The path to Tír na nÓg, a world that exists alongside ours, where no one ages and there is no sickness, death sorrow or want, is open once more. The greatest Celtic storytellers are setting out for the legendary Otherworld. Along the way, they'll meet mythical creatures, experience unforgettable adventures, and return home with stories to weave into an epic saga. In the end, only the greatest saga will be remembered.
Played over 5 rounds, every card you play is a chapter in your legend. Every round is divided in 3 phases. You begin with the Journey Phase, where your Storytellers depart on a great voyage to reach the realm of Tír na nÓg, adventuring through fog and mist to a land of youth and promise. Then comes the Saga phase, where your Storytellers, having tasted the Land of Eternal Youth, return home to sing songs and spin tales of their adventures, recording them in a great Saga. At the end of a round, the Cleanup phase, you discard a card from your hand, leaving you with as many cards as there are rounds left.
Tír na nÓg features a solo mode in which Balor, the evil-eyed chieftain of the Fomóire, has his own vision of his legacy. He has recruited his own Storytellers to retell the stories with himself as the hero! But you must preserve the truth of the Otherworld…
Journey into Celtic mythology, gather legendary encounters, and craft the saga that will be remembered forever.
https://boardgamearena.com/gamepanel?game=tirnanog
A heartfelt thank you to Isaac Shalev and Jason Slingerland, the game designers, as well as Grand Gamers Guild, the publisher, for allowing this Celtic tale to make it on the platform. And the bards will praise andrelmlins for the BGA adaptation.
This was your Wednesday release.
Some stories deserve to become legends. Take care and play fair…
Tír na nÓg:卡片童話
通往Tír na nÓg的道路已再度開啟。那是一個與我們的世界並存的國度,在那裡,人們不會衰老,更沒有疾病、死亡、悲傷與匱乏。最偉大的凱爾特說書人們正紛紛啟程,前往這座傳說中的世外仙境。沿途中,他們將邂逅神話中的奇幻生物、經歷永生難忘的冒險,並帶著滿滿的故事回到家鄉,將其編織成一部部史詩巨作。而最終,只有那部最偉大的史詩,將被世人永久銘記。
遊戲共進行5個回合,你打出的每一張卡牌,都是你傳奇篇章中的一頁。每個回合分為3個階段。首先是旅途階段,你的說書人們將踏上偉大的征途,穿過濃霧與迷惘,前往那座充滿青春與承諾的永生之國。緊接著是傳奇階段,品嚐過永生之國的滋味後,你的說書人們重返家鄉,開始吟唱詩歌並編織他們的冒險故事,將其記錄在宏大的史詩篇章中。最後,在回合結束的清理階段,你必須從手牌中棄掉一張牌,使你的手牌數量與剩餘的回合數相同。
Tír na nÓg具備專屬的單人模式。在此模式中,弗莫爾的邪眼魔王——巴羅爾,對於自己的歷史定位有著獨特的願景。他招募了屬於自己的說書人,企圖篡改並重新傳述那些冒險故事,好讓自己成為超級英雄!而你的任務,就是必須挺身而出,捍衛這座永生之國的歷史真相…
踏入凱爾特神話的世界,收集傳奇故事,譜寫一段永世流傳的史詩。
https://boardgamearena.com/gamepanel?game=tirnanog
衷心感謝遊戲設計師 Isaac Shalev 和 Jason Slingerland,以及發行商 Grand Gamers Guild,感謝他們讓這個凱爾特故事得以登陸平台。吟遊詩人也會讚揚 andrelmlins 為 BGA 的移植。
以上就是本週三發布的消息。
有些故事注定成為傳奇。請謹慎並公平競爭…
Some games feel like puzzles, others like battles. Fugitive is different. This two-player card game, set in the world of the beloved cooperative game Burgle Bros, lives in the uncertainty of what your opponent might be doing.
In this deduction game, you can either be the Fugitive, moving from hideout to hideout and trying to make it out of town, or the relentless Marshal, determined to catch them before they escape.
As the Fugitive, you move in secret, laying down face-down cards that represent your escape route. Each new hideout must be reachable from the previous one, but within limits. Every card you play is a bluff, a trap you want the Marshal to fall for.
Each turn, as the Marshal, you draw information and make accusations: guesses about where the Fugitive might be hiding. When you are right, pieces of the route are revealed. But when you’re wrong… well, you’re not wrong, you’ve been misled.
