所有案件
{THIS_GAME_BUGS}
#11297: "Implemented ELO ranking system not adequate for team games (Belote)"
#11297: "Implemented ELO ranking system not adequate for team games (Belote)"
發生什麼事? 請從下方選擇
本站的某些功能異常(非遊戲過程中發生)
發生什麼事? 請從下方選擇
本站的某些功能異常(非遊戲過程中發生)
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
# | Status | Votes | Game | Type | Title | Last update |
---|
細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
none• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
When you play team games (e.g. Belote), BGA considers that you did tie with your partner. So, more you're partner have a low ELO ranking, more your own ELO ranking will degrade (whatever you win or lose).
However, it should be considered as more difficult to win with a lower ranked partner, so your ELO should grow (or at least not being affected by your partner ranking).• 你的瀏覽器是什麼?
Google Chrome v69
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
none• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
When you play team games (e.g. Belote), BGA considers that you did tie with your partner. So, more you're partner have a low ELO ranking, more your own ELO ranking will degrade (whatever you win or lose).
However, it should be considered as more difficult to win with a lower ranked partner, so your ELO should grow (or at least not being affected by your partner ranking).• 你的瀏覽器是什麼?
Google Chrome v69
• 請簡明精確地解釋你的建議,以便讓人一目了然。
none• 你的瀏覽器是什麼?
Google Chrome v69
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
none• 你的瀏覽器是什麼?
Google Chrome v69
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
none• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
When you play team games (e.g. Belote), BGA considers that you did tie with your partner. So, more you're partner have a low ELO ranking, more your own ELO ranking will degrade (whatever you win or lose).
However, it should be considered as more difficult to win with a lower ranked partner, so your ELO should grow (or at least not being affected by your partner ranking).• 你的瀏覽器是什麼?
Google Chrome v69
• 你當時想採取哪個遊戲行動?
none• 你想觸發這個遊戲行動時做了什麼?
When you play team games (e.g. Belote), BGA considers that you did tie with your partner. So, more you're partner have a low ELO ranking, more your own ELO ranking will degrade (whatever you win or lose).
However, it should be considered as more difficult to win with a lower ranked partner, so your ELO should grow (or at least not being affected by your partner ranking).• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v69
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
none• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
When you play team games (e.g. Belote), BGA considers that you did tie with your partner. So, more you're partner have a low ELO ranking, more your own ELO ranking will degrade (whatever you win or lose).
However, it should be considered as more difficult to win with a lower ranked partner, so your ELO should grow (or at least not being affected by your partner ranking).• 你的瀏覽器是什麼?
Google Chrome v69
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
none• 你的瀏覽器是什麼?
Google Chrome v69
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
none• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
When you play team games (e.g. Belote), BGA considers that you did tie with your partner. So, more you're partner have a low ELO ranking, more your own ELO ranking will degrade (whatever you win or lose).
However, it should be considered as more difficult to win with a lower ranked partner, so your ELO should grow (or at least not being affected by your partner ranking).• 你的瀏覽器是什麼?
Google Chrome v69
• 請簡明精確地解釋你的建議,以便讓人一目了然。
none• 你的瀏覽器是什麼?
Google Chrome v69
案件沿革
2019年10月30日 19:06 • Robo65 • 開發者尚未重現這項錯誤:
It's totally wrong to show the result as a tie. The team has won, so the platform should report the result as a win (unless the team scores tie, of course :) )
2020年 7月31日 15:36 • Romain672 • 開發者尚未重現這項錯誤:
Wanted to report the same bug.
Just played a game with 161/104/35 elo in my team, and 1 elo in the ennemy team.
We won, and I gained: +5.7, -4.3, -1.74, which is negative. The system put that to 0, but that's still not enough. I should have won +5.7.
Just played a game with 161/104/35 elo in my team, and 1 elo in the ennemy team.
We won, and I gained: +5.7, -4.3, -1.74, which is negative. The system put that to 0, but that's still not enough. I should have won +5.7.
