We are shaking things up and bringing you way more games than usual. And it's not even the Winter of Games yet…
Starting this month, you can expect plenty of fresh releases making their way to your table. No promises, no set schedule, just plenty of new games to discover, whenever they’re ready to play!
As the weekend approaches, it is time to put the spreadsheets away, leave the stress of the week behind and bring out the meeples, cards and other dice to embrace the weekend!
Let’s talk about the gems that came out this week:
Harmonies - Pulse
Challenge your spatial planning skills in Harmonies with the Pulse expansion. These new animal cards introduce complex conditions, creating a more dynamic board with every game. The now famous tile placement game offers a deeply satisfying, meditative experience as you watch your unique, colorful ecosystem come to life on your personal board. Thanks to Johan Benvenuto, the game designer, Libellud, the publisher, and Mizutismask for the GBA port.
Collect! Sharp and Shimmer
This expansion to this brilliant card game brings competitive flair to the card-collecting base game by introducing aggressive new animal abilities that let you directly sabotage your opponents. It injects a hilarious, high-stakes edge into the core gameplay, forcing you to constantly adapt your strategy to outsmart others. A tip of the hat to Jérémy Ducret and Johannes Goupy, the game designers, CMON, the publisher, and Moof for the BGA version.
Faraway - Beyond the Veil
The third expansion of the tactical card game lets you explore a new region in Faraway, where you must play your cards with foresight, plot your path, and optimize your decisions to achieve the highest score. A shout-out to Johannes Goupy and Corentin Lebrat, the game designers, Catch Up Games, the publisher and Moof, who developed this version.
It is worth reminding you that Bohemians and Nemesis: Retaliation were also released this week, but we already talked about them.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
歡迎來到史上第一屆桌遊下班派對!
我們這次要搞點大動作,一口氣為大家帶來比平時更多的遊戲。現在甚至都還沒到冬日遊戲節呢...
從這個月開始,準備好迎接一大波新鮮上架的遊戲登場吧!沒有固定的時間表,也沒有具體的發布日期,只要遊戲一準備就緒,隨時都有滿滿的新作等著你來探索開桌!
週末將至,是時候放下工作,拋開一週的壓力,拿出你的米寶、卡牌與骰子,好好擁抱週末狂歡吧!
讓我們來聊聊本週剛上線的幾款寶藏遊戲吧:
和諧之森 - 脈動
在《和諧之森》的脈動擴充中,一展你對空間規劃的精準眼光吧!這些全新的動物卡牌帶來了更具挑戰性的達成條件,讓每一局的版圖變化更加活絡流暢。這款聲名遠播的版圖放置遊戲將帶給你極致滿足、宛如冥想般的沉浸體驗——看著屬於你獨一無二、繽紛絢麗的生態系在個人版圖上記錄生息、躍然眼前。特別感謝遊戲設計師Johan Benvenuto、出版商Libellud,以及將本作成功移植至BGA的開發者Mizutismask。
Collect! Sharp and Shimmer
這款傑出卡牌遊戲的擴充,透過引入具備攻擊性的全新動物能力,讓你能直接陷害干擾對手,為原本主打收集卡牌的主遊戲注入了極強的對抗競技色彩。它為核心玩法帶來了歡樂無窮又張力十足的刺激感,逼得你必須不斷調整策略以智取對手。向遊戲設計師Jérémy Ducret與Johannes Goupy、出版商CMON,以及負責BGA版本的Moof致敬。
遙遠之地 - 面紗之外
這款戰術卡牌遊戲的第三彈擴充,將帶領你深入遙遠之地的全新區域!在這裡,你必須深謀遠慮地打出卡牌、精明地規劃路線,並極大化你的每一個決策來爭取最高得分。特別感謝遊戲設計師Johannes Goupy與Corentin Lebrat、出版商Catch Up Games,以及開發BGA版本的Moof。
順帶一提,Bohemians和復仇女神號:反擊也是在這週重磅上線,不過我們之前已經詳細聊過它們囉。
祝大家週末愉快,我們下週見。在此期間,請謹慎並公平競爭...
