Climbing a tower sounds simple enough... until the tower starts fighting back. For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. The amulet shattered, and the only way to trap ghosts is by taking photos of them. Capture hidden ghosts, or mend the amulet to restore the protection spell and save the town from terror!
In Spooky Tower, players race to guide their pieces to the top, but getting there is never as easy as it looks. What starts as a straightforward climb quickly turns into a tense battle of timing, risk, and trying not to watch your plans crumble just when victory seems within reach.
Every turn asks the same question: do you push forward, or do you play it safe? Moving quickly can put you in the lead, but it can also leave you exposed when the tower throws an unexpected twist your way. Hang back for too long, and another player may rush past while you wait for the perfect moment.
Fortunes can change quickly: a player who seems unstoppable can suddenly lose their advantage, while someone trailing behind finds the perfect chance to climb back into the race. It keeps everyone engaged because no lead ever feels truly safe, and no player is ever really out of the running.
The spooky theme gives the game a playful atmosphere without ever slowing down the action. It’s competitive, unpredictable, and full of those moments where everyone around the table reacts at once, whether it’s cheering, groaning, or laughing at an unexpected reversal.
Spooky Tower turns a simple race to the top into a lively contest full of suspense and surprises. Have a look at the tutorial, and if you think you’ve got the nerve to keep climbing when the pressure rises, the tower is waiting.
https://boardgamearena.com/gamepanel?game=spookytower
We would like to thank Jonathan Favre-Godal and Corentin Lebrat, the game designers, as well as everyone at Repos Production, the publisher, for giving us the opportunity to add their game to our platform. A big shout out to tchobello and MathCT for their port to BGA.
This was your climbing Monday release.
What goes up does not always stay up, so take care and play fair...
捉鬼鐘樓:你要捉誰呢?
攀登高塔聽起來很簡單……直到高塔開始反擊。幾個世紀以來,一枚強大的護身符將幽靈囚禁在古老的鐘樓裡。護身符破碎了,現在唯一能困住幽靈的方法就是給它們拍照。捕捉隱藏的幽靈,或修復護身符以恢復其保護咒語,拯救小鎮於恐怖之中!
在捉鬼鐘樓中,玩家要競相將自己的棋子引導至塔頂,但登頂之路從不像表面看起來那麼簡單。原本單純的攀爬,很快就會演變成一場關於時機掌握與風險評估的緊張戰鬥,而你必須努力不讓自己的計畫在勝利近在咫尺時毀於一旦。
每一輪都面臨同一個問題:是奮力向前,還是穩紮穩打?快速行動可以讓你取得領先,但也可能讓你在塔樓出現意想不到的變數時陷入困境。如果猶豫太久,其他玩家可能在你等待最佳時機的時候就超越你。
情況瞬息萬變:看似勢不可擋的選手可能突然失去優勢,而落後的選手則可能找到絕佳機會重回正軌。正因如此,每個人都始終保持著高度的緊張感,因為領先優勢永遠無法真正穩固,也沒有任何選手真正出局。
詭異的主題為遊戲增添了輕鬆愉快的氛圍,卻絲毫不減慢遊戲節奏。遊戲充滿競爭性,變幻莫測,總是能讓人情不自禁地做出反應,無論是歡呼、嘆息,還是為意想不到的逆轉而開懷大笑。
捉鬼鐘樓將一場簡單的登頂競賽變成了一場充滿懸念和驚喜的精彩對決。看看遊戲教學,如果你覺得自己有膽量在壓力倍增時繼續攀登,那麼高塔正等著你。
https://boardgamearena.com/gamepanel?game=spookytower
我們要感謝遊戲設計師 Jonathan Favre-Godal 和 Corentin Lebrat,以及發行商 Repos Production 的全體成員,感謝他們給予我們機會將這款遊戲添加到我們的平台。也要特別感謝 tchobello 和 MathCT 將遊戲移植到 BGA。
以上就是本週一發布的「攀爬」相關消息。
物極必反,所以要謹慎行事,公平競爭...
Forget the Kardashians. The real drama started in 15th-century Florence where powerful families compete for prestige, influence, and the chance to leave their mark on history.