2020年 8月19日 3:57 • ParadoxicallyAiriest • 開發者尚未重現這項錯誤:
I had 162 and played with 79 and 40. We won, but I lost 8 points, and they did not even gain any! Maybe this is why high rank players don't want to play with low rank players: even if the game is won, they will lose hard earned points! This is bad, we should encourage experienced players to play with new players, and help to teach them like I did. But this will not happen if the games take away their points like this.
boardgamearena.com/5/hanabi?table=107647644
boardgamearena.com/5/hanabi?table=107647644
2020年10月 5日 2:06 • R o d n e y • 開發者尚未重現這項錯誤:
The ELO calculation for teams is wrong for all BGA games. In all team games on BGA, the partners tie. So, whether you win or lose, the higher ranked partner is always penalized, and the lower ranked partner is always rewarded. The ELO is supposed to be a reflection of how well a person plays, not their skill in choosing partners.
imgur.com/a/n8ldvnS
In the above game, you can see that the lower ranked partner receives an extra 9.48 points for tying his partner, while his partner loses -9.48 points. Despite both players winning the game.
On the losing team, the lower ranked partner gains 3.51 points for tying his partner, while the higher ranked partner loses an additional -3.86 points, despite both players losing the game.
imgur.com/a/n8ldvnS
In the above game, you can see that the lower ranked partner receives an extra 9.48 points for tying his partner, while his partner loses -9.48 points. Despite both players winning the game.
On the losing team, the lower ranked partner gains 3.51 points for tying his partner, while the higher ranked partner loses an additional -3.86 points, despite both players losing the game.
2020年10月 5日 8:38 • Pollyor • 開發者尚未重現這項錯誤:
I think this needs to be updated also but the link will not let me like it. And yeah the game should not be a tie either it's a win for the team not a tie. I think it's great to have new players join in games but you should not be over penalised because of it.
2020年10月 5日 23:48 • ElrikMelny • 開發者尚未重現這項錯誤:
C’est vrai que dans un jeu comme la belote, il semblerait logique que les deux partenaires obtiennent la même perte ou le même gain. A moins que je n’ai pas bien compris le principe du Elo. En tout cas merci aux équipes pour le plaisir que nous avons :) à jouer à tout moment et sur n’importe quel support, c’est magique.
2020年10月 7日 22:03 • AYoshiVader • 開發者尚未重現這項錯誤:
All team games have problems like this and it ruins the experiece to some high ranked players.
2020年10月 7日 23:26 • Viaken • 開發者尚未重現這項錯誤:
I didn't intend to vote for this. "R O D N E Y" spammed a bunch of my tables with a URL that auto-voted it. I don't particularly care about this "bug".
2020年10月 8日 7:39 • wolmot • 開發者尚未重現這項錯誤:
Indeed an issue, also received bug report specific on Klaverjassen that winning team is considered a tie.
2020年10月 8日 12:59 • aleman • 開發者尚未重現這項錯誤:
Please fix, otherwise people will not like to play team games.
2020年10月12日 22:48 • board game nerd • 開發者尚未重現這項錯誤:
The ELO calculation is wrong for all teams games on BGA. Win or lose, one partner is penalized, and the other benefits. The bug was reported over 2 years ago, and hasn't been fixed. Will you please vote to fix this bug? And if possible, leave a comment. /bug?id=11297&vote got this wile playing sasntorine
2020年10月12日 23:04 • BoB Special • 開發者尚未重現這項錯誤:
Issue exists for years now. Goes for all team games. I love bga, but i think this is the worst error in the system. It really takes away the fun from team games
Please fix asap!!!
Please fix asap!!!
2020年10月12日 23:07 • BoB Special • 開發者尚未重現這項錯誤:
This is not a game issue, but a rating issue. Seems really easy to solve - computer scientist myself :)
Think it's a quickwin
Think it's a quickwin
2020年10月16日 7:44 • kllll • 開發者尚未重現這項錯誤:
Bug has not been reproduced by developers yet:
All team games
All team games
2020年11月 9日 8:59 • Cenine • 開發者尚未重現這項錯誤:
Same issue with HANABI : the players have ties wether we finish or lose.
2020年11月 9日 21:27 • ReneSauz • 開發者尚未重現這項錯誤:
ITS NOT A BUG...its an intentional and silly programming error. In team games just don't add or subtract ELO for the partner. There has to be an easy way to implement this instead of ignoring it.
2020年12月30日 16:49 • mickalot • 開發者尚未重現這項錯誤:
This seems to be especially bad for cooperative games -- it makes it impossible to get enough points to be eligible for arena mode.