No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
《復仇女神號:反擊》- 離她遠一點,你這個…
沒有情報、沒有藍圖,只有一艘空降艇、一份聊勝於無的地圖,以及一句簡明扼要的任務通知:「消滅母體女王,並祈禱任務結束時你還算是個人類。」《復仇女神號:反擊》將以上字句具現在眼前。
你們將扮演一隊陸戰隊員,深入爬滿恐怖異形的軍事設施。聽起來很像合作遊戲,對吧?實際上……不盡然。所有隊員固然攜手執行一項「共同任務」,但你手中也暗地攥著自己的「秘密目標」——而這份隱秘的私心,可能意味著丟下隊友自生自滅,甚至為了一筆賞金親手葬送整個作戰計畫。在這款遊戲中,那個替你掩護後背的戰友,暗地裡可能正默默期盼你永遠無法活著返回撤離艇。
每個回合,你擁有 2 次行動機會。你可以移動、射擊、搜刮物資、包紮傷口——想辦法活下去就對了。穿梭於未探索的走廊時,你將逐一翻開新房間的板塊,在推進中拼湊出整座設施的全貌,而你永遠料不到下一扇門後潛伏著什麼。弄出了噪音?某些「東西」可能已經聽見你了。骰運欠佳?陰影中竄出未知生物,直直撲向你的面門。
這場硬仗不待縝密的戰術推演,而是令人窒息的生死博弈:子彈掃射並不能保證擊殺。火勢會蔓延。氧氣會耗盡。而你不以為意隨手拂開的幼蟲叮咬?它或許正悄無聲息地將你轉化為截然不同的物種,等到驚覺卻為時已晚。
「信任」才是《復仇女神號:反擊》中最寶貴的資產,而且消耗得極快。前一回合你還慷慨地分享彈藥,下一回合就不得不懷疑對方是否正盤算著將你棄之不顧。通訊頻道裡立下的每句誓言或許出自真心,也可能只是為了哄騙你替他人賣命的幌子。直至終局,設施內最令人毛骨悚然的或許根本不是女王,而是你猛然驚覺——由始至終,你從未認清誰才是真正的盟友。
要來點生存秘訣嗎?保持通訊,別丟了小命!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
我們要感謝遊戲創作者 Adam Kwapiński 和發行商 Awaken Realms,感謝他們給予這次機會,讓外星異形入侵我們的平台。同時也要感謝 Tisaac 和 KuWizard,在一波波的驚悚威脅中死裡逃生,為大家帶來這次的 BGA 移植版本。
以上就是本週三發布的消息。
到頭來,有一件事是你高於一切的終極使命:活下去。請謹慎並公平競爭…
Paris, at the turn of the twentieth century. You are an artist wandering the streets, striving to create masterpieces, embarking on romantic escapades, seeking inspiration and trying to keep misery at bay. Welcome to a Bohemian’s life!
As a struggling artist, your stomach may be empty, but your head is overflowing with ambition. You have rejected the monotony of mainstream society to chase the sublime. Your journey is defined by your routine, a fragile collection of habits that either push you toward greatness or trap you in cycles of misery. The game is played over three phases: the Wake Up Phase, where you plan your daily routine by playing Habit and Muse cards; the Day Phase, where you narrate your story, count your earned Inspiration, and spend it to acquire new cards or gain one of the coveted Achievement cards; and the Sleep Phase, where BGA does things nobody else wants to do…
You got it right: Bohemians is a card game. Each card you play is a hearbeat, a moment of inspiration captured on canvas, stage, or page, while every hardship you endure serves as a poignant reminder of the cost of your artistic freedom.
This is also a game about transformation, where inspiration is your currency, and if not spent immediately, it is stored in the Atelier, a sanctuary where you spend it to trigger powerful effects. Your goal is to become the most famous artist of your time by earning five Achievement cards. Each one represents the peak of your hard work and shows how you overcame your struggles.
Gather your courage, perfect your craft, and leave your true legacy. Will you find fame, or will you be forgotten by history?
https://boardgamearena.com/gamepanel?game=bohemians
Thank you to Jasper de Lange, the game designer, and Portal Games for letting us add their game to our platform. And a huge thank you to jafabi, who painted a perfect picture on BGA.
This was your Monday release.
Step onto the picturesque streets of Paris and change the world with your art. Take care and play fair…
Bohemians:在巴黎追尋你的繆斯
二十世紀交替之際的花都巴黎。你是一位流連於街頭巷尾的藝術家,渴望打造出傳世傑作、投身浪漫的風流韻事、四處尋覓繆斯靈感,並努力將貧困與絕望拒之門外。歡迎來到Bohemians的人生!
身為一名掙扎求生的藝術家,你的肚子或許空空如也,但腦子裡卻裝滿了澎湃的野心。你摒棄了主流社會的枯燥與單調,只為追尋至高無上的美與靈魂昇華。你的藝術之旅由日常作息所塑造——這是一套脆弱的習慣組合,既能推動你走向偉大,也能將你困在苦難的輪迴之中。遊戲共分為三個階段:在甦醒階段,你需要透過打出習慣卡與繆斯卡來規劃每日作息;在白晝階段,你將親自講述自己的故事、結算獲得的靈感,並消耗靈感來購買新卡牌或獲得夢寐以求的成就卡;最後則是睡眠階段,在這個階段,BGA系統會貼心地包辦所有沒人想做的事...
