Tír na nÓg
在愛爾蘭神話體系中,提爾納諾是異界的國度,是精靈居住、英雄們踏上探險之旅的地方。 它就在人間之外,位於西方,那裡沒有疾病、死亡,也沒有時間的流逝,唯有幸福與美好長存。
通往提爾納諾的黃金之路再度開啟,最偉大的凱爾特說書人們齊聚一堂,踏上這場一生僅有一次的旅程。 當他們歸來時,將帶回所遇生靈與所曆冒險的故事。 隨著歲月流轉,這些故事將匯成一部傳奇——而其中最宏大的傳奇,將永遠流傳。
通過將說書人放置在公共網格中的故事卡牌間描繪前往提爾納諾的異界之旅。 所有說書人放置完畢後,依玩家順序逆序輪抽卡牌,並將其加入手牌。 隨後,從手牌中將卡牌加入自己的個人展示區:1張加入手牌,1張打出。 5輪結束後,根據對應目標卡牌上的規則為每一列計分,並因每種顏色相連故事卡牌數量最多而獲得分數。 總分最高者獲勝。
玩家人數: 1 - 5
遊戲歷時: 32 mn
複雜度 2 / 5
在線上玩 Tír na nÓg 以及 1322 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Tír na nÓg 以及 1322 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Goal
Strategically acquire cards and lay them out in your tableau to fulfill scoring conditions better than the other players.
Overview
The game is played over 5 rounds, with 3 phases per round: Journey, Saga, and Cleanup. Each round players take turns placing storytellers, drafting cards from the Otherworld grid, and playing cards into their tableau.
The tableau consists of 3 rows, each with a unique scoring condition based on the cards' number value. There are additional bonuses based on card color. Maximize both over the course of the game to win.
Components
~ Cards numbered 0-8 in one of 4 colors: red, yellow, blue and green. Some card provide an immediate or ongoing ability.
~ An Otherworld grid where random cards are staged each round. Grid size varies by player count.
~ 3 Storyteller tokens per player, in their player color. These will be placed on the grid in an to attempt to reserve cards for placement in your personal tableau.
~ Hand of 5 cards.
Gameplay
Each round has 3 phases, which occur in this order:
JOURNEY phase: Place your tokens on the grid
Players take turns placing tokens between the cards on the Otherworld grid to indicate which cards they would like to claim during the Saga phase.
Tokens must touch at least 2 cards. They may NOT be placed on an occupied space or on the card corners.
SAGA Phase: Choose and place cards into your tableau
Players take turns in counterclockwise order choosing a card in the grid. You may only select from among the cards that your token touches. This card is added to your hand.
~ If none of your tokens touch a card, your storyteller is "lost" and your turn is skipped until only lost storytellers remain in the grid. Then, still in counterclockwise order, take turns selecting from among any of the cards remaining in the grid. Add it to your hand.
Next, place any card from your hand into your tableau. Cards may be placed in any row, but rows are built left to right. A maximum of 5 cards can be placed in a row. Resolve card effects that are triggered by placement.
~ If there are any gaps between cards, from a previous game effect, the next card played to that row must fill the gap.
~ If you don't have a legal placement, simply discard a card from your hand.
CLEANUP Phase: Discard a card, prepare the grid for the next round, rotate 1st player
Everyone must discard one card from their hand.
Then all cards are discarded from the grid, replaced by a random set of cards.
FIRST PLAYER token moves clockwise to the next player.
SCORING
At the end of the 5th round:
Tally points per each row's scoring condition, then add points for color majorities:
For each card color, players receive points for having the LARGEST or 2ND LARGEST orthogonally-connected region of the same color. In a 1-3 player game, 8 points go to the largest region, and 3 points go to the 2nd largest region.
~ Tied for region size? EACH tied player receives HALF the points for the tied size AND HALF the points of the next lower region size. Other players will not receive points for the lower region size.
For example: If 2 players tie for first place, 8 points divided by 2 players would be 4 points each for first place, AND 3 points divided by 2 players is 1 point each - no second place is awarded.
SOLO Mode
Balor, the automa, is controlled by his card. On each of his turns, a card is drawn, checked for the presence of an Ailm (plus sign under the card value), and if present, his control card flips over. One one side the highest values are used, on the opposite side of his control card, the lower values are used. The control card is shown next to the Otherworld grid of cards. Balor does not create a grid, but rather cards are placed side by side.
SOLO Mode Scoring:
Your score for Geas cards are calculated normally. Balor scores the points located in the lower right of each of the three Geas cards.
Balor's cards are revealed at the end. Choose and discard a number of cards from Balor’s scoring pile based on the difficulty setting you want to play.
When comparing color regions, Balor’s connected region size is the number of all cards of that color remaining in his scoring pile after discarding.
Points are awarded like normal for a two-player game: 8 points to the player with the largest region of that color, 3 points to the player with the second largest region, and 0 points to players with regions of 0 or 1 cards. Ties split the first and second total 11 points evenly rounded down, so 5 points each.