2021年 1月26日 16:13 • ptitours de lyon • 開發者尚未重現這項錯誤:
In a team game , the two parteners are considered as "equality" and if you play whit a novice , you lose point because of probality of win, against a partener , which is impossible.
in first correction, you may suppress these points of equality
in second correction, you should calculate probapility of win by team, for example by compare the sum of ELO
in first correction, you may suppress these points of equality
in second correction, you should calculate probapility of win by team, for example by compare the sum of ELO
2021年 2月15日 22:06 • unclesamb • 開發者尚未重現這項錯誤:
To summarize the requests as I read them:
1. In a cooperative game in which all players win or lose together (e.g. The Crew, Hanabi, Bandido, etc), the ELO gains/losses should be calculated based on whether the group as a whole won or lost ("tie" should not be an option). Then the ELO gains/losses for each player should take into account the experience of each individual player.
2. In a team game (e.g. Kami), the ELO gains/losses for all members of a team should be based on whether the team as a whole won or lost ("tie" should not be an option). Then the ELO gain/losses for each player on each team should take into account the experience of each individual player.
In team or cooperative games, there should be no ties--there should only be winners and losers, and points should be awarded accordingly.
1. In a cooperative game in which all players win or lose together (e.g. The Crew, Hanabi, Bandido, etc), the ELO gains/losses should be calculated based on whether the group as a whole won or lost ("tie" should not be an option). Then the ELO gains/losses for each player should take into account the experience of each individual player.
2. In a team game (e.g. Kami), the ELO gains/losses for all members of a team should be based on whether the team as a whole won or lost ("tie" should not be an option). Then the ELO gain/losses for each player on each team should take into account the experience of each individual player.
In team or cooperative games, there should be no ties--there should only be winners and losers, and points should be awarded accordingly.
2021年 5月 3日 12:10 • JSnova • 開發者尚未重現這項錯誤:
as for hanabi, based on a game theory study on hanabi, only 82% of the games are winnable (max score), based on the most known tricks, finesse, reverse finesse, gentelman discard, bluff etc.
At the moment, you get punished if you play with lower elo players, instead of rewarded.
Also how higher the difficulcy specially multi 5, reduces the max. win chance.
this is not corrected within the current elo system
also all people agreeing to leave, should result in a default pushingment or only be aloud 1 time in the 4-5 games or so.
At the moment, you get punished if you play with lower elo players, instead of rewarded.
Also how higher the difficulcy specially multi 5, reduces the max. win chance.
this is not corrected within the current elo system
also all people agreeing to leave, should result in a default pushingment or only be aloud 1 time in the 4-5 games or so.
2021年 5月30日 0:52 • BrenBarn • 開發者尚未重現這項錯誤:
It's frustrating that this issue still exists, as it makes ratings kind of meaningless for team games.
The problem is this: ELO is based on rating two players who COMPETE AGAINST one another. Currently, BGA considers any two players in the same game to be competing, and adjusts their ELO based on their relative standing. Two players on the same team are considered to be tied.
But this is wrong. Two players on the same team do not COMPETE AGAINST one another at all. So pairs of players on the same team should simply be ignored for ELO calculations.
BGA already computes the overall ELO adjustment by adding up the ELO adjustments for each pair of players. For instance, in a non-team 5-player game, if you come in third place, your overall ELO is adjusted based on the ELO effect of losing to the two players above you and losing to the two below you. This is all fine.
All that needs to be done is to exclude PAIRS of players on the same team from these computations. If players A and B are on the same team, their ELO standings relative to one another should not even be considered, as they were never in competition. Player A did not win AGAINST player B, nor did player A lose AGAINST player B, not did player A tie AGAINST player B. There was simply no game "between" these two players, so the ELO rating should reflect that and not compare them in any way. They should gain or lose ELO points only by comparison with players on other teams.
The problem is this: ELO is based on rating two players who COMPETE AGAINST one another. Currently, BGA considers any two players in the same game to be competing, and adjusts their ELO based on their relative standing. Two players on the same team are considered to be tied.
But this is wrong. Two players on the same team do not COMPETE AGAINST one another at all. So pairs of players on the same team should simply be ignored for ELO calculations.
BGA already computes the overall ELO adjustment by adding up the ELO adjustments for each pair of players. For instance, in a non-team 5-player game, if you come in third place, your overall ELO is adjusted based on the ELO effect of losing to the two players above you and losing to the two below you. This is all fine.