你沒猜錯:Bohemians是一款卡牌遊戲。你打出的每一張卡牌都是一次心跳,是捕捉在畫布、舞台或書頁上的靈感瞬間;而你所忍受的每一場苦難,都在沉痛地提醒著你——追求藝術自由究竟需要付出多大的代價。
這同樣也是一款關於蛻變的遊戲:在這裡,靈感就是你的通用貨幣;若沒有立即花費掉,靈感便會儲存在你的工坊中——這座神聖的藝術殿堂能讓你消耗靈感、觸發極其強大的效果。你的終極目標是透過贏得五張成就卡,成為盛極一時的當代傳奇藝術家。每張成就卡都象徵著你辛勤耕耘的成果,更是你跨越種種磨難與掙扎的輝煌見證。
鼓起你的勇氣,精進你的技藝,留下屬於你的真正傳奇。你究竟能聲名大噪、名垂青史,抑或是淹沒於歲月長河、遭到世人遺忘?
https://boardgamearena.com/gamepanel?game=bohemians
特別感謝遊戲設計師Jasper de Lange以及Portal Games授權將本作引進我們的平台!同時也要向開發者jafabi致以最深切的謝意,他在BGA上描繪出了一幅完美無瑕的藝術畫卷。
以上就是本週一發布的消息。
踏上如詩如畫的巴黎街頭,用你的藝術改變世界吧。請謹慎並公平競爭...
Winter is ending… somewhere… probably… It definitely is in Frosted Blooms, a 2026 Kennerspiel des Jahres recommended game.
The crisp Dutch air carries the lingering chill of winter, occasionally gracing the awakening fields with a delicate morning frost. Yet, beneath this fleeting shimmer, the first determined tulips push skyward, their bold colors promising a vibrant spring to come.
You are a gardener, and an ambitious one at that. You compete to cultivate the most amazing display of tulips. In this tile placement and building improvements game, you select patches of land and strategically place iconic windmills and barns, while assigning diligent workers to create a harmonious and valuable landscape.
Over 10 rounds, each turn you must take a tile, expand your garden, and play a card. Once you’re done with these, you can place improvements such as workers, barns and windmills, all of which, along with any objectives you accomplish throughout a game, will grant you extra points at the end.
The solo mode in Frosted Blooms gives you the opportunity to challenge the Master Gardener who knows the best secrets for growing the perfect garden and plays by his own special rules. You might learn a thing or two and become a Master Gardener yourself.
Go ahead and give the tutorial a go to learn the ropes of the game. Will your garden then blossom into the most celebrated masterpiece of the season? Only one way to find out…
https://boardgamearena.com/gamepanel?game=frostedblooms
We would like to thank Bruno Cathala and Ludovic Maublanc, the game designers, as well as all the gardeners at Synapses Games for planting the seed on the platform. And a tip of the straw hat to Ábel Tibor Tóth, the master gardener who grew the BGA version.
This was your Wednesday release.
Plan carefully, grow with style, and make your tulip garden the pride of the lands! Take care and play fair…
鬱金香莊園:不長大,就回家!
冬天終究會過去……大概吧……至少在獲選為2026年德國年度玩家遊戲獎推薦名單的鬱金香莊園裡,春天的確已經不遠了。
清冽的荷蘭空氣中帶著冬日的餘寒,偶爾會為甦醒的田野披上一層薄薄的晨霜。然而,在這轉瞬即逝的霜花之下,第一批鬱金香頑強地探出頭來,它們艷麗的色彩預示著一個充滿活力的春天即將到來。
你是一位園丁,而且是一位雄心勃勃的園丁。你的目標是培育出最令人嘆為觀止的鬱金香花海。在這款地塊放置和建築升級遊戲中,你選擇地塊,巧妙地放置標誌性的風車和穀倉,並指派勤勞的工人,共同打造和諧而富有價值的景觀。
遊戲共進行10輪,每回合你必須拿取一塊板塊、擴展你的花園並打出一張牌。完成這些操作後,你可以放置改良設施,例如工人、穀倉和風車。所有這些設施,以及你在遊戲過程中完成的任何目標,都會在遊戲結束時為你贏得額外分數。
鬱金香莊園當中的單人模式讓你能夠親自挑戰「園藝大師」——這位高人掌握著打造完美花園的絕頂秘訣,並且按照他專屬的特殊規則出牌。在幾番對決之後,說不定你也能偷師學到幾招,並讓自己成為下一位園藝大師。
不妨先試試這個教學,學習遊戲規則。你的花園會不會終於綻放出本季最令人驚豔的傑作呢?答案只有一個…
https://boardgamearena.com/gamepanel?game=frostedblooms
我們要感謝遊戲設計師 Bruno Cathala 和 Ludovic Maublanc,以及 Synapses Games 的所有開發者,感謝他們為這個平台播下了種子。也要特別感謝 Ábel Tibor Tóth,這位開發 BGA 版本的「園藝大師」。
以上就是本週三發布的消息。
精心規劃、綻放優雅,讓你的鬱金香花園成為這片大地的榮耀吧!請謹慎並公平競爭…
The wardrobe is a mess. Why does no one tidy up anymore… All the clothes are mixed up, and it is time to organize all of this. A nice spring cleaning doesn’t do any harm, quite the opposite. Even if it isn’t Springtime where you live…
Welcome to Piles! Your objective is to arrange face-down cards sitting in front of you into sets of four matching pieces of clothing. Some articles are designed to look similar to trick you. Pay close attention when creating sets.
