Schotten Totten
溫暖的春風吹過蘇格蘭山谷,鳥兒開始歌唱,積雪慢慢融化。你珍貴的村莊慢慢露出了原貌,界定你領地的石頭也開始露出地面。土地鬆軟,石頭很容易滾進鄰居的村莊,為你的部落騰出更多空間。畢竟,沒人會注意到,對吧?
突然一支箭從你耳邊呼嘯而過!看來你的鄰居也有同樣的想法並正在推石頭擴大領地。使用你的卡牌打造最佳陣型,保衛你的村莊。奪取足夠的石頭,贏得遊戲!
投身於一場不惜一切代價的戰鬥,奪回你與對手之間邊界的控制權。派遣你的部落成員守護一塊邊界石,並透過最佳卡牌組合來展現你的實力。
率先控制散佈在邊界上的五塊邊界石或三塊相鄰邊界石的玩家即可獲勝。
玩家人數: 2
遊戲歷時: 8 mn
複雜度 1 / 5
在線上玩 Schotten Totten 以及 1194 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Schotten Totten 以及 1194 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
In Schotten Totten (pronounced "shoh-ten toh-ten", meaning explained here) you and an opponent are opposing Scottish clans with a border of nine stones dividing your territory. By pulling the stones over to your side, you gain more land for yourself, which is how you win. Stones are claimed by setting your clans (sets of cards) against opposing clans. The stronger clan (set) claims the stone.
Gameplay
There are 54 Clan cards, numbered 1 through 9 in 6 colors (green, blue, red, yellow, purple, pink). Each opponent has a hand of six. On each turn, a player must...
Play a Card: Choose one card from your hand and place it on your side of any Stone that A) is not claimed and B) doesn't yet have three cards.
Draw a Card: Draw one card from the deck to replenish your hand.
Cards cannot be moved after being placed.
If the deck is empty, the game continues without drawing cards.
Card Formations
| Name | Description | Example |
|---|---|---|
| Color Run (a.k.a. straight flush) | Three cards of the same color and consecutive rank | 7 8 9 |
| Three of a kind | Three cards of different colors and the same rank | 4 4 4 |
| Color (a.k.a. flush) | Any three cards of the same color | 5 1 9 |
| Run (a.k.a. straight) | Three cards of different colors and consecutive rank | 5 6 7 |
| Sum | The sum total of three cards of different colors and ranks | 5 2 6 |
Claiming a Stone
Claiming a stone can only be done after playing a card, but before drawing a new one (BGA will prompt you).
A player may claim a stone if their three-card combination is stronger than their opponents. In general, this can only be done once three cards are played on both sides of the stone. However, it can be proven that the other side cannot form a stronger combination (Ex. you have a red color-run of 1-2-3, they have a blue color run of 1 and 2, but you have already played the blue 3 on your side.) This proof must be based only on cards played on the table (you cannot use your own hand as proof), but BGA will calculate this for you automatically.
To claim a stone, move it to your side of the border. Cards cannot be played at this location anymore.
Ties in Card Formations
If two opposing formations have the same type (e.g., 1 2 9 vs. 9 7 6), the one with the highest total (sum of card values) wins.
If the strength totals are also tied (e.g., 4 5 6 vs. 4 5 6), the player who played their third card first wins.
End Game
The first player to achieve one of these conditions wins the game.
- Controls three adjacent stones
- Controls any five stones
Tactic Variant
In the Tactic variant, tactic cards are shuffled into a separate deck. Each player has a hand of 7 instead of 6.
On your turn, you can play a clan card (as normal) or a Tactic card.
You can have as many Tactic cards as you want in your hand, as long as you respect the maximum hand size of seven cards.
You cannot play more than one card more than your opponent has played. Example: Your opponent has already played one Tactic card while you have already played two. You have therefore played one Tactic card more than your opponent. As a result, on your turn, you cannot play a Tactic card until your opponent plays his second.
Tactic cards have three categories:
Elite Troops
These are played like clan cards.
- Joker: When played, you may choose the color and rank of the card. There are only two in the game and each player can only have one Joker on their side. If you have played one and drawn the other, you must keep it in your hand.
- Spy: When played, you choose the color of the card.
- Shield-bearer: When played, you choose the color of the card. Has a rank of 1, 2, or 3.
Combat Modes
These are played on the stone itself.
- Blind-Man's Bluff: If a stone has this card, only the Sum card formation is used to determine who can claim the stone. (Meaning all superior formations (e.g., color-run, three of a kind) don't matter--only the sum total of the cards is taken into account.)
- Mud Fight: If a stone has this card, players must play four cards before being able to claim the stone.
Ruses
These are one-time actions that are discarded after use.
- Recruiter: Draw three cards from either deck. Then choose two cards from your hand and place them on the bottom of their respective decks.
- Strategist: Choose one of your clan cards on an unclaimed stone and either place it on a different unclaimed stone or discard it.
- Banshee: Choose one of your opponent's clan cards on an unclaimed stone and discard it.
- Traitor: Choose one of your opponent's clan cards on an unclaimed stone and place it on one of your unclaimed stones.
There may be a case where your hand only has tactic cards or only has clan cards. There may also be a case where you can no longer place clan cards on your side of the border. If so, you can only play tactic cards or pass.
Expert Variant
Tactics are also used in this variant, plus a new rule: a stone can only be claimed at the beginning of your turn. This lets the opponent play a tactic card that could change the battle.