All that needs to be done is to exclude PAIRS of players on the same team from these computations. If players A and B are on the same team, their ELO standings relative to one another should not even be considered, as they were never in competition. Player A did not win AGAINST player B, nor did player A lose AGAINST player B, not did player A tie AGAINST player B. There was simply no game "between" these two players, so the ELO rating should reflect that and not compare them in any way. They should gain or lose ELO points only by comparison with players on other teams.
2021年 6月 7日 18:25 • xjk_cn • 開發者尚未重現這項錯誤:
boardgamearena.com/table?table=178503292
Losing ELO even if I did my best in yokai. Maybe I need to try level 2 with high Elo players?
Losing ELO even if I did my best in yokai. Maybe I need to try level 2 with high Elo players?
2021年 6月19日 0:00 • alextingle • 開發者尚未重現這項錯誤:
Just to add to this. ELO isn't just about bragging rights, it helps to arrange games between players of approximately equal skill.
A "Not Alone" game can be completely ruined by a single inexperienced player who makes bad moves. The ELO system makes it impossible to identify those poor players. It's made even worse by the "bonus" K-factor that new players get... a couple of lucky wins can propel a new player to ELO of 150..200, which is pretty high for Not Alone. So they *look* experienced, even if they have no idea how to play.
It discourages me from playing the game at all. I often have time for one game, including waiting for 20 minutes - it's pretty frustrating to have it ruined by a weak player who makes multiple unforced errors. I'd rather play a different game where I know I'll have some fun...
A "Not Alone" game can be completely ruined by a single inexperienced player who makes bad moves. The ELO system makes it impossible to identify those poor players. It's made even worse by the "bonus" K-factor that new players get... a couple of lucky wins can propel a new player to ELO of 150..200, which is pretty high for Not Alone. So they *look* experienced, even if they have no idea how to play.
It discourages me from playing the game at all. I often have time for one game, including waiting for 20 minutes - it's pretty frustrating to have it ruined by a weak player who makes multiple unforced errors. I'd rather play a different game where I know I'll have some fun...
2021年 7月25日 14:30 • Ax109 • 開發者尚未重現這項錯誤:
I have not experienced this with the game Pandemic, but this might be because this is a game you don't play 'against' anyone, or the fact I play with low-ranked players.
2021年 7月30日 19:16 • Jellby • 開發者尚未重現這項錯誤:
As far as I understand it, Hanabi gets it "right":
* All players win or lose together.
* The ELO change is calculated based on the average ELO of all the players and a "difficulty" level depending on the settings.
* All players gain or lose the same ELO (except possible differences from rounding and possibly k-factors).
I believe other cooperative games should use the same scheme, although deciding what the "difficulty" level is not trivial and may need adjustments. Hopefully that can be more easily done one a decent amount of finished games is available.
For other team games, it would be even easier: compare the average ELO of each team, and have each member of the team gain or lose the same amount.
* All players win or lose together.
* The ELO change is calculated based on the average ELO of all the players and a "difficulty" level depending on the settings.
* All players gain or lose the same ELO (except possible differences from rounding and possibly k-factors).
I believe other cooperative games should use the same scheme, although deciding what the "difficulty" level is not trivial and may need adjustments. Hopefully that can be more easily done one a decent amount of finished games is available.
For other team games, it would be even easier: compare the average ELO of each team, and have each member of the team gain or lose the same amount.
2021年 7月31日 12:18 • joueur ooo • 開發者尚未重現這項錯誤:
Je n’ai pas pu cliquer pour valider mes choix au cours d’une partie.
Cela ne vient pas de mon appareil c’est arrivé A deux parties d’affilée sur votre site.
Cela ne vient pas de mon appareil c’est arrivé A deux parties d’affilée sur votre site.
2021年 8月11日 3:36 • Pumpkinthekingofgame • 開發者尚未重現這項錯誤:
競技場即時制有時會搜尋不到對手,導致等很久
即便按了取消且關掉BGA網站
仍然進入了一場桌子,且沒有確認玩家是否還在場就開始遊戲
玩家已將網站關閉且人不在現場
仍然讓玩家進入桌子
就領到了超時以及離場
:(
即便按了取消且關掉BGA網站
仍然進入了一場桌子,且沒有確認玩家是否還在場就開始遊戲
玩家已將網站關閉且人不在現場
仍然讓玩家進入桌子
就領到了超時以及離場
:(
2021年10月25日 13:19 • Joseph2302 • 開發者尚未重現這項錯誤:
We shouldn't be using the standard win/loss against people ELO for co-operative or team games (like Ticu, which is 2v2). Because you can do well/win and still lose rating because you "tied" against someone with lower rating than you
For team games, needs to ignore people that were on your team
For co-operative games, needs a benchmark for good/winning score, and work out the ELOs based on how close you got to that score
For team games, needs to ignore people that were on your team
For co-operative games, needs a benchmark for good/winning score, and work out the ELOs based on how close you got to that score
2021年11月 8日 3:16 • Maester_RJ • 開發者尚未重現這項錯誤:
A pagina fica carregando e não entra oponentes, mesmo recarregando, já alguns dias vem ocorrendo esse problema para mim. Por qual motivo, eu iria deixar um jogo, se, eu entro aqui, para jogar?