Fugitive strips everything away until only doubt remains. Will you be on the run or in pursuit?
https://boardgamearena.com/gamepanel?game=fugitive
We want to take a moment to thank Tim Fowers, the game designer, and the good people of Fowers Games for letting us add this game to the platform. And let’s not forget BanBan for their BGA port.
This was your Monday release.
You’re allowed to use the “I didn’t kill my wife” card only once so take care and play fair...
神探緝兇:「神鬼交鋒」來抓我呀!
有些遊戲玩起來像在解謎,有些則像在打仗。但神探緝兇截然不同。這款雙人卡牌遊戲與備受喜愛的合作桌遊Burgle Bros處於同一個世界觀中;而這款遊戲的精髓,就在於你對你的對手究竟在搞什麼鬼的那份未知與猜忌之中。
在這個推理遊戲中,你可以扮演逃犯,輾轉於各個藏身之處,試圖逃出這座城市;或者扮演無情的警長,決心在他們逃脫之前抓住他們。
身為逃犯,你秘密行動,打出代表逃亡路線的牌面朝下的卡牌。每個新的藏身處都必須與前一個藏身處相連,但又不能超出限制。你打出的每一張牌都是虛張聲勢,是你希望警長落入的陷阱。
每回合,身為警長,你都要收集資訊並做出指控:猜測逃犯可能藏身何處。如果你猜對了,逃犯的藏身路線就會逐漸清楚。但如果你猜錯了……嗯,其實你並沒有錯,只是被誤導了。
《神探緝兇》剝離一切,直至只剩下疑雲。你會是亡命天涯者,還是追捕者?
https://boardgamearena.com/gamepanel?game=fugitive
我們要藉此機會感謝遊戲設計師 Tim Fowers 和 Fowers Games 的各位,感謝他們允許我們將這款遊戲加入我們的平台。同時,也別忘了感謝 BanBan 提供的 BGA 移植版本。
以上就是本週一發布的消息。
「我是被陷害的!」這種免死金牌你只有一次機會能用,所以請謹慎並公平競爭…
In this chapter of the popular Azul series, you act as a garden designer commissioned by King Manuel the First to create the most extraordinary garden for his wife, Queen Maria of Aragon.
Over 4 rounds, you draft tiles and garden expansions to arrange patterns and colors in the garden. The 6 patterns are the heart of the game and will allow you to decorate your garden. You must take all hexagons of the same pattern or the same color. But space is limited! If you can’t fit your selection, you can’t take it.
Moreover, to place a tile, or an expansion, you must pay its value by discarding other hexagons from your storage. And the placement has some restrictions too: tiles must be placed adjacent to others sharing either the same color or same pattern, but never both.
Azul: Queen’s Garden differs from other titles of the series in that regard: everything you build has a price. This isn’t just a game of "take and place”; it is a game of calculated sacrifice. And more than that, you aren't just playing against others; you are competing with yourself to see how much beauty you can create from a handful of tiles.
You are conducting a silent symphony of colors. There is beauty in logic and a dream to build something that lasts. But will you manage to balance the King's demands with your own artistic vision?
https://boardgamearena.com/gamepanel?game=azulqueensgarden
Thank you to Michael Kiesling, the game designer, and to Next Move, the publisher, for letting us add their game to the platform. We tip our hats to the work of thoun for the BGA adaptation.
This was your Wednesday release.
Create a masterpiece worthy of a Queen. Take care and play fair…
《花磚物語:花園宮殿》- 打造你自己的高庭
在廣受歡迎的花磚物語系列之一,你將扮演一名園林設計師,受曼努埃爾一世國王委託,為他的妻子阿拉貢的瑪麗亞王后打造一座非凡的花園。
遊戲共進行四輪,玩家需要抽取板塊和花園擴充板塊,在花園中佈置圖案和顏色。六種圖案是遊戲的核心,它們將幫助你裝飾花園。你必須選擇所有相同圖案或相同顏色的六邊形。但空間有限!如果空間不足以容納你選擇的板塊,則你無法拿取。
此外,放置板塊或擴充板塊時,您必須透過棄置庫存中的其他六邊形來支付。 而且,放置板塊也有一些限制:板塊必須與顏色相同或圖案相同的板塊相鄰放置,但不能同時滿足兩種條件。
《花磚物語:花園宮殿》與該系列的其他作品的不同之處在於:你建造的一切都需要付出代價。這不只是一款「拿取與放置」的遊戲;而是一款精於算計的犧牲遊戲。不僅如此,你不僅在與其他玩家競爭;你更是在與自己較量,看你能用有限的幾塊地磚創造出多麼美妙的景觀。
你正在指揮一場色彩的無聲交響樂。邏輯之中自有一種美感,更伴隨著打造傳世之作的夢想。但你是否能成功在國王的要求與你自身的藝術願景之間,取得完美的平衡?
