
After the third round, the game finishes at the end of the round cycle, then players score:
- Plant values (including plants under stacks)
- Scoring effects on canopy plants
- Stored energy (1 point each)
- Visitor cards
- Elevation bonus for balanced stacks
- Cards left in hand (1 point per 2 cards)
The player with the most points wins!
Glossary
- Adjacent: Cards/stacks in spaces that share a border are adjacent to each other. All cards within the same stack are adjacent to each other. A card/stack is not adjacent to itself.
- Canopy: The topmost plants of their respective stacks.
- Draw X Card(s): Take X cards from the deck and/or nursery. If a source is specified, draw from it instead.
- Draw a Visitor Card: Draw a card from the Visitor deck for its. You do not need to meet its goal requirements.
- Elevation: A row in a region: low, middle or high.
- Gather: Spend your turn to draw 2 cards.
- Look at: Inspect but do not draw. Does not trigger round end.
- Move: Move a card to a specified space. Does not count as growing a plant but can activate When Covered effects.
- Nursery: Three plant cards from the deck laid face up and available to be drawn. Replenished between turns.
- Region: A players play area. It consists of 6 spaces distributed into 3 elevation rows.
- Space: A zone in a region where cards can be played. Can hold any number of stacked plants and/or energy.
- Stack: The collection of cards (plant and/or energy) placed atop each other within a single space.
- Store X Card(s): Place X cards face down under the designated stack(s) as stored energy.
- Stored energy: Cards placed face down in your region. They do not count as plants, have a value of 1, and can be discarded to pay for plants in adjacent spaces. You may look at your stored energy at any time.
- Understory: Any plants below the top card in a stack.