2021年11月22日 17:57 • Skeptic Dave • 開發者尚未重現這項錯誤:
Coop games like Tranquility definitely suffer from this broken system. To date,I've played > 90 games of Tranquility, winning > 60 of them, yet . . . my ELO is 64! Many times, I gain zero ELO points even when playing with a similarly-ELOd partner and while winning solidly on medium difficult settings.
As others have stated, the ELOs are meaningless when trying to decide whether to play games with others. I've had other people in Tranquility games with ELOs > 100 who clearly do not understand basic gameplay concepts. I enjoy the game tremendously, but would prefer not to have to teach it while playing (most of the time.) The current ELOs make that impossible to know ahead of time.
This may not be a "bug" in the normal sense, but the end result is no different.
As others have stated, the ELOs are meaningless when trying to decide whether to play games with others. I've had other people in Tranquility games with ELOs > 100 who clearly do not understand basic gameplay concepts. I enjoy the game tremendously, but would prefer not to have to teach it while playing (most of the time.) The current ELOs make that impossible to know ahead of time.
This may not be a "bug" in the normal sense, but the end result is no different.
2021年11月24日 10:54 • Philoupino • 開發者尚未重現這項錯誤:
Could you include alos the game Klaverjassen
boardgamearena.com/gamepanel?game=klaverjassen
Like belote, there are always 2 Winners & 2 Loosers.
boardgamearena.com/gamepanel?game=klaverjassen
Like belote, there are always 2 Winners & 2 Loosers.
2021年12月30日 6:59 • youngathearttx • 開發者尚未重現這項錯誤:
In Tichu, if my partner calls Tichu or Grand Tichu, and I support his call with my play, so he can go out first, why should I receive less ELO than my winning team partner ??
2022年 2月 4日 7:09 • Kanan Jarrus • 開發者尚未重現這項錯誤:
Impossible de quitter la partie hier alors qu'elle était finie. J'ai essayé de concéder la victoire puis j'ai dû quitter. Le bug est connu apparemment
Cordialement
Cordialement
2022年 2月11日 16:24 • Romain672 • 開發者尚未重現這項錯誤:
To try to find a solution, I find this reddit subject: www.reddit.com/r/math/comments/fdz879/using_elo_to_rank_players_in_1v1_and_2v2_game/ , but there isn't much things about it.
It look like not counting the partner tie is usually done, but it's still not a solution which resolve all problems (every top elo would want to play with new players, but which are good).
It look like not counting the partner tie is usually done, but it's still not a solution which resolve all problems (every top elo would want to play with new players, but which are good).
2022年 2月11日 16:25 • Romain672 • 開發者尚未重現這項錯誤:
And they said to just take the average elo of both teams.
2022年 2月24日 21:12 • Shiny_Charizard • 開發者尚未重現這項錯誤:
Similar for BANG, the winner ELO should only be compared against the loser ELO and the loser ELO against the winner ELO. Ties amongst team members are just simply wrong.
Average ELO for the entire team also makes sense
Average ELO for the entire team also makes sense
2022年 4月 5日 0:25 • ptitours de lyon • 開發者尚未重現這項錯誤:
You should realy look up this ticket. Or create a "don't look up" team
2022年 4月20日 6:03 • JustinGames00 • 開發者尚未重現這項錯誤:
I just lost 27 ELO points for a cooperative game of Hanabi. My dad is new to the game, and I used a normal mode to help him gain some points. I pretty much only play with friends, so ELO doesn't matter much to me, but I'd like to be able to hop on a game with a random opponent every now and then. It would be nice if ELO was a reasonable estimation of someone's skill in the game rather than a random number based on whether you play with people better or worse than you often. If you're not going to implement it well, just drop the ELO ranking for coop games.