https://boardgamearena.com/gamepanel?game=azulqueensgarden
感謝遊戲設計師 Michael Kiesling 和發行商 Next Move 讓我們可以將他們的遊戲添加到平台上。我們向 thoun 致敬,感謝他們為 BGA 改編所做的努力。
以上就是本週三發布的消息。
創作一幅配得上女王的傑作。請謹慎並公平競爭...
Today, we are going solo, solo game that is! Or I should say solo games as we are releasing not one, but 2 games! Solar Sentinels and Tanglewoods Red are both part of the 20 Strong family sharing a common core system but offering a very different experience.
Solar Sentinels - The Last Hope for the Galaxy.
Earth is on the edge of extinction, and you are its last line of defense. The alien Horde is waiting, and only a "Solar Sentinel", that’s you, can stop the invasion.
Your mission seems simple, but the stakes are high!
You must face the danger and fight your enemies, willingly or not, as some enemies will force you into battle. Use your pool of dice to deal damage but beware: energy is scarce and if you run out of dice, or health, humanity fails with you. Defeat enemies until the Boss emerges. Kill it to win the war or die trying…
Are you ready to save Earth?
https://boardgamearena.com/gamepanel?game=solarsentinels
Tanglewoods Red – Mean Red Riding Hood
The ancient forest is dark and perilous! The path is twisting, and the Big Bad Wolf is waiting. You are on a desperate journey through the Tanglewoods to reach Grandma’s Cabin. Wait, that sounds oddly familiar…
You have 20 dice and a pocket full of gold. Use them to scout for the safety of day, or risk walking blindly into the deadly night as you move through the forest. When monsters block your way, pay them gold or strike. Whatever you decide, choose wisely: gold buys gear, but dice buy survival. But keep in mind that every wolf you defeat now is one less nightmare waiting for you at the end.
Will you be ready for the final showdown at Grandma’s house?
https://boardgamearena.com/gamepanel?game=tanglewoodsred
Our thanks go to Josh J. Carlson and Logan Giannini, the game designers, as well as the wicked people from Chip Theory Games for letting us add these games to BGA. And our gratitude goes to Kayvon and Mogri for the port to the platform.
This was your Monday release.
Two is better than one, especially when you’re playing solo. Take and play fair…
《太陽哨兵》和《Tanglewoods Red》– 兩個世界,一個英雄!
今天,我們要來談談單人遊戲,當然是指獨自遊玩的那種遊戲!或者應該說「單人遊戲們」,因為我們要推出的可不是一款,而是兩款遊戲!《太陽哨兵》 和 《Tanglewoods Red》 都隸屬於 《20 強》 系列,雖然基本的系統相同,卻能帶來截然不同的遊戲體驗。
《太陽哨兵》- 銀河系的最後希望。
地球瀕臨滅絕,而你是它最後的防線。 外星大軍正在伺機而動,只有「太陽哨兵」(也就是你)才能阻止這場入侵。
你的任務看似簡單,但風險很高!
你必須面對危險,與敵人戰鬥,無論你是否願意,因為有些敵人會強迫你參戰。使用你的骰池造成傷害,但要小心:能量稀缺,如果你的骰子或生命值耗盡,人類也將隨之滅亡。 擊敗敵人,直到最終Boss出現。擊敗它,贏得戰爭,否則你將戰死沙場…
你準備好拯救地球了嗎?
https://boardgamearena.com/gamepanel?game=solarsentinels
《Tanglewoods Red》– 邪惡的小紅帽
古老的森林陰森黑暗,危機四伏!小路蜿蜒曲折,大灰狼正伺機而動。你正踏上穿越荊棘森林的艱險旅程,前往奶奶的小屋。等等,這聽起來似曾相識…...