In Lorenzo il Magnifico, you’re the head of a noble family in the heart of the Renaissance. It’s a world of high stakes, high art, and even higher expectations. Think of it as the ultimate game of "Succession," but with better outfits and more frescoes.
The vibe? Pure strategy. Every round, the dice determine how much "main character energy" your family members have. You’ll then need to decide: are you building a real estate empire, networking with the Renaissance "who’s who," or expanding your zip code into new territories?
Every decision matters: space is limited, and your rivals are not here to make friends. Plus, you can't exactly "ghost" the Church. If you don't pay your respects to the Pope, you’ll face a 1400s version of cancel culture (aka: some very nasty penalties). Success isn't about one lucky move; it’s about building an engine so efficient it would make Leonardo da Vinci jealous.
Ready to prove your name belongs in the history books? If you’re unsure, give the tutorial a go. Then, gather your family, roll the dice, and show Florence who’s actually " il Magnifico."
https://boardgamearena.com/gamepanel?game=lorenzo
We would like to thank Flaminia Brasini, Virginio Gigli, and Simone Luciani, the game designers, along with Cranio Creations, the publisher, for bringing this game to players around the world. We would also like to thank sternenfahrer for developing it on BGA.
This was your Wednesday release.
The Renaissance rewards those who plan wisely, so stay sharp and play fair…
輝煌的羅倫佐:每週三,我們建立王朝!
別再關注卡戴珊家族了。真正的戲劇性故事始於15世紀的佛羅倫薩,當時強大的家族為了聲望、影響力和在歷史上留下印記的機會而競爭。
在輝煌的羅倫佐中,你是一個文藝復興時期核心地帶的貴族家族領袖。這是一個充滿高度風險、高度藝術,以及更高度期待的世界。把它想像成終極版的 "Succession",但擁有更好的服裝和更多的壁畫。
遊戲氛圍?純粹的策略遊戲。每一輪,骰子都會決定你的家庭成員有多少「主角能量」。然後你需要決定:你是要打造一個房地產帝國,與文藝復興時期的「名人」建立聯繫,還是將你的商業版圖擴展到新的地區?
每個決定都至關重要:空間有限,你的對手可不是來跟你交朋友的。而且,你也不能對教會「視而不見」。如果你不向教宗致敬,你將面臨15世紀版的「取消文化」(也就是:一些非常嚴厲的懲罰)。成功並非靠一次僥倖,而是要打造一台高效運轉的引擎,其效率之高,連達文西都會嫉妒。
準備好證明你應該在青史留名了嗎?如果你還不確定,不妨試試教學。然後,召集你的家人,擲骰子,讓佛羅倫斯見識誰才是真正「偉大的君主」。
https://boardgamearena.com/gamepanel?game=lorenzo
我們要感謝遊戲設計師 Flaminia Brasini、Virginio Gigli 和 Simone Luciani,以及發行商 Cranio Creations,感謝他們將這款遊戲帶給世界各地的玩家。我們也要感謝 sternenfahrer 在 BGA 平台上進行開發。
以上就是本週三發布的消息。
文藝復興會獎勵那些善於規劃的人,所以保持敏銳,並且公平地遊戲……
Cry Baby might sound like a game about whining (which wouldn’t be much fun), but behind the playful name lies a clever trick-taking challenge full of tough choices, risky predictions, and just the right amount of drama.
In this colorful card game, you compete over four rounds of seven tricks, trying to predict exactly how many tricks you can win. Guess correctly, and the rewards are sweet. Miss your mark, and well… sometimes being a crybaby has its advantages.
Every card in your hand can be flipped, changing both its value and color before the round begins. That means your strategy starts before the first card is even played. Will you prepare for strong tricks, aim low to control the flow, or set yourself up for flexibility later?
Then comes the twist: at the end of each trick, the player with the lowest card becomes the “Cry Baby,” gaining a bonus that can help turn the tide. You might flip one of your remaining cards to improve your hand or simply take bonus points and dry your tears.
Cry Baby takes familiar trick-taking mechanics and adds a layer of tactical unpredictability. Every decision matters, from how you orient your hand to when you choose to “cry”, and the result is surprising reversals and satisfying mind games. So don’t be fooled by the tears, crying can be a winning strategy.
https://boardgamearena.com/gamepanel?game=crybaby
We would like to thank Frédéric Vuagnat, the game designer, as well as BLAM!, the publisher, for bringing this inventive trick-taking game to players everywhere. We also want to thank Moof for developing it on BGA.