2022年 5月30日 4:28 • BillyBullet • 開發者尚未重現這項錯誤:
I can't report anything, always the error message. what is the tech support link??? how can they want someone to be a paying user with a site with bad technical support?
2022年 5月30日 4:28 • BillyBullet • 開發者尚未重現這項錯誤:
I can't report anything, always the error message. what is the tech support link??? how can they want someone to be a paying user with a site with bad technical support?
2022年 8月22日 14:41 • Juxta13 • 開發者尚未重現這項錯誤:
ELO does seem broken. Players should never lose points for a win (including a tie, including if someone left the game and the others are considered winners). It just encourages people to be more selective (discriminative) about who they will play with. In team/partner games, someone always gets hurt.
2022年 9月 1日 7:57 • strufle • 開發者尚未重現這項錯誤:
Exclu dans les temps au cour d'une partie avec la n long temps dans les tours
2022年10月16日 18:57 • 81Valerii • 開發者尚未重現這項錯誤:
Quand je joue sur le site, ça coupe, plus d'internet.
Je me retrouve déconnecté du jeu, d'un coup.
Je ne peux rien faire, en plein milieu de la partie.
Cela mais arrivé plusieurs fois.
Ça ne m'arrive que sur ce site.
Je suis pénalisé alors que se n'est pas ma faute.
Cordialement.
Je me retrouve déconnecté du jeu, d'un coup.
Je ne peux rien faire, en plein milieu de la partie.
Cela mais arrivé plusieurs fois.
Ça ne m'arrive que sur ce site.
Je suis pénalisé alors que se n'est pas ma faute.
Cordialement.
2022年12月26日 20:06 • EleaTyrell • 開發者尚未重現這項錯誤:
I also encountered this unpleasantness, in a game of warchest in 2 vs 2 players; I simply don't want to play in team mode any more...
2022年12月29日 23:39 • yaron • 開發者尚未重現這項錯誤:
Points awarded/deducted should be based on the average score of each team.
That way, a low ranked player would get more points for winning, but so would their partner (since winning with a weak partner is harder).
That way, a low ranked player would get more points for winning, but so would their partner (since winning with a weak partner is harder).
2023年 1月 2日 11:23 • Onitama Königin Jo • 開發者尚未重現這項錯誤:
Yes,it often happens that someone has a Partner with who he plays often. The name of the player is Sussuarana Onitama. He plays a lot against beginners and have some second accounts. If he lost against the players who are probably his second accounts,the players gave the game with him up or let him win.And this problem was often in the past and sometimes Sussuarana Onitama does it do today also.
2023年 6月 6日 8:13 • fishdapotato • 開發者尚未重現這項錯誤:
i played with other 3 players. they have higher ELO than me. At last, one win and we other 3 is first-runner (all same marks). Yet, turn out they reduce 6 and 7 ELO while deducted me 18 ELO. (their ELO is ordinary higher than me already)
2023年 7月20日 15:27 • Hagardunor • 開發者尚未重現這項錯誤:
Completely agree. ELO system has been built for a face to face game (Chess) and is totaly inadequate for team games
2023年 8月15日 10:43 • Malo77 • 開發者尚未重現這項錯誤:
My 2 cents about what a good Score system could be, and looks like ELO:
ELO System for all team games and/or collab games:
Maybee a system like:
- at avery game start: every player bet 1% of his ELO point into the game pot
- if the game is lost the points are lost (and BGA "keeps" thems)
- if the game is won: take the pot point x RATIO, split and and give them back to the winning players.
- the RATIO is automatically adjusted by BGA ... if the stats show that an hanabi game is won 33% of the time .. 1 time over 3 ... the RATIO multiplier would be x2 (3 games-1win=2x) .. either each players gets back his points x2 .. or split them another way ...
- this way the total ELO points of players is about the same, without points growing without limit
ELO System for all team games and/or collab games:
Maybee a system like:
- at avery game start: every player bet 1% of his ELO point into the game pot
- if the game is lost the points are lost (and BGA "keeps" thems)
- if the game is won: take the pot point x RATIO, split and and give them back to the winning players.
- the RATIO is automatically adjusted by BGA ... if the stats show that an hanabi game is won 33% of the time .. 1 time over 3 ... the RATIO multiplier would be x2 (3 games-1win=2x) .. either each players gets back his points x2 .. or split them another way ...