This game is a race. There are no turns. You all play simultaneously. Speed, memory, and reaction time are crucial to success. The game begins when the four center cards are flipped over. Once the center cards are flipped, you can instantly begin to play and look at your piles. Due to the fast-paced nature of the game, the center cards will become disorganized. Don’t worry, the center cards do not need to remain in a perfect row. They simply need to stay in the middle so all players have easy access, and guess what… we will take care of that.
Keep mixing and matching until all six piles in front of you are matching sets. And then you yell “PILES!” to claim victory. And then you realize that whoever heard you shout is wondering what’s going on. And then you have to explain that you were playing Piles! and that it is a great, simple, and catchy game and you want to play some more…
Piles! is a fast-paced set collecting card game. If you like organizing things, if you don’t like organizing things, and if you like shouting at your screen, you have some fun coming your way.
https://boardgamearena.com/gamepanel?game=piles
We would like to thank KC Schrimpl, the game designer, as well as everyone at Lost Boy Entertainment for letting us add their game to the platform. We’d also like to thank Jiiru, who was super organized and delivered the BGA port.
This was your Monday release.
Embrace your inner Marie Kondō and let’s get organized. Take care and play fair…
Piles!它會讓你怦然心動!
衣櫃亂成一團。為什麼沒人收拾了……所有的衣服都混在一起,是時候整理一下了。來一次徹底的春季大掃除並沒有什麼壞處,恰恰相反。即使你那裡現在還不是春天…
歡迎來到 Piles!你的目標是將前方背面朝上的卡片排列成四件一組的相同衣物。有些衣物設計得很相似,旨在迷惑你。在組合衣物時,請務必仔細辨別。
這是一款競速遊戲,沒有輪流,所有玩家同時進行。 速度、記憶力和反應時間對勝利至關重要。遊戲開始時,四張中央牌將會翻開。中央牌翻開後,您可以立即開始遊戲並查看自己的牌堆。由於遊戲節奏很快,中央牌可能會變得雜亂。別擔心,中央牌不需要保持完美的排列。它們只需要放在中間,方便所有玩家取用即可,而且…我們會幫您解決這個問題。
持續替換與組合,直到你面前的六堆牌組全部湊成成套的配對。接著你大聲吼出「PILES!」來宣告勝利。然後你赫然發現,任何聽到你大喊的人都在好奇到底發生了什麼事。這時你必須向他們解釋,你剛才只是在玩《Piles!》這款超棒、簡單又洗腦的遊戲,而且你還想再多玩幾局…
《Piles!》是一款快節奏的卡牌收集遊戲。無論你喜歡整理東西,還是不喜歡整理東西,也或是喜歡對著螢幕大喊大叫,這款遊戲都能帶給你無窮樂趣。
https://boardgamearena.com/gamepanel?game=piles
我們要感謝遊戲設計師 KC Schrimpl 以及 Lost Boy Entertainment 的所有成員,感謝他們允許我們將他們的遊戲加入我們的平台。我們也要感謝 Jiiru,他條理分明地完成了BGA數位版的開發移植。
以上就是本週一發布的消息。
喚醒你心中的近藤麻理惠,讓我們把一切整理得井井有條。請謹慎並公平競爭...
It's the year 820. Baghdad is buzzing with poets, scholars, and astronomers, all gathered under the House of Wisdom. And you? You're a wayfarer. A wanderer with a caravan and a handful of dice, ready to chase everything the world has to offer: the lands beyond the city walls, the rivers vanishing out of sight, and the stars scattered across the night sky. The Caliph is watching. He wants to know what's out there. And you're going to find out…
Wayfarers of the South Tigris is a strategy game mixing placement, collection, and engine building. You start with a couple of workers, a few dice, some coins and provisions in your pack. Every turn, you make a choice: you can roll out a die, sending it onto your board or onto a place you've already discovered, unlocking whatever that spot has to offer. You can send out a worker into the wider world on the shared map, to strike deals, gather resources, or push your journal forward. Or, when you're worn out, you can rest, catch your breath, and if you've truly spent yourself down to nothing, you're rewarded for it.
