Congratulations to every winners of Season 3!
** ## Season 4 is NOW launched. **
During last season, we introduced new rules, especially on turn-based Arena. We also recently improved a lot of things in the Arena UX. Season by season, we will continue to improve Arena little by little, so please don't hesitate to post your feedback!
New rules for Turn-based Arena
Following your feedback and to avoid Arena ranking cheating, we established new rules:
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For Arena turn-based game, for a given game, you are now forced to play on the table where it's your turn for the longest time. Example: if you have 2 Carcassonne games, you can't play on the game where it's you turn for 5 minutes before playing on the other one it's your turn for 5 hours.
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You cannot start a Arena realtime game if you have a turn based game with the same game in progress where it is your turn to play.
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At the end of the season, all turn based games will be stopped, and the player who consumed the most time will lost the game (all the opponents will be winners).
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5 days before the end of the Season, this is not possible to create new turn-based table anymore.
Note: these changes have been made following a huge discussion with you to find the best way to address turn based Arena (read viewtopic.php?f=3&t=17703 for details). We'd like to thank all of you that help us to make this solution possible!
Arena interface improvements
[*] The Season number and end date of current season is now clearly displayed on the Arena lobby.
[*] Arena hall of fame: you can now access all the stats, rankings and results for current and past seasons, for all games.
[*] Your latest Arena results have been integrated to each game page.
Important: recent games are not concerned by the end of this season
All games published (= out of Beta) less than 1 month before the end of a season are not concerned by the end of the season (no trophies, no relegation).
** It's up to you to find the way of the elite!
**
May the odds be ever in your favor!
競技場第 4 季 - 開賽囉!
祝賀第 3 季的每位獲獎者!
<span style="font-size:150%; line-height:116% “>第4季現已開始。
在上個賽季,我們引入了新規則,尤其是針對回合制競技場。
最近,我們還改進了競技場 UX的許多功能。
我們每季都會繼續逐步改進競技場,因此,請隨時提出您的意見!
回合制競技場的新規則
遵循您們的反饋意見並避免於競技場排名中作弊,我們建立了新規則:
- 對於競技場的回合制遊戲,於指定的一款遊戲中,您現在被強制於你所消耗時間最長的桌子上進行遊玩。 例如:如果您有2場卡卡頌遊戲,則您不能在輪到您的遊戲中玩5分鐘,而在另一輪時您要玩5小時。
- 如果您有回合制遊戲,且輪到您進行同一個遊戲,則不能啟動競技場的即時制。
- 在本賽季結束時,所有基於回合制的遊戲都將停止,消耗最多時間的玩家將輸掉該遊戲(所有對手均為獲勝者)。
- 在賽季結束前5天,將無法再創建新的回合制桌。
競技場界面更新
[]現在,競技場大廳清楚地顯示了當前季節的季節編號和結束日期。
[]競技場名人堂:你現在可以訪問所有遊戲的當前和過去賽季的所有統計數據,排名和結果。
[*]你最新的競技場結果已集成到每個遊戲頁面。
重要的是:最近的比賽不關注本賽季結束
所有在賽季結束前1個月以內出版的遊戲(=除了Beta版),不受賽季結束的影響(沒有獎杯、不會降級)。
找到菁英的方式取決於您!
願萬事如意!