Skybirds
Skybirds 是一款2-4人遊戲,你將為爭奪大戰(Great War,後來被稱為第一次世界大戰)戰場上空的制空權而戰。空戰的模擬方式——雖然聽起來有點怪,但請相信我們——是透過清空手牌類的爬梯式遊戲中贏得回合來實現的。要是真實的戰爭也能如此文明該有多好!
玩家初始水平相當,但隨著對局推進,某一輪牌局的勝者能夠比第二名更大幅度地提升自己的中隊,前兩名又都比第三名提升更多,依此類推。除雙人局外,一輪結束時手中仍留有卡牌的王牌完全得不到任何提升。
每次勝利後,技術更嫻熟的玩家會獲得更強大的武器(相較於那些在輪次中落後於他們的人),而這些由標記代表的武器可在未來輪次中部署以獲得更好的獎勵。這些標記還會解鎖通往勝利之路上的進一步進展,但如果你使用最近贏得的獎勵,在重新取回已花費的標記之前,你無法在該路徑上繼續前進。當1名玩家解鎖最終的“停戰”標記時遊戲結束,而獲勝者是在終結一切戰爭的戰爭中積累最多勝利分數的玩家。
玩家人數: 2 - 4
遊戲歷時: 60 mn
複雜度 2 / 5
在線上玩 Skybirds 以及 1412 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Skybirds 以及 1412 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Skybirds is a card-shedding game where players play cards (called Aces) in turn trying to beat the most recently played cards on the table. Each round of play (called Dogfights) consist of single cards, or sets of cards all of the same value (these are called Squadrons); each Squadron played must match the number of cards played at the start of the Dogfight and be of higher value than the previous played Squadron, until the Dogfight ends and the process starts again.
After cards are dealt, whoever has Roland Garros plays that card (alone or with a set of matched cards). The number of cards played (Squadron Size) sets how many cards everyone plays this round (Dogfight). Players that follow may either pass or play a set (Squadron) with Squadron Size but with a larger Squadron Value. Or they can play a Squadron with a medallion, from cards (9s and 10s) or from tokens (acquired as the game progresses). One medallion always beats none, two beat one, etc. Cards with medallions can played as singletons to beat any lower-valued Squadron regardless of Squadron size.
(If Garros is played alone to start, he wins. That player then starts a new Dogfight.)
The Dogfight ends when all but one player has passed. The winning player leads the next Dogfight, choosing the Squadron Size. The first person to play all their cards (“going out”) gets to take any token they’ve unlocked (i.e., if they have the prerequisite token in hand). The Dogfight continues until all but one player goes out, with the second-place player taking their token, then the third, etc. Second place can take any token they’ve unlocked except the ones marked for 1st place only. 3rd place can’t take tokens marked only for 1st and 2nd. Fourth place (or 3rd place in a 3p game) can only take the tokens worth +1VP from the bottom of the board.
After each campaign, you can trade +1VP tokens for progress tokens you have the proper prerequisites for. 3rd place tokens costs 2 of these +1VP tokens, 2nd place tokens cost 3, and 1st place tokens cost 4.
Tokens can be saved to score VP at the end of the game. Or, if the token has a bonus, you can choose to use it during play. The first time you use a token, flip it over to lower the VP value by 1 point. The second time you use it, put the token back onto your player mat (Aerodrome), face up. You will need to re-earn that token to get it back again. This may mean you no longer qualify to take a more advanced token if you no longer have its prerequisite.
The final token, the Armistice Token, requires you to have both of its prerequisite tokens. Once someone takes the Armistice Token, finish the current Dogfight. Players also take a fractional VP token (in order of finish) if they don’t already have one. Tally up your VP from tokens still in your possession. Highest VP (including the fractional VP tokens) wins.
Here is the distribution of card values in the 40-card deck:
| Frequencies | |
| 10 | 1 |
| 9 | 2 |
| 8 | 3 |
| 7 | 3 |
| 6 | 5 |
| 5 | 5 |
| 4 | 5 |
| 3 | 5 |
| 2 | 5 |
| 1 | 5 |
| A | 1 |
| Total | 40 |