This is your Monday release.
Sometimes the smartest move is to know exactly when to cry. Take care and play fair…
Cry Baby:淚水、吃墩與轉折
Cry Baby 聽起來像是一款關於抱怨的遊戲(那樣就沒什麼意思了),但在這俏皮的名字背後,卻隱藏著一個巧妙的技巧挑戰,充滿了艱難的選擇、冒險的預測和恰到好處的戲劇性。
在這款色彩繽紛的紙牌遊戲中,你將進行四輪比賽,每輪七墩,目標是準確預測你能贏得多少墩。猜對了,獎勵豐厚。猜錯了,嗯……有時候,愛哭鬼也有它的好處。
你手中的每張牌都可以在回合開始前翻開,改變其點數和顏色。這意味著你的策略在第一張牌打出之前就已經開始了。你會為強力牌型做好準備,還是會選擇低點數來控制局面,又或是為後續的靈活調整留出空間?
接下來是關鍵環節:每輪結束後,牌面最小的玩家會變成“哭包”,獲得一項可以扭轉戰局的獎勵。你可以翻開剩餘牌中的一張來改善牌面,或者乾脆拿走獎勵分數,然後擦乾眼淚。
Cry Baby takes familiar trick-taking mechanics and adds a layer of tactical unpredictability. Every decision matters, from how you orient your hand to when you choose to “cry”, and the result is surprising reversals and satisfying mind games. So don’t be fooled by the tears, crying can be a winning strategy.
https://boardgamearena.com/gamepanel?game=crybaby
我們要感謝遊戲設計師 Frédéric Vuagnat 和發行商 BLAM!,感謝他們將這款極富創意的吃墩遊戲帶給世界各地的玩家。我們也要感謝 Moof 在 BGA 平台上開發這款遊戲。
以上就是本週一發布的消息。
有時候,最明智的做法就是知道什麼時候該哭。請謹慎並公平競爭…
In a quiet castle full of secrets, suspicion, and the occasional dramatic betrayal, there’s one goal that matters above all else: get your love letter into the Princess’s hands. Simple? Not even close.
Welcome to the new revisited version of Love Letter on BGA, the wonderfully sneaky card game where romance is risky, deduction is essential (unlike seduction), and your heartfelt message is constantly in danger of being intercepted, discarded, or, worst of all, thrown into the fire.
You don’t deliver your letter directly. That would be far too easy (and far too honest). Instead, you rely on a rotating cast of castle characters to carry your message. Each character has their own personality and ability: some help you gather information, some eliminate rivals, and some quietly ruin your plans while smiling politely.
Every card matters. Each decision reveals something. And every move sends signals to the other players whether you mean it or not. Some cards give you power and control, letting you knock others out of the round or peek at hidden information. Others are subtle, helping you stay under the radar while you quietly build your advantage.
Love Letter is not just about delivering a message. It’s about surviving the castle long enough to send it (and there is an easy way to learn that trick). And maybe, just maybe, winning the Princess’ heart along the way.
https://boardgamearena.com/gamepanel?game=loveletter
Thanks to Seiji Kanai, the game designer, and Z-Man Games, the publisher, for allowing us to have their game on BGA. And a huge thank you to Moof for putting so much heart into revisiting this now-classic title.
This was your Friday release.