你有20顆骰子和滿滿一口袋金幣。用它們在白天偵察安全,或冒險盲目地踏入危機四伏的夜晚,穿越森林。 當怪物擋路時,你可以支付金幣或直接攻擊它們。無論你做出怎樣的選擇,都要謹慎抉擇:金幣可以購買裝備,而骰子則能保命。但請記住,你現在擊敗的每一匹狼,都意味著你最終少了一個惡夢。
你準備好在奶奶家進行最終決戰了嗎?
https://boardgamearena.com/gamepanel?game=tanglewoodsred
我們要感謝遊戲設計師 Josh J. Carlson 和 Logan Giannini,以及 Chip Theory Games 的各位,感謝他們允許我們將這些遊戲添加到 BGA。我們也要感謝 Kayvon 和 Mogri 將遊戲移植到這個平台。
以上就是本週一發布的消息。
兩個人總比一個好,尤其當你獨自遊玩時。請謹慎並公平競爭…
Birds suddenly swarm a location for an unknown reason, turning a quiet town into a raging battlefield… Wait, wait!!! That’s a difference plot. In Perch, birds do not have a killer instinct. There still is a quiet, soaring tension in the air and one thing is for sure here, you do control the birds and where they go.
You are not just managing your own flock, though. You are a bird commander, and you manipulate everyone’s birds to claim the best location in the Homestead. And so does everyone else.
Every round, you recruit birds that might not be yours, bringing a nice mix of colors to your hand. From there, you place birds onto location tiles. Any bird in your hand will do. You can place your own in the best location and your opponents in a useless spot.
Once this is done, you can use “Special Ops” like activating a deadly creature you control, building a birdhouse or zapping a bird. That’s not “very nice” but you’ve got to do what you’ve got to do to win the game, right? Don’t worry though, zapped birds don’t die. They go to the Fountain or the Plaza to earn you points towards your coveted victory.
Perch is all about misdirection and sacrifice. How much are you willing to lose to make sure your opponents don't win?
https://boardgamearena.com/gamepanel?game=perch
A special thanks to Douglas Hettrick, the game designer, and Inside Up Games, the publisher, for helping us bring this feathered feud to our digital homestead. A special shout-out to bennygui for expertly building the digital nest for our players.
This was your Wednesday release.
As they say: if in doubt, just put a bird on it. Take care and play fair.
Perch:我有渴望——渴望種子!
鳥群因不明原因突然湧向某個地方,讓原本寧靜的小鎮變成慘烈的戰場……等等,等等!!!那是另一個故事了。在Perch中,鳥兒們並沒有殘暴的殺手本能。不過,空氣中依然瀰漫著一股寂靜卻高漲的緊張氣氛,而且有一件事是完全可以確定的:你確實掌控著這些鳥群以及牠們的去向。
但你不僅是在管理自己的鳥群。 你是一位鳥類指揮官,你指揮著所有人的鳥群,以奪取家園中的最佳位置。其他人也是如此。
每回合,你都會招募鳥類,而這些鳥兒可能不屬於你,這能為你的手牌帶來豐富多樣的色彩。接著,你要將鳥類放置到地點板塊上。你手牌中的任何鳥兒都可以使用——你可以把自己的鳥兒放在絕佳的最佳位置,並把對手的鳥兒塞到毫無用處的角落。
完成這些步驟後,你就可以使用「特殊行動」了,例如啟動你控制的致命生物、建造鳥屋或電擊鳥類。這聽起來不太“友好”,但為了贏得遊戲,你必須這麼做,對吧?不過別擔心,被電擊的鳥不會死。它們會飛到噴泉或廣場,為你贏得積分,幫助你最終取得勝利。
Perch這款遊戲講究的是誤導和犧牲。為了確保對手不會獲勝,你願意付出多少代價?
https://boardgamearena.com/gamepanel?game=perch
特別感謝遊戲設計師 Douglas Hettrick 和發行商 Inside Up Games,感謝他們幫助我們將這場羽毛紛爭帶到我們的數位家園。也要特別感謝 bennygui,感謝他為我們的玩家精心搭建了數位巢穴。
以上就是本週三發布的消息。
俗話說得好:若有疑問,放隻鳥上去就對了。請謹慎並公平競爭。
Double Seven is a family game, literally! At first glance, it looks like a peaceful game about matching animals. But once you start playing, you realize that it’s more about emotional investment and betrayal, like any good dysfunctional family.
