Wispwood
那是…樹枝盡頭的微光嗎?
一隻好奇的貓咪悄悄潛入森林,被林間舞動的各色閃爍光芒所吸引。那是什麼?哦,是古老傳說中的幽光!每個都閃耀著魅力與頑皮,承載著獨特的個性。你能恰到好處地引導它們,讓你的森林成為最明亮的那片嗎?
歡迎來到Wispwood,這片棲息幽光的魔法之地。在你的回合中,選擇一個幽光板塊和一個圖形,放置到你的個人網格中——這片專屬於你、不斷生長的森林。每個幽光都有自己想要閃耀的位置,連魔法樹木也有偏好! 你將在三輪計分中努力滿足它們的期望。每回合之間,森林會改變──光輝消散又重新蔓延──但你已放置的幽光將永駐原地,塑造未來的可能性。
在每局遊戲中,新的目標卡牌都會重新定義幽光的意願,確保你的森林每次都能以獨特的方式生長。踏入森林,探索幽光林地的魔法吧!
玩家人數: 2 - 4
遊戲歷時: 27 mn
複雜度 1 / 5
在線上玩 Wispwood 以及 1296 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Wispwood 以及 1296 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Wispwood
In Wispwood, players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.
Goal
Collect the most victory points over three rounds. Points are awarded for:
- The five active Goal Cards (four for different Wisp types, one for Trees).
- A bonus for a completely filled grid at the end of a round.
Gameplay
The game is played over three rounds. In each round, the size of your personal forest grid increases:
- Round 1: 4x4 grid
- Round 2: 5x5 grid
- Round 3: 6x6 grid
On your turn, you must choose one of two actions:
A) Normal Turn
1. Choose a Wisp: Take one of the eight Wisp tiles from the pond in the center of the table.
2. Choose a Shape: Select one of the two shapes shown on the pond's edge directly next to the chosen Wisp.
3. Take Tiles: Take the Wisp and the number of Tree tiles required for that specific shape.
4. Place: Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.
B) Tree Turn
1. Take 1, 2, or 3 Tree tiles from the supply.
2. Place them individually and adjacently in your forest.
3. Ready the Cat: If your cat is currently on its "hidden" side, flip it back to the "ready" side.
The Cat & Special Abilities
Each player has a cat that starts on a Tree tile. If the cat is "ready," it can be "hidden" (flipped over) to use one of two bonuses:
- Refresh Pond: Discard all eight Wisps from the pond and layout new ones.
- Free Shape Choice: Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).
End of Round & Preparation
As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns. Intermediate scoring of the goal cards then takes place.
Preparing for the next round:
1. All Tree tiles are removed (except for the single tile the cat is standing on).
2. All Wisp tiles remain in your forest.
3. You may move the cat to any other Tree tile in your forest.
4. The grid size increases for the next round.
Important Rules
- Wisps vs. Trees: Trees never count as Wisps for scoring purposes.
- The Cat's Space: The tile underneath the cat does not count as a Tree or a Wisp for goal cards.
- Hats (Green): These Wisps often have special rules related to the cat's position.