Get ready to feel the love this weekend. Take care and play fair…
情書:遞送你的心(精心折疊)
在一座充滿秘密、猜忌和偶爾發生的戲劇性背叛的靜謐城堡裡,有一個目標凌駕於一切之上:將你的情書送到公主手中。簡單嗎?遠非如此。
歡迎來到 BGA 上的全新重製版《情書》,這是一款精彩刺激的卡牌遊戲,浪漫充滿風險,推理至關重要(與誘惑不同),你飽含深情的訊息時刻面臨著被攔截、丟棄,或者最糟糕的是,被扔進火裡的危險。
你不會親自遞送信件。那樣就太容易了(也太坦誠了)。相反,你需要依靠城堡裡輪換出現的角色來傳遞你的訊息。每個角色都有自己獨特的個性和能力:有些幫你收集情報,有些幫你剷除對手,有些會在禮貌微笑的同時悄悄破壞你的計畫。
**每張牌都至關重要。每一個決定都蘊含著訊息。**無論你是否願意,每一步行動都會向其他玩家發出訊號。有些牌賦予你強大、控制的能力,讓你能夠將其他玩家淘汰出局或窺探隱藏身分。另一些牌則更為隱蔽,幫助你悄無聲息地累積優勢。
情書不僅是傳遞訊息,更重要的是如何在城堡中生存下來,最終將情書送達。(這裡有個簡單的方法可以學會這個技巧)。或許,你還能在過程中贏得公主的芳心。
https://boardgamearena.com/gamepanel?game=loveletter
感謝遊戲設計師Seiji Kanai,發行商Z-Man Games 允許我們在 BGA 上發布他們的遊戲。也要特別感謝Moof傾注了大量心血重製了這款如今已成經典的桌遊。
以上就是本週五發布的消息。
準備好在這個週末感受愛吧。保重,並公平競爭。
If you’ve ever dreamed of becoming a secret agent, Spyworld lets you step into that role, no gadgets or danger required.
In this fast-paced card game, you compete as undercover spies, trying to complete missions while keeping your plans hidden from everyone else. Each turn, you gather cards, build toward your objectives, and look for the perfect moment to strike. But while you’re planning your next move, your opponents are doing the same, and they might just sabotage your mission before you get the chance.
That’s what makes Spyworld so exciting. It’s not just about the cards you have, but about reading the other players. Should you move quickly and reveal your strategy, or stay quiet and wait for the perfect moment?
Every round feels different because no one knows exactly what the others are planning. One minute you feel in control, and the next your mission is falling apart because another player outmaneuvered you.
With its mix of strategy, bluffing, and suspense, the game captures the tension of a secret mission in a fun and light-hearted way. It is full of dramatic twists that keep everyone engaged.
Spyworld delivers exactly what its name promises: a world of secrets, strategy, and intrigue.
https://boardgamearena.com/gamepanel?game=spyworld
A special thank you goes to Frédéric Morard, the game designer, and to Don’t Panic Games, the publisher, for bringing the game to players around the world. We’d also like to thank Moof for making it possible to enjoy it on BGA.
This was your Wednesday release.
Just remember: the best spy is the one nobody sees coming. So take care and play fair…
Spy world:虛張聲勢
如果你夢想過成為一名秘密特工,Spyworld可以讓你扮演這個角色,無需任何高科技裝備,也無需承擔任何危險。
在這款快節奏卡牌遊戲中,你將扮演臥底特工,在完成任務的同時,竭力隱藏你的計劃。每回合,你收集卡牌,朝著目標前進,並尋找最佳時機發動攻擊。然而,在你規劃下一步的同時,你的對手也在做同樣的事情,他們甚至可能在你行動之前就破壞你的任務。
這就是Spyworld如此精彩的原因。它不僅和你手中的牌有關,更取決於你如何解讀其他玩家。你該迅速行動,展現你的策略,還是保持沉默,等待最佳時機?
每一輪的感覺都不一樣,因為沒人能確切知道其他玩家的計畫。前一秒你還感覺一切盡在掌握,下一秒你的任務就可能因為被其他玩家智取而功虧一簣。
這款遊戲巧妙地融合了策略、虛張聲勢和懸疑元素,以輕鬆有趣的方式展現了秘密任務的緊張刺激。遊戲中起伏的展開讓所有玩家都沉浸其中。
Spy world正如其名,展現了一個充滿秘密、策略和陰謀的世界。
https://boardgamearena.com/gamepanel?game=spyworld
特別感謝遊戲設計師Frédéric Morard和發行商Don't Panic Games,感謝他們將這款遊戲帶給世界各地的玩家。我們也要感謝Moof ,感謝他們讓玩家在 BGA 上玩這款遊戲。
以上就是本週三發布的消息。
- 記住:最好的間諜就是最出其不意的。所以請謹慎並公平競爭… *
If you think a game about collecting insects sounds silly, Pickomino is here to prove that "silly" can be seriously fun.