You spend your turns carefully nurturing these animal families, watching them grow. You feel protective of them. But in this game, no family is ever truly "yours." The moment one of your opponent builds a family of the same size, they can swap theirs for yours.
Every turn, you grow your hand by picking two tiles, face-up or face-down. You then start or expand a family; foxes, squirrels, stags, it doesn’t matter, you love them all the same. Until you don’t. At any moment, y can trade them for another one of the same size, you must have your reasons for tossing them aside like that!
Your goal is to create a family of 7 and be granted one of the “7-token”, or better yet, get two such families and claim the coveted “77-token”.
There’s more to discover, but we’ll let the tutorial show you how to nurture and expand your animal family to the fullest. Build with love and trade them in a heartbeat to reach that lucky Double Seven first!
https://boardgamearena.com/gamepanel?game=doubleseven
Our thanks to Michael Schacht, the game designer, as well as the Tiki Editions crew for bringing their game to the platform. We also want to salute the hard work of nalka on the BGA port.
This was your Monday release.
They say you don’t choose family but here, you can trade them whenever you want. Take care and play fair…
Double Seven:有人提到「家人」嗎?
Double Seven是一款名副其實的「家庭」遊戲!乍看之下,它似乎是一款關於配對動物的和平遊戲。但只要一開始玩,你就會意識到,它更多的是關於情感投入與背叛——就像任何精彩的失和家庭一樣。
在你的回合中,你小心翼翼地培育並呵護著這些動物家族,看著牠們一天天長大,心裡不禁生出滿滿的保護欲。然而在這款遊戲裡,沒有哪個家族是真正「屬於你」的。一旦對手湊出了同樣規模的家族,他們就能直接把他們的家族和你的家族強行對調。
每個回合,你透過挑選兩個板塊(無論是面朝上還是面朝下)來擴充手牌。接著,你開始建立或擴大一個動物家族——不管是狐狸、松鼠還是雄鹿,你對牠們的愛一視同仁。直到你變心的那一刻。在任何時候,你都可以把牠們拿去交易,換成另一個相同規模的家族。你這樣無情地把牠們棄之一旁,一定有你自己的狠心理由吧!
你的目標是創建一個7人家族,並獲得一個「7標記」;或者更好的是,創建兩個這樣的家族,並獲得夢寐以求的「77標記」。
還有更多精彩內容等你發現,不過我們先來看看遊戲教學 ,它會教你如何精心培育並壯大你的動物家族。用心培育,並迅速交易,力爭第一個贏得幸運的雙七!
https://boardgamearena.com/gamepanel?game=doubleseven
感謝遊戲設計師 Michael Schacht 以及 Tiki Editions 團隊將他們的遊戲帶到這個平台。我們也要向 nalka 致敬,感謝他們為 BGA 移植所做的辛勤工作。
以上就是本週一發布的消息。
人們常說無法選擇家人,但在這裡你可以隨時更換家人。請謹慎並公平競爭…
The follow up to Bunny Kingdom has hopped onto BGA. Bunny Kingdom Town, an exclusively 2-player game, takes some of the original’s DNA but it is a completely new game.
Bunny Kingdom Town is more than just a game of tiles and grids. You’ll need to transform a humble settlement into a bunnyopolis, leave your mark as the greatest bunny family leader and earn the King’s favor. Start small, dream big, and build a world where every bunny can prosper.
Over 4 rounds, you’ll be planning and constructing new Buildings to develop the Neighborhoods under your control. Choose your construction plans carefully to boost your strategy but watch out: the ones you pass on could be just what your opponent needs!
Each new Building you construct will bring you resources or increase your influence. And don’t forget to satisfy the requests of your new townsfolk, which will remain secret until the end of the game and could completely change the outcome.
Bunny Kingdom Town is a game of connection, competition, and secret legacies, where every tile placed is a step toward immortality in bunny history.
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
Thank you to Richard Garfield, the game designer, and to everyone at IELLO for giving us a world where you can dream big, one tile at a time. And thank you to BaronFraser, the game developer, for bringing that dream to life on BGA.
This was your Wednesday release.