The game rolls on for as many turns as it takes, until the end-game is triggered. That's the moment every wayfarer eventually reaches: the far edge of the journal, five spaces waiting at the very end, each one big enough for only one traveler.
The instant someone claims their spot, the countdown starts. But nobody's cut off mid-story. Every player gets one last turn to finish what they started, one last die to roll, one last card to claim, before the journals close for good.
Pack your provisions, roll your dice, and see how far your story takes you. The map is waiting.
https://boardgamearena.com/gamepanel?game=wayfarers
A heartfelt thank you to Shem Phillips and S J Macdonald, the game designers, as well as Garphill Games, the publisher, for putting a map in our hands and letting us wander. And thank you to Victoria_La for building the road leading to BGA.
This was your Wednesday release.
You now have the map in your hands, so let’s wander. But remember: take care and play fair...
南河旅人:Sweet Caravan o' Mine(我甜蜜的篷車)
西元820年,巴格達城內詩人、學者和天文學家雲集,齊聚智慧宮。而你呢?你是一位旅人,帶著商隊和幾枚骰子,準備追尋世間萬物:城牆之外的廣袤土地,消失在視線盡頭的河流,以及點綴夜空的繁星。哈里發正在注視著你,他想知道外面到底有什麼。而你,即將揭曉答案…
《南河旅人》是一款融合了工人放置、板塊/卡牌收集與引擎構築的策略遊戲。遊戲開始時,你的物資行囊中僅有幾名工人、數顆骰子、少許銀幣與乾糧。每個回合你都面臨抉擇:你可以擲出一顆骰子,將其放置在個人圖版或已探索的地點上,獲取該處提供的所有資源。也可以派遣一名工人深入共享地圖上的廣闊世界,進行交易、收集資源或推進日誌進度。抑或當你精疲力竭時,可以選擇喘口氣休息一下,若你確實已將資源消耗殆盡,還將獲得額外的獎勵回報。
遊戲會持續進行,直到觸發遊戲結束條件。那是每位旅人最終都會到達的時刻:日誌的最遠端,盡頭有五個空格,每一個空格僅能容納一位旅人安頓棲身。
一旦有人佔據了自己的位置,倒數計時就開始了。但故事不會中途結束。每位玩家都有最後一回合來完成他們未完成的事情,擲出最後一枚骰子,抽取最後一張牌,之後日誌才會永久關閉。
收拾行囊,擲骰子,看看你的故事能帶你到哪裡。地圖已為你準備就緒。
https://boardgamearena.com/gamepanel?game=wayfarers
衷心感謝遊戲設計師 Shem Phillips 和 SJ Macdonald,以及發行商 Garphill Games,感謝他們為我們提供了這張地圖,讓我們得以自由探索。也要感謝 Victoria_La,感謝她為我們鋪就了通往 BGA 的道路。
以上就是本週三發布的消息。
地圖已掌握在你的手中,啟程漫遊吧。但切記:請謹慎並公平競爭……
A mad scientist named Dr Foo has built an unstable time machine, the Omniscience 2000, and is using it to hop between seven great Eras of history, spawning duplicates of himself and tearing open rifts in spacetime.
Those rifts are slowly shredding reality itself. If too many pile up on one Era, it turns into a Vortex, and if the universe accumulates too many Vortexes, everything is destroyed and the players lose together. Yes, the LOOP is a coop game! Standing in Dr Foo’s way is a ragtag squad of Time Agents, you and the other players, armed with a personal deck of quirky "Artifact”.
Each Agent's turn feels like a little adventure of its own. You hop from Era to Era, spending your Energy to move, then dip into you hand of cards to patch up rifts, take down Foo’s duplicates, or scrounge up more energy for later. With every turn that ticks by, Dr Foo grows bolder, spinning off more duplicates and hurling rifts into the timeline, forcing you and your team to stay one step ahead or watch the universe collapse.
Like in most coop games, there is one way to win and multiple ways to lose. Success means the team puts away four sabotaged pieces and therefore save spacetime, closing with a triumphant "K.U.D.O.S!" from headquarters and, well, some XP, but that’s a BGA exclusive... Failure means the Agency's wall of shame gains new names, and the universe quietly ceases to exist. NO PRESSURE… but… EVERYTHING DEPENDS ON YOU!