- this way the total ELO points of players is about the same, without points growing without limit
2023年 8月28日 22:23 • Hagardunor • 開發者尚未重現這項錯誤:
this demand was opened 4 years ago and nothing has appened since then des pitehundreds of signatures
2023年10月13日 18:14 • tcarlaw • 開發者尚未重現這項錯誤:
Ideally, ELO ratings should be calculated based on the lowest ELO ranking from each partnership. It would motivate people to play with lower-ranked players, instead of penalizing people for being social. The partner matching algorithm could be tweaked to prevent gaming the system. Still, it would allow people to find matches in less popular games and take the pressure off low-ranked players who may worry about hurting their partner's ELO rating. I felt a little bit like a kingmaker when my ranking tanked close to the end of the Arena season knowing higher ranked players would take a big hit for being paired with me, which would be hard to avoid in a small game community.
2023年12月14日 13:39 • penguin-EM • 開發者尚未重現這項錯誤:
Not playing the game but reducing ELO592→552 for no reason
2023年12月16日 21:03 • RicardoRix • 開發者尚未重現這項錯誤:
The bug has been fixed.
But it still exists for games where someone quits or is time expelled.
ELO is exchanged between all players that didn't quit. NOT RIGHT!
But it still exists for games where someone quits or is time expelled.
ELO is exchanged between all players that didn't quit. NOT RIGHT!
2023年12月22日 11:36 • ptitours de lyon • 開發者尚未重現這項錯誤:
The bug is not fixed in Belote
in first correction, you may suppress points of equality between partners
in second correction, you should calculate probapility of win by team, for example by compare the sum of ELO from team
in first correction, you may suppress points of equality between partners
in second correction, you should calculate probapility of win by team, for example by compare the sum of ELO from team
2024年 2月21日 22:49 • ErikLevin • 開發者尚未重現這項錯誤:
I'm not sure why people are saying this is fixed. Was it fixed very briefly and then broken again? I still see in team games, every time, that members within the teams exchange Elo points with one another for being tied.
Also, I don't think any complicated solutions are necessary. It is very simple: Players within the same team should not exchange Elo points with one another. Just remove team members from the calculation.
This seems like an easy fix for an obvious flaw, which has a very high demand from the user base (fourth highest voted bug/suggestion). It is very unfortunate that BGA did not roll an improvement in with the recent changes to the Elo system. You'd think that when you rework a site feature like Elo you take the chance to fix some longstanding issues with that feature while you're there. Let alone that BGA hasn't even responded or acknowledged the ticket.
Also, I don't think any complicated solutions are necessary. It is very simple: Players within the same team should not exchange Elo points with one another. Just remove team members from the calculation.
This seems like an easy fix for an obvious flaw, which has a very high demand from the user base (fourth highest voted bug/suggestion). It is very unfortunate that BGA did not roll an improvement in with the recent changes to the Elo system. You'd think that when you rework a site feature like Elo you take the chance to fix some longstanding issues with that feature while you're there. Let alone that BGA hasn't even responded or acknowledged the ticket.
2024年 7月26日 17:07 • Mit55 • 開發者尚未重現這項錯誤:
Bonjour, depuis ce jour je ne parviens pas à jouer correctement alors que je suis bien connecté, j'ai donc été pénalisé à plusieurs reprises alors qu'il n' y a pas lieu!
joueur Mit 55
joueur Mit 55
2024年10月12日 4:39 • w41k3r13 • 開發者尚未重現這項錯誤:
This is not a bug, but simply a reminder that BGA does not care about it's players. It's crucial to understand their business model, you see, the consumer is the company that needs people to play their game, the product is you. A broken ELO system in single and Multi-player is the drug that keeps you around for the abuse. If BGA actually cared about the players, ELO would never have been applied to... and this is the truly crazy thing...
BOARD GAMES
BOARD GAMES
2024年11月15日 16:21 • Hisoka_Onnanoko • 開發者尚未重現這項錯誤:
Bonjour, depuis ce jour je ne parviens pas à jouer correctement alors que je suis bien connecté, j'ai donc été pénalisé à plusieurs reprises alors qu'il n' y a pas lieu!
2024年12月 6日 22:11 • Handsome the first • 開發者尚未重現這項錯誤:
The same thing should applies for when the time runs out for one of the player, every other player should only win against the quitter to count towards the ELO and not also calculate the tie amongst themselves.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
更改案件狀態為:
bug?id=11297