Never forget that one bunny's strategic expansion is another bunny's “hey, that’s my spot”. So, take care and play fair…
Bunny Kingdom Town:空氣中瀰漫著24克拉胡蘿蔔的魔法
兔子王國的全新續作已經一路蹦蹦跳跳地登上BGA平台了!Bunny Kingdom Town是一款雙人限定遊戲,雖然流淌著部分前作的經典基因,但它骨子裡完全是一款帶給玩家全新體驗的獨立遊戲。
Bunny Kingdom Town可不僅僅是個拼放板塊與精算網格的遊戲。你將需要把一座不起眼的卑微聚落,蛻變為一座宏偉的兔子大都市;帶領你的兔子家族寫下傳奇,並贏得國王的青睞。從微小的起點出發,懷抱遠大的夢想,親手打造一個能讓所有兔子都安居樂業、繁榮興旺的夢想世界。
在四輪遊戲中,你將規劃並建造新的建築來發展你控制的街區。謹慎選擇你的建築方案以增強你的策略,但要小心:你放棄的方案可能正是你的對手所需要的!
你建造的每棟新建築都會為你帶來資源或提升你的影響力。別忘了滿足新村民的請求,這些請求在遊戲結束前都將保密,並且可能會徹底改變遊戲結局。
Bunny Kingdom Town是一款連結、競爭和秘密傳承的遊戲,放置的每一個板塊,都是邁向兔子王國歷史不朽傳奇的一步。
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
感謝遊戲設計師 Richard Garfield,以及 IELLO 的每一位成員,是你們為我們創造了一個可以讓你一步步實現夢想的世界。也要感謝遊戲開發者 BaronFraser,是他讓這個夢想在 BGA 平台上變成了現實。
以上就是本週三發布的消息。
永遠要記得:一隻兔兔眼中的策略擴張,對另一隻兔兔來說可能就是「喂,那是我的地盤!」。所以,請謹慎並公平競爭...
Do you remember the days when you were playing hide-and-seek? Have you ever wondered why you stopped? Was it simply because you grew up? Let us take you back to those simpler times… with a serious twist.
In Red Notice, you can either play as Angela Farbank, a master forger, or Jessah Hope, a determined FBI agent. It may share the DNA of a childhood game, but the stakes here are much higher.
Over successive rounds, you compete to reach your personal objective first. As Angela, you must travel the world and cash forged checks for a total value of $1,000,000 or more. And as Jessah, your job is to track down Angela, burn her false identities, and put her behind bars for good. As the Agent, your goal is to capture the Forger 3 times: the first two captures serve to burn her fake identities, and the final arrest secures your victory.
Every round, you place secret tokens to plan your move, such as flying to a new continent or setting up police radars and road barriers. Angela must bluff about her path to avoid traps, while Jessah uses logic and security tools to narrow down the search area. It is a game of hidden movement and deduction where you must outsmart your opponent by guessing their next move.
Red Notice is tense, funny, and puts a serious twist on a childhood favorite. Will you disappear with your “well-earned money” or will you be the one to close the case?
https://boardgamearena.com/gamepanel?game=rednotice
We would like to thank Gautier de Cottreau and Baptiste Laurent, the game designers, as well as the crew at Catch Up Games for letting us add their game to the platform. A tip of the hat to Moof for the BGA port.
This is your Monday release.
If you’re thinking of writing a book about a master forger, it probably won’t be an original story. Take care and play fair…
Red Notice:安琪拉法班克身處何處?
你還記得小時候玩捉迷藏的日子嗎? 你是否曾想過,自己後來為什麼不玩了?難道僅僅是因為我們長大了嗎?讓我們帶你重返那個更純粹的時光……只不過這一次,將迎來一場硬派的全新翻轉。
在Red Notice中,你可以選擇扮演天才偽造師安琪拉法班克,或是誓言將她追捕到案的聯邦調查局特務傑莎霍普。這款遊戲或許流淌著兒時經典遊戲的基因,但這一次,賭上的代價可要高得多了。
在多輪遊戲中,你們將競相率先達成各自的目標。扮演安琪拉,你必須環遊世界,兌現總價值至少100萬美元的偽造支票。扮演傑莎,你的任務是追蹤安琪拉,銷毀她的虛假身份,並將她繩之以法。作為特工,你的目標是抓捕偽造者三次:前兩次抓捕旨在銷毀她的虛假身份,最後一次抓捕則確保你最終獲勝。
每一輪,你都要放置秘密標記來規劃你的行動,例如飛往新的大陸,或是設置警用雷達和路障。安琪拉必須虛張聲勢才能避開陷阱,而傑莎則要運用邏輯和保全工具來縮小搜尋範圍。 這是一款考驗隱蔽行動和推理能力的遊戲,你必須透過猜測對手的下一步行動來智勝他們。
Red Noticee節奏緊湊、幽默風趣,並為大眾的童年最愛注入了硬派的全新翻轉。究竟你會帶著那些『辛苦賺來的血汗錢』人間蒸發、消遙法外?還是你會成為那個親手破案、終結懸案的王牌警探?