You’ll have a Designated Instructor accompanying you through the tutorial if you want to get acquainted with how to defeat Dr Foo and his terrible time machine. Otherwise, the first time portal is waiting for you.
https://boardgamearena.com/gamepanel?game=theloop
Our gratitude goes to Maxime Rambourg and Théo Rivière, the game designers, and everyone at Catch Up Games for allowing agents to save the universe on BGA. And thanks to Oberstille for building a machine (the good kind, not Dr Foo's) that runs so smoothly on the platform.
This was your Monday release.
We recommend you listen to the Foo Fighters while playing, as it couldn’t be more on brand. Whatever music you choose, take care and play fair…
The LOOP:宇宙存亡,全掌握在你手中!
一位名叫福博士的瘋狂科學家製造了一台不穩定的時間機器——全知2000,並利用它在七個偉大的歷史時代之間穿梭,製造出自己的複製品,並在時空中撕開裂縫。
這些時空裂隙正在一步步撕裂現實本身。如果同一個時代堆積了太多的裂隙,就會演變成毀滅性的「漩渦」;而一旦宇宙累積了太多的漩渦,一切都將灰飛煙滅,所有玩家也將宣告共同敗北。沒錯,《The LOOP》是一款合作遊戲!阻擋在福博士面前的,是一群由你和其他玩家組成的時空探員雜牌軍,你們將配備各自專屬的無厘頭「神器」牌組來展開反擊。
每個探員的回合都像是一場獨立的小冒險。你穿梭於各個時代之間,消耗能量移動,然後從手牌中抽取卡牌來修補裂隙、擊敗福博士的複製體,或者蒐集更多能量以備後用。隨著回合的推進,福博士變得越來越大膽,不斷製造出更多複製體,並在時間線上製造裂隙,迫使你和你的團隊始終領先一步,否則宇宙將面臨崩塌。
和大多數合作遊戲一樣,只有一種獲勝方式,卻有多種失敗方式。成功意味著團隊成功修復四個被破壞的部件,從而拯救時空,總部會發出勝利的「讚!」的歡呼,當然,還會獲得一些經驗值,不過那是BGA獨有的……失敗則意味著機構的恥辱牆上會增添新的名字,宇宙也會悄然消亡。 別有壓力…但是…宇宙存亡全掌握在你手中!
如果你想了解如何擊敗福博士和他可怕的時間機器,會有一位專屬教官陪同你完成教學。否則,第一道時間傳送門已經為你開啟,隨時等你跨入。
https://boardgamearena.com/gamepanel?game=theloop
我們向遊戲設計師Maxime Rambourg與Théo Rivière,以及Catch Up Games的每位夥伴致上最誠摯的謝意,感謝他們讓探員們能在BGA上拯救宇宙。同時也要感謝Oberstille打造出運作如此順暢的程式系統(當然是正義的那種,才不像福博士那樣!)
以上就是本週一發布的消息。
我們建議你邊玩邊聽Foo Fighters的歌,畢竟這跟遊戲主題簡直是絕配。無論你選擇什麼音樂,都請謹慎並公平競爭…
You know it for sure: you’re gonna hit 2,500 this round. You’re only 200 points away from victory. You pick your three dice and roll them. It feels like they’re rolling in slow motion. One star… two stars… The third die is still rolling… It’s in the hands of fate now, you’ll bust or you’ll Tally Up!
The goal of Tally Up! is simple: be the first person to hit 2,500 points. This is a high-stakes group gamble where you’re all building up a shared pot of points, but will you know when to walk away with your winnings before the whole thing crashes?
The game revolves around a player who chooses three dice to roll, each with its own level of risk and reward. Once those dice are cast, the numbers on them create a "running total" of points for everyone in the round. But watch out for stars: if two of them show up at any point, the round ends in a bust, the points vanish, and anyone who stayed in the game walks away with absolutely nothing for that round.
After every single roll, everyone has to decide: stay in to chase a higher score, or play it safe and go out to bank your share of the current total? If you go out, you safely add your share to your total score and sit back to watch the others. If you stay in, you're hoping for more points from the "Up Die", a special die that, when in play, can double your points, add extra rolls, but also penalize the group.
But there is more: a bit of chaotic luck involved with the "Tally Up!" bonus. If the initial roll lands on three stars, everyone needs to rush because the first person who clicks (or taps or whatever needs to be done on your device) on the "Tally Up!" button grabs a 200-point bonus, even if they had already decided to bow out of the round.
So, will you play safe or get greedy?
https://boardgamearena.com/gamepanel?game=tallyup
We're staying in on this one: thanks to Eric Olsen, the game designer, and Messy Table Games, the publisher, for letting us use their game. And we're banking our thanks to BanBan, the game developer, for the BGA port.