In this fast-paced dice game, placed on the Spiel des Jahres recommendation list upon its physical release, a long time ago, in a galaxy... STOP!!! You play as a meerkat and rolling for red fire beetles, stealing from your opponents, and celebrating every lucky break like it’s a championship win. It’s quick to learn, full of suspense, and somehow turns a few dice and some numbered tiles into a surprisingly intense showdown.
The goal is simple: roll the dice to collect the highest-value tiles. Each turn, you roll eight dice and set aside all dice showing a matching number or paw symbol. But once you choose a number, you can’t choose it again during that turn.
That’s where the pressure starts.
You can stop and claim a tile whenever your dice total matches one in the center, as long as you’ve rolled at least one paw. Push your luck too far and fail to make a legal move, and you bust, losing one of your own tiles in the process.
And if your roll matches the tile on top of another player’s stack? You steal it.
Pickomino proves that even a light-hearted game about meerkats and insects can spark fierce competition. It’s quick, clever, and packed with those “one more turn” moments that make game nights memorable. So prepare to fight for your insects, grab the dice and trust your luck.
https://boardgamearena.com/gamepanel?game=pickomino
We would like to thank Reiner Knizia, the game designer for letting us use this game on BGA. And we want to extend our thanks to n_e_s_s_u_n_o for the digital port.
This was your Monday release.
Red fire beetles are spicy so take care and play fair…
蟲蟲燒烤派對:小昆蟲,大戲劇
如果你覺得收集昆蟲的遊戲聽起來很傻,蟲蟲燒烤派對 將會證明「傻」也可以很有趣。
這款節奏明快的骰子遊戲,實體版發行後便榮登年度遊戲獎推薦名單。很久以前,在一個星系…等等!!!你扮演一隻貓鼬,擲骰子尋找紅色火甲蟲,偷竊對手的資源,並將每一次幸運的轉折都慶祝得如同贏得冠軍一般。遊戲規則簡單易懂,懸念迭起,巧妙地將幾顆骰子和一些數字板塊變成了一場扣人心弦的對決。
遊戲目標很簡單:擲骰子收集點數最高的方塊。每回合,你擲八顆骰子,並將所有點數或爪印圖案相同的骰子放在一邊。但是,一旦你選定了一個數字,該回合就不能再選擇它。
壓力就是從那一刻開始的。
只要你擲出至少一個爪子,並且你的骰子點數總和與中心區域的數字1相等,你就可以停下來並拿走一塊板塊。但如果你太冒險,未能做出合法的移動,就會爆牌,並失去一塊自己的板塊。
如果你的擲骰結果與另一位玩家牌堆頂部的牌相符呢?你就偷走它。
** 蟲蟲燒烤派對 **證明,即使是輕鬆愉快的以狐狸獴和昆蟲為主題的遊戲,也能激起激烈的競爭。它節奏明快、玩法巧妙,而且充滿了讓人忍不住想「再來一局」的精彩瞬間,讓遊戲之夜令人難忘。所以,準備好為你的昆蟲而戰吧!拿起骰子,相信你的運氣!
https://boardgamearena.com/gamepanel?game=pickomino
我們要感謝遊戲設計師 Reiner Knizia 允許我們在 BGA 上使用這款遊戲。同時,我們也要感謝 n_e_s_s_u_n_o 製作了數位版遊戲。
以上就是本週一發布的消息。
紅火甲蟲很嗆辣,所以請謹慎並公平競爭...
Sicily, the 80s. The sun is high in the sky and you soak in the Mediterranean life. You sit a café terrace, savoring an espresso, watching the world go by. Life seems calm, almost idyllic. But appearances can be deceiving. Beneath this sunlit façade, the Cosa Nostra, in what is known as “The Great Mafia War,” is tearing through Sicily, leaving no family, town, or street untouched.
In La Famiglia: The Great Mafia War, you face off one another to take control of Sicily. Six distinct families are at your disposal, each offering different advantages, from ruthless enforcers to clever schemers.
The game rounds are divided into two phases. In the planning phase, you develop your abilities and bring fighters as well as secret orders to the board. In the combat phase, these orders are revealed and executed. Whoever best combines and coordinates its abilities will dominate as many regions as possible and, ultimately, Sicily.