https://boardgamearena.com/gamepanel?game=rednotice
我們要感謝遊戲設計師 Gautier de Cottreau 和 Baptiste Laurent,以及 Catch Up Games 的全體工作人員,感謝他們允許我們將這款遊戲加入我們的平台。同時,也感謝 Moof 完成了 BGA 移植工作。
以上就是本週一發布的消息。
如果你打算寫一本關於偽造大師的書,那故事可能就沒什麼原創性可言了。請謹慎並公平競爭…
You think you've got the best hand. But so does everyone else. And someone is wrong.
All In: Predictions is a love letter to poker stripped of the chips and the bluffing. It has been rebuilt into something sharper, faster, and genuinely devious. You're a Foreteller. You don't just play cards. You shape your hand, you read the room, and you bet on who's going to win before anyone flips a card.
Here's how it works: every turn, you play a card from your hand, trigger its effect, steal from the display, peek at an opponent's cards, draw something better and then, that card joins a shared display everyone can see and potentially use. You're constantly improving your hand while watching everyone else do the same. Three rounds. Best hand wins Runes. But the real money? It's in the prediction pot. Before hands are revealed, everyone publicly calls who they think is winning. Read the table right and you split the gold.
Placing your prediction token is where All In: Predictions lives. It's a few seconds of pure psychological electricity. Did you catch the tell when they took that Ace? Did they want you to see it?
And then there's the nuclear option: go All In. Lock your hand, send cards to the display, become untouchable. It's a gamble wrapped in a statement. Sometimes it's genius. Sometimes it hands the round to someone else. Always, always memorable.
All In: Predictions is the kind of game that makes you feel like you're getting away with something, until you're not.
https://boardgamearena.com/gamepanel?game=allinpredictions
You knew our thanks were coming but we’ll do it anyway so thank you to Phil Walker-Harding, the game designer, as well as the Next Move Games crew for letting us add their game to the platform. And a big thank you to darhf and BoucleMed for the BGA port.
This was your Wednesday release.
May your predictions be true and your poker face unreadable. Take care and play fair.
All In 梭哈-----洗牌,不攪牌!
你覺得自己手握最強牌,但其他人也都這麼認為。一定有人錯了。
All In 梭哈是一封寫給撲克的情書,它剔除了籌碼與爾虞我詐,重塑一款更銳利、更快速且真正充滿心機的傑作。在這款遊戲裡,你是一位預言家。你並不只是在出牌,你是在雕琢自己的手牌、洞察全場局勢,並在所有人翻牌之前,就已經押注好誰才是最後的贏家。
遊戲規則如下:每回合,你從手牌中打出一張牌,觸發其效果,從展示區偷取一張牌,窺視對手的牌,抽取一張更好的牌,然後這張牌會加入到所有人都能看到並可能使用的公共展示區。你不斷提升自己的牌型,同時也在觀察其他玩家的牌型變化。遊戲共進行三輪。牌型最佳的玩家贏得符文。但真正的大獎在預測獎金池。在亮牌之前,所有玩家公開預測誰會獲勝。看清全場局勢,你就能平分獎金池。
放置你的預測標記正是 All In 梭哈 的精髓。那是在短短幾秒鐘之內、純粹由心理戰交織而成的電光石火。當他們拿走那張A時,你注意到那轉瞬即逝的小動作了嗎?還是說他們是想讓你看見嗎?