This was your Wednesday release.
Happiness is only a roll away. Take care and play fair…
Tally Up!你該留下還是離開?
你確信無疑:這回合你一定能拿到2500分。你離勝利只差200分了。你選了三個骰子,擲了出去。感覺它們像慢動作一樣滾動著。一顆星…兩顆星…第三個骰子還在滾動…現在一切都掌握在命運手中,你會爆牌還是全中!
《Tally Up!》的目標很簡單:成為第一個達到 2500 分的人。這是一場高風險的集體賭博,大家共同累積積分,但你能在整個遊戲崩潰之前知道何時退出並帶走你的獎金嗎?
遊戲的核心在於玩家選擇擲三顆骰子,每顆骰子都有各自的風險和利益。骰子擲出後,上面的數字會組成本輪所有玩家的「累積分數」。但要注意星號:如果出現兩顆星號,本輪即告失敗,所有分數清零,所有留在遊戲中的玩家都將一無所獲。
每次擲骰後,每個人都必須做出決定:留在場上爭取更高分數,還是穩妥地退出將自己應得的分數計入總分?如果你退出,你可以安全地將自己的分數加到總分中,然後坐下來觀看其他人的比賽。如果留在場上,則希望從「向上骰」獲得更多分數。 「向上骰」是一種特別的骰子,在遊戲中可以讓你的分數翻倍,增加擲骰次數,但也會帶給團隊懲罰。
但驚喜可不只這樣:Tally Up獎勵還帶點混亂又刺激的運氣成分!如果初始擲骰結果為三顆星,所有人都要抓緊時間,因為第一個點擊(或輕觸,或在你的裝置上進行任何必要的操作)「Tally Up」按鈕的人將獲得200分的獎勵,即使他們原本已經決定退出本輪遊戲。
所以,你會選擇穩健地遊玩還是貪婪行事?
https://boardgamearena.com/gamepanel?game=tallyup
我們在此鄭重感謝:遊戲設計師 Eric Olsen 和發行商 Messy Table Games 允許我們使用他們的遊戲。同時,我們也衷心感謝遊戲開發者 BanBan 製作了 BGA 移植版本。
以上就是本週三發布的消息。
幸福只差一次擲骰。請謹慎並公平競爭...
Your birthday is coming (yes, it is, maybe not in the coming days but it eventually will) and you’ve decided that this year, you’ll make the birthday cake. And what better place to do so than your own shop…
Got What It Bakes? is a strategic, yet cozy, roll-and-write game (even is solo mode), where you run an artisan bakery. Over the course of three rounds you will plan, draft and bake, building your bakery's reputation one recipe at a time.
Each round begins with planning: study the recipes on offer and decide which breads and pastries are worth chasing. Then comes the drafting, where dice become ingredients. Finally, you mix and bake, turning your carefully gathered resources into finished creations worthy of a display case.
But a bakery doesn't run on flour alone. Manage your Time and Money carefully: spend too fast and you'll be caught short on the recipes that matter most. Invest wisely in kitchen and tools upgrades, and your bakery will grow with every round.
Sometimes the oven isn't the only thing that needs heating up. Use a Refreshment at just the right moment, and you'll get the boost needed to push a difficult creation over the finish line. And when the pressure's on, you can always reach for the "Bake if You Dare!" action, a shortcut that trades safety for speed, and might cost your whole batch.
Play it safe or risk it all. Either way, by the end of three rounds, you'll know exactly what you're made of and what you bake.
https://boardgamearena.com/gamepanel?game=gotwhatitbakes
We would like to thank Marianna Béres and Anikó Sajgó, the game designers, and Myam Games, the publisher, for letting us borrow a slice of their oven. And thanks to Ábel Tibor Tóth (Doctor Neo Cortex) for cooking the BGA port to perfection.
This was your Monday release.
Licking the spoon does not cost anything. Take care and play fair…
Got What It Bakes? 第一屆 BGA 烘焙大賽隆重登場!
你的生日快到了(沒錯,也許不是最近幾天,但總有一天會到),而你決定今年要自己親手做生日蛋糕。還有什麼地方會比在自己的店裡做蛋糕更棒的呢...