Winner of the 2024 As d’Or Expert Game, La Famiglia is an intense area-control experience that offers a simple but innovative combat system where strategic planning is key to domination. Whether you’re a seasoned strategist or a newcomer (we have a tutorial for you), get a taste of mafia life where every move matters, and betrayal is always just around the corner.
https://boardgamearena.com/gamepanel?game=lafamiglia
Our gratitude goes to Maximilian Maria Thiel, the game designer, and the Boardgame Atelier family.** And we’d like to extend our thanks to LeSteffen and Tishanu for the BGA port.
This was your Wednesday "heavy" release!
No rings were kissed during the making of this article. Take care and play fair… or else.
浴血家族:偉大的黑手黨戰爭
八十年代的西西里島。陽光燦爛,你沉浸在地中海的悠閒時光。你坐在咖啡館的露臺上,品嚐著濃縮咖啡,看著熙熙攘攘的人群。生活看似平靜,近乎田園詩般美好。然而,表象往往具有欺騙性。在這陽光明媚的表象之下,被稱為「黑手黨大戰」的科薩·諾斯特拉黑手黨正在西西里島肆虐,幾乎每個家庭、城鎮、街道都未能倖免。
在浴血家族中,你將彼此對抗,爭奪對西西里的控制權。你可以運用六個風格各異的家族,每個家族都有不同優勢,從冷酷無情的打手到精明狡詐的策士皆有。
遊戲回合分為兩個階段。在計劃階段,玩家發展自身能力,並將戰士和秘密指令部署到棋盤上。在戰鬥階段,這些指令將被揭示並執行。能夠最有效地組合和協調自身能力的玩家將盡可能佔領區域,並最終征服西西里島。
榮獲2024年As d'Or專家級遊戲大獎 ,《浴血家族》是一款緊張刺激的區域控制遊戲,它擁有簡單卻極具創新性的戰鬥系統,戰略規劃是致勝的關鍵。無論您是經驗豐富的策略家還是新手(我們為您準備了教學) ,都能體驗到黑手黨式的殘酷生活,每一步都至關重要,背叛隨時可能發生。
https://boardgamearena.com/gamepanel?game=lafamiglia
我們衷心感謝遊戲設計師 Maximilian Maria Thiel 和 Boardgame Atelier 團隊。 ** 我們也要感謝 LeSteffen 和 Tishanu 移植了 BGA 版本。
以上就是本週三發布的“重磅”消息!
*本文撰寫過程中,未曾親吻過任何戒指。請謹慎並公平競爭……否則後果自負。 *
Congratulations to all participants and winners from Season 24!
What exactly is "the Arena?"
The Arena is the competitive mode on BGA. If you master a game and want to play it competitively, this is THE mode to use, so you can challenge the best players and get the most experience points.
The Arena is organized in seasons of 3 months each. Achievements are awarded to the best players at the end of each season.
To play in the Arena: select "Play" and then choose "Arena" instead of "Simple game."
Arena format and Gurus
In the previous seasons the gurus chose the game formats for the Arena: player number, options used, ...
We are very happy to see that this way of doing things contributed to making the Arena more popular: thank you to all gurus for their smart suggestions and their votes!
Rules updates
No Arena rules are changing this season. It does not mean we are 100% satisfied with how the Arena is running, but you seem to appreciate the current rules, so we want to keep them as they are for now. Find out more here.
Season 25 is NOW Launched.
The new Arena is now open for its new season.
Some Explanation About: Relegations
At the end of each season, after winners have been awarded, you are relegated.
League relegation is determined by the number of Arena leagues available for each game:
- For games with 6 leagues: Elite players are demoted to Gold, Diamond players to Silver, and everyone else to Bronze.
- For games with 5 or 4 leagues: Elite players are demoted to Silver, and everyone else to Bronze.
- For games with 3 or 2 leagues: Everyone is demoted to Bronze.
Note that some games might not follow these relegation rules, as we might have decided to adjust the number of leagues in between seasons.
It's up to you to find the way to the elite!
May the odds be ever in your favor!
You can find all changes to the Arena Game Formats here!