接著,就是重量級的終極選擇:直接梭哈。鎖定你的手牌,將卡牌送進展示區,讓自己進入無懈可擊的無敵狀態。這是一場包裹在強烈宣言下的豪賭。有時候它是神來之筆;有時候它卻是親手把勝利奉送給別人。但無論結局如何,這一招,絕對讓人永生難忘。
All In 梭哈 是一款讓你感覺自己佔了上風,直到最終發現並非如此的遊戲。
https://boardgamearena.com/gamepanel?game=allinpredictions
你們知道我們肯定會表達感謝,但我們還是要再次感謝遊戲設計師 Phil Walker-Harding 以及 Next Move Games 團隊,感謝他們允許我們將他們的遊戲添加到平台上。也要特別感謝 darhf 和 BoucleMed 提供的 BGA 移植版本。
以上就是本週三發布的消息。
願你的預測成真,你的撲克臉無人能識破。請謹慎並公平競爭。
You're the Tigers. You've got a perfect domino, the numbers line up, the spot is right there and the Snakes just covered it. On their last turn. While smiling at you, you can feel it from behind your screen.
Welcome to Kumata.
This is a game about clans, Monkeys, Snakes, Toucans and Tigers, battling for dominance across a vibrant jungle grid. Each turn, you pick one of your dominoes and place it on the board, covering matching values and slowly building a layered, chaotic, gorgeous landscape of tiles that climbs higher and higher as the game goes on.
It sounds simple but it's not. Or it is… and that's exactly the trap.
Every domino you play has to match the values it covers. Every domino your rivals play might bury the points you were counting on. You can stack pieces on top of each other, turning the board into a three-dimensional puzzle where height actually matters. Plant your totem on a high-stacked domino and it scores bonus points but use it too early and you've wasted your one big move.
Timing is at the heartbeat of Kumata: knowing when to strike, when to block, when to climb. The board shifts every single turn, and the plan you had two moves ago is already gone.
You're not just thinking, you're building something. The jungle rises off the table. And when the game ends and you count up what's still visible, there's a rush of either triumph or disbelief that hits differently than any scoreboard ever should.
Four clans. One jungle throne. There is only one way to find out if you have what it takes!
https://boardgamearena.com/gamepanel?game=kumata
Our thanks go to Claude Leroy, the game designer, as well as Cosmoludo, the publisher, for letting us add their game to our platform. And kudos to Moof for the BGA port!
This is your Monday release.
The last move is not always the one you planned so, take care and play fair.
Kumata:叢林生存戰!
想像一下:你代表老虎。此時你擁有一張完美的骨牌,數字完全吻合,眼看就要落子在那個關鍵位置,蛇卻在他們的最後一回合強行攔截、將其佔領。雖然隔著螢幕,但你完全能感受到對方正對著你得意地微笑。
歡迎來到Kumata。
這是一款以猴子、蛇、巨嘴鳥和老虎等部落為主題的遊戲,它們在生機勃勃的叢林地圖上爭奪霸權。每回合,你選擇一張骨牌並將其放置在地圖上,覆蓋相同數值的板塊,逐漸構建出一個層疊交錯、錯綜複雜卻又美輪美奐的地形,隨著遊戲的進行,地形會不斷攀升。
看似容易,實則不然。或者說,它確實很簡單……而這正是陷阱所在。
你放置的每一張多米諾骨牌,都必須與它所覆蓋的數值完全吻合。而對手放置的每張牌,都可能將你計算好的得分點徹底掩埋。你可以將板塊層層向上堆疊,讓整個遊戲盤變成一個高度至關重要的三維立體謎題。將你的圖騰放置在高高堆疊的骨牌上能為你賺取加分,但要是用得太早,你可就浪費了唯一一次的大招。
時機正是Kumata的核心:你必須清楚何時該出手突襲、何時該防守卡位、又何時該向上堆疊。戰局在每一個回合都在劇烈變動,你僅僅在兩回合前所規劃好的完美藍圖,此刻早已化為烏有。
你並不只是在思考,而是在親手建造某個東西。叢林在牌桌上拔地而起。當遊戲結束、你開始清點那些依然清晰可見的圖案時,迎面撲來的無論是勝利的狂喜還是難以置信的扼腕,那種衝擊都遠非任何傳統計分板所能比擬。
四大部族,一個叢林王座。想知道自己是否有資格稱霸,只有一個辦法!
https://boardgamearena.com/gamepanel?game=kumata
我們衷心感謝遊戲設計師Claude Leroy以及出版商Cosmoludo,感謝他們授權我們將這款遊戲加入平台。同時,也要對負責BGA移植版本的開發者Moof致以最高敬意!
以上就是本週一發布的消息。
最後一步未必總能照著你的計劃走,所以請謹慎並公平競爭。