Got What It Bakes? 是一款兼具策略深度的溫馨紙筆遊戲(甚至支援單人模式),你將在遊戲中經營屬於自己的職人麵包店。在三回合的過程中,你將精心規劃、輪選材料並動手烘焙,透過一道道美味食譜一步步建立起麵包店的絕佳聲譽。
每回合都從規劃開始:研讀食譜,決定哪些麵包與點心值得你全力追求。緊接著是輪選階段,骰子將化為豐富的食材。最後,你將進行調配與烘焙,把精心收集的資源轉化為足以登上展示櫥窗的精美作品。
但麵包店的營運不僅靠麵粉。 謹慎管理您的時間和金錢:花錢太快,您可能會在最重要的配方上捉襟見肘。明智地投資廚房和工具升級,您的麵包店才能在每一輪經營中不斷成長。
有時候,需要加熱的不只是烤箱。在適當的時機使用茶點,就能獲得所需的助力,助你完成一項難度頗高的創作。而當壓力來臨時,你還可以選擇「敢就烤!」行動,雖然速度快但安全性稍有不足,而且可能會讓你的整批作品功虧一簣。
求穩保分,還是孤注一擲?無論選擇哪種策略,在三回合遊戲結束時,你都會清楚知道自己的實力到底有多少,又能「烤」出怎樣的精彩成就!
https://boardgamearena.com/gamepanel?game=gotwhatitbakes
我們特別感謝遊戲設計師Marianna Béres與Anikó Sajgó,以及出版商Myam Games,大方地讓我們「分一杯羹」。同時,也要感謝Ábel Tibor Tóth(Neo Cortex博士),將這款遊戲的BGA移植版「烹煮」得近乎完美。
以上就是本週一發布的消息。
嘗試一下何樂而不為。請謹慎並公平競爭...
We are starting the back-to-school month with a bang! Hegemony: Lead your Class to Victory made a massive splash upon release and received multiple awards, because of how it simulates real-world politics and macroeconomics.
In this asymmetric, card-driven political-economic simulation, you control a completely different socio-economic class of a modern nation, each with its own unique components, actions, and paths to victory.
There are four roles you can play: the Working Class, whose goal is to find jobs for the workers, increase its population and secure high wages; the Capitalist Class whose objective is pure profit; the Middle Class, which balances between higher wages and lower taxes; and the State, that must maintain social stability and legitimacy.
While you have your own separate goals, all the players are limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade, etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda.
Hegemony: Lead your Class to Victory is played over a five rounds. Each one consists of multiple phases: the Action Phase, the Production Phase, the Elections Phase and the Scoring Phase. At the end of the 5th round, there is an additional Endgame step and end-game scoring is applied.
Will you take the side of the workers and fight for social reforms, or will you stand with the corporations and the free market?
https://boardgamearena.com/gamepanel?game=hegemony
Our thanks go to Vangelis Bagiartakis and Varnavas Timotheou, the game designers, as well as Hegemonic Project Games ,the publisher, for letting you try to achieve hegemony on the platform. And a big thank you to both Thalack and scottwever for the BGA port of this heavy machinery.
This was your Wednesday release.
You’re the only person who can provide guidance in this raging war, so take care and play fair…
領國者:帶領你的人民邁向勝利!
我們在開學季一開始就一鳴驚人!領國者:帶領你的人民邁向勝利在上市時便引發了巨大轟動並榮獲多項大獎,這全都歸功於它對真實世界政治與宏觀經濟學的精妙模擬。
在這款非對稱的、卡牌驅動的政治經濟模擬遊戲中,你將控制一個現代國家中完全不同的社會經濟階層,每個階層都有其獨特的組成、行動和勝利的方式。
遊戲中共有四個可扮演的角色:勞動階級,目標是為工人尋找工作機會、增加人口並爭取高薪;資本階級,唯一目標是追求純粹的利潤;中產階級,在追求更高薪資與降低稅負之間尋求平衡;以及國家,必須全力維護社會穩定與政權合法性。
雖然你們各自擁有不同的目標,但所有玩家都受到一系列政策的限制,這些政策影響著他們的大部分行動,例如稅收、勞動市場、對外貿易等等。對這些政策進行投票並利用自身的影響力來改變它們至關重要。透過縝密的計劃、有策略的行動和政治手腕,你們將全力提升自身階級的實力並實現你們的目標。
領國者:帶領你的人民邁向勝利共進行五個回合。每回合都包含多個階段:行動階段、生產階段、表決階段以及計分階段。在第五回合結束時,會額外進行一個終局步驟並開始終局計分。
你會站在工人那邊,爭取社會改革,還是會站在企業和自由市場這邊?
https://boardgamearena.com/gamepanel?game=hegemony
我們特別感謝遊戲設計師Vangelis Bagiartakis和Varnavas Timotheou,以及出版商Hegemonic Project Games,感謝他們讓我們有機會在這個平台上體驗稱霸的快感。也要特別感謝 Thalack和scottwever將這台龐大的重型機械移植到BGA平台。
以上就是本週三發布的消息。
這場熾熱的戰爭正蔓延,而你是唯一能提供指引的人——所以請謹慎並公平競爭...