競技場第 25 季:春季大掃除即將到來,歡迎來到新賽季!
恭喜第 24 季的所有參賽者和獲獎者!
所以究竟什麼是 "競技場?"
競技場是BGA上的競技模式。如果你精通某款遊戲並想參與競技,那麼競技場模式是你的不二之選,你可以挑戰最優秀的玩家並獲得最多的經驗值。
競技場比賽以賽季為單位進行,每個賽季持續3個月。每個賽季結束時,成績最好的玩家將獲得獎勵。
要在競技場中玩遊戲:選擇“立即遊玩”,然後選擇“競技場”而非“簡單模式。”
競技場模式和遊戲大師
在前幾個賽季中,遊戲大師們 為競技場選擇了遊戲形式:玩家人數、使用的選項…
我們非常高興地看到,這種做法有助於提高競技場的受歡迎程度:感謝所有遊戲大師的寶貴建議和投票!
規則更新
本賽季競技場規則不會有任何改變。這並不意味著我們對競技場的運作方式完全滿意,但鑑於大家似乎對現有規則表示認可,所以我們暫時決定維持現狀。了解更多信息,請點擊此處。
第25賽季現在開始。
為了迎接新賽季的到來,新競技場現已開放。
Some Explanation About: Relegations
每個賽季結束時,在獲勝者獲得獎勵之後,你們將被降級。
位階降級取決於每場比賽可用的競技場位階數量:
- 對於有 6 個位階的遊戲:菁英玩家降級到黃金位階,鑽石玩家降級到白銀位階,其他所有玩家降級到青銅位階。
- 對於有 5 或 4 個位階的遊戲:菁英玩家降級到白銀位階,其他所有玩家降級到青銅位階。
- 對於有 3 或 2 個位階的遊戲:所有玩家都會降級到青銅位階。
請注意,有些比賽可能不遵循這些降級規則,因為我們可能會決定在賽季之間調整位階數量。
It's up to you to find the way to the elite!
願好運永遠與你同在!
你可以在這裡找到競技場遊戲格式的所有變更!
Please Don’t Burn My Village is a competitive card game set in the Castle Panic universe, a world known for its frantic, cooperative defense against invading monsters. This time, however, the threat comes in a different form: a lone, cunning dragon is threatening to reduce every village in the kingdom to ashes! But he has a weakness: a taste for treasure and a willingness to negotiate.
You are a desperate villager trying to save your home and everyone is trying to outbid each other to win the dragon’s favor. What could have been a fully cooperative act to get rid of a dragon turned into a tense contest of greed.
Each round, you must decide what you are willing to give up to protect your village, balancing short-term survival against long-term strategy. Resources are limited and everyone is competing for the same outcome. Draw cards, manage your hand of treasures, and choose what to offer the dragon each round. The best bribe wins the dragon’s mercy, while everyone else risks losing their village.
Please Don’t Burn My Village mixes humor, tension, and social interaction. It’s not just about the cards you have, but how you use them. How far will you go to protect your village?
https://boardgamearena.com/gamepanel?game=pleasedontburnmyvillage
We’d like to thank Simon Weinberg, the game designer, as well as all the awesome villagers from Fireside Games for letting us borrow their dragon on BGA. We don’t say it enough but no game would exist here without the work of developers: thank you fenadoruk, the_FlyingSheep and Chezzik.
This was your Monday release!
Bribe boldly, bluff wisely, and when the dragon shows up, take care and play fair…
Please Don’t Burn My Village:保持冷靜並餵飽龍!
Please Don’t Burn My Village是一款以Castle Panic宇宙為背景的競技類卡牌遊戲;在那個世界中,玩家通常需要齊心協力、手忙腳亂地抵禦入侵的怪物。然而這一次,威脅以不同的形式降臨:一隻狡黠的巨龍正威脅著要將王國裡的每個村莊付之一炬!不過,牠也有個弱點:那就是對財寶的渴望,以及願意談判的雅量。
你是一名拚命想要守護家園的村民而每個人卻都在互相加價競標,試圖贏得巨龍的青睞。這原本可以是一場齊心協力驅逐巨龍的行動,如今卻演變成一場充滿緊張氣氛的貪婪競賽。
每一輪,你都必須決定為了保護村莊願意付出什麼,在短期生存和長期策略之間尋求平衡。資源有限,所有人都在爭取同一個目標。 抽取卡牌,管理你的寶物,並選擇向龍獻上什麼。最豐厚的賄賂能贏得巨龍的憐憫,而其他人則面臨失去村莊的風險。
Please Don’t Burn My Village結合了幽默感、緊張氛圍與社交互動。這款遊戲不只考驗你手上的牌組,更考驗你如何運用它們。為了守護你的村莊,你願意付出多少代價?
https://boardgamearena.com/gamepanel?game=pleasedontburnmyvillage
我們要感謝遊戲設計師Simon Weinberg,以及Fireside Games所有慷慨地讓我們在BGA上借用他們龍的村民們。我們很少表達感謝,但如果沒有開發者們的辛勤付出,這款遊戲根本不可能存在:感謝fenadoruk、the_FlyingSheep和Chezzik。
以上就是本週一發布的消息!
大膽行賄,巧妙虛張聲勢,當惡龍現身時,務必小心謹慎並公平競爭…
You and your opponent face each other across the table. You each have a hand of cards representing your hero's powers, but absolutely no idea what the other person is about to play. The tension is so thick you could cut it with a knife. Both of you select a card, place it face down, and reveal them simultaneously. What happens next depends entirely on how well you read your opponent.
That's the Massive-Verse Fighting Card Game in a nutshell: a lightning-fast superhero duel powered by the acclaimed Pocket Paragons system, where every round is a tense psychological battle.
Each player picks one of eight Paragons from Image Comics' Massive-Verse and takes their six ability cards. Both players simultaneously choose and reveal an ability each round. If your card counters your opponent's, their card is nullified and you gain energy. Accumulate enough energy, and your Ultimate ability becomes available.
One last thing: if your opponent plays their Weapon while you Rest to recover your spent cards, you're instantly executed. Game over. Rest is necessary, but Rest is dangerous.
It’s a superhero duel where you and your opponent fight to the death, one great "read" at a time. Pick your Paragon and fight now! https://boardgamearena.com/gamepanel?game=massiveverse
A huge thank you to Brian McKay, the game designer, and everyone at Solis Game Studio for letting us add their game to BGA. And a very special shout-out to developers joezg and gorangatuzo for making it all come to life on the platform.
That’s it for this Wednesday!
Eight superheroes. One table. No turns. Just take care and play fair…
The Massive-Verse Fighting Card Game:思考,對手,思考!
你和你的對手隔桌而立。你們各自手持一手代表各自英雄能力的卡牌,但對對方即將出牌的內容卻一無所知。 **氣氛緊張得令人窒息。 **你們各自選擇一張牌,面朝下放置,然後同時翻開。接下來的劇情發展完全取決於你對對手的預判能力。
這就是巨型宇宙戰鬥卡牌遊戲的精髓所在:一場由備受讚譽的口袋典範系統驅動的閃電般快速的超級英雄決鬥,每一回合都是一場緊張的心理戰。
每個玩家從巨大宇宙的圖像漫畫中的八隻典範角色中選一隻,並拿六張屬於他們的能力卡。雙方各自選擇一張卡並同時揭露他們. 如果你的卡克制對方的卡,那對手的卡就無效化且你獲得能量。如果你獲得足夠的能量,你的大招就會充能完成而可以使用。
最後一點:如果你的對手在你休息恢復已用卡牌時打出武器,你會立刻被殺死。遊戲結束。休息是必要的,但休息也很危險。
這是一場超級英雄決鬥,你和你的對手將展開殊死搏鬥,每一次精彩的「預判」都將至關重要。選擇你的英雄角色,立即開戰!https://boardgamearena.com/gamepanel?game=massiveverse
非常感謝遊戲設計師 Brian McKay 和 Solis Game Studio 的所有成員,感謝他們允許我們將他們的遊戲添加到 BGA。也要特別感謝開發者 joezg 和 gorangatuzo,感謝他們讓這款遊戲能夠好好登上平台。
以上就是本週三的消息!
八名超級英雄。一張桌子。不是回合制,請謹慎並公平競爭...
