所有案件
Tock 的案件
#13842: "Number pawns visibly on the board "
#13842: "Number pawns visibly on the board "
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
請檢查是否已有同課題案件
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# | Status | Votes | Game | Type | Title | Last update |
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v70
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v70
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 你的瀏覽器是什麼?
Google Chrome v70
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 你的瀏覽器是什麼?
Google Chrome v70
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v70
• 你當時想採取哪個遊戲行動?
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v70
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v70
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 你的瀏覽器是什麼?
Google Chrome v70
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v70
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Each pawn is numbered on the game history but we can't see these numbers on the board. By putting numbers on them it would also be clearer when they are in the waiting area, which is the same colour.• 你的瀏覽器是什麼?
Google Chrome v70
案件沿革
2019年11月 6日 12:50 • JollyBird • 此建議尚未被開發者分析過:
Yes, I agree; since it is used in the game log,
it would be nice when it's also visible to us which pawn has which numbre.
it would be nice when it's also visible to us which pawn has which numbre.
2019年11月 6日 15:12 • diamant • 此建議尚未被開發者分析過:
In all games of tock, the 4 pieces of the same color are identical. Trying to distinguish these pawns is ridiculous, knowing that it is just necessary to be able to designate a pawn on the board.
The spaces are traditionally numbered from 1 to 18, starting from the starting space of each player. Each space on the board can therefore be traced by the combination of the space number and the corresponding space #1 color.
The spaces are traditionally numbered from 1 to 18, starting from the starting space of each player. Each space on the board can therefore be traced by the combination of the space number and the corresponding space #1 color.
2019年11月11日 13:44 • Robo65 • 此建議尚未被開發者分析過:
The proposal sounds ridiculous, but after some thought, it is not.
Why could it be ridiculous? Because it tries to put the cart before the horse. The problem is that the messages identify pawns, not fields. But they should. "Robo65 plays 2♣ and moves his 2nd pawn 2 fields forward" - that's not really helpful. A better message system would follow diamond's thought and number the fields from <color>-1 to <color>-18. And a message would be something like this:
"Robo65 plays 9♣ and moves a pawn from Red 3 to Red 12".
But this might get complicated when players choose their favourite color (premium feature). There are eleven of them, and I didn't check how Toc behaves when players choose unusual colors like khaki or cyan. And what would happen when Een adds three more custom colors?
So, to avoid a complex software construct just to map arbitrary colors to color names, numbering the pawns might be easier indeed.
Why could it be ridiculous? Because it tries to put the cart before the horse. The problem is that the messages identify pawns, not fields. But they should. "Robo65 plays 2♣ and moves his 2nd pawn 2 fields forward" - that's not really helpful. A better message system would follow diamond's thought and number the fields from <color>-1 to <color>-18. And a message would be something like this:
"Robo65 plays 9♣ and moves a pawn from Red 3 to Red 12".
But this might get complicated when players choose their favourite color (premium feature). There are eleven of them, and I didn't check how Toc behaves when players choose unusual colors like khaki or cyan. And what would happen when Een adds three more custom colors?
So, to avoid a complex software construct just to map arbitrary colors to color names, numbering the pawns might be easier indeed.
2019年11月11日 16:09 • Woodruff • 開發者認為這並非好主意,或投資報酬率過低:
Hi,
All of that is interesting but is it really useful after all?
Toc is a game where you don't really need the history for making your move: you just need the current situation and your cards (the only real use in game for log IMO is to know which cards have been played).
When I choose what to log in a game I develop, I consider the log as a way to reconstruct the whole history of the game "just" by reading it (understand: you can replay the game with an actual board following the instructions). That is why I numbered the pawns, just to know which pawn has been played. This is only my design, the other games don't necessarely follow that guideline.
But indicating that number of the pawn is overkill I think, since it does not add any useful information, neither to make your move, nor to build the history of the game. And distinguishing the pawns inside the waiting area seems irrelevant to me...
The Chess-like notation you propose refering to the numbering of the fields would ease the read of the whole history indeed, but not the players in-game I think, because there are not necessarely aware of this system and that would introduce too much colors to be read ("Red 3? Red 12? what is this Red ? I did not move a Red pawn").
So I think in that matter, the best solution (even if not perfect) is to change nothing.
Thanks!
Woodruff
All of that is interesting but is it really useful after all?
Toc is a game where you don't really need the history for making your move: you just need the current situation and your cards (the only real use in game for log IMO is to know which cards have been played).
When I choose what to log in a game I develop, I consider the log as a way to reconstruct the whole history of the game "just" by reading it (understand: you can replay the game with an actual board following the instructions). That is why I numbered the pawns, just to know which pawn has been played. This is only my design, the other games don't necessarely follow that guideline.
But indicating that number of the pawn is overkill I think, since it does not add any useful information, neither to make your move, nor to build the history of the game. And distinguishing the pawns inside the waiting area seems irrelevant to me...
The Chess-like notation you propose refering to the numbering of the fields would ease the read of the whole history indeed, but not the players in-game I think, because there are not necessarely aware of this system and that would introduce too much colors to be read ("Red 3? Red 12? what is this Red ? I did not move a Red pawn").
So I think in that matter, the best solution (even if not perfect) is to change nothing.
Thanks!
Woodruff
2020年 4月13日 1:02 • Woodruff • 此建議已獲實施:
Hi,
I finally changed my mind, and made an option for it (that way players who don't care can keep their usual numberless display).
Further info in this thread: boardgamearena.com/forum/posting.php?mode=post&f=222
Enjoy!
Woodruff
I finally changed my mind, and made an option for it (that way players who don't care can keep their usual numberless display).
Further info in this thread: boardgamearena.com/forum/posting.php?mode=post&f=222
Enjoy!
Woodruff
2020年 4月13日 1:06 • Woodruff • 此建議已獲實施:
Sorry bad link.
This is the good one: boardgamearena.com/forum/viewtopic.php?f=222&t=14978
This is the good one: boardgamearena.com/forum/viewtopic.php?f=222&t=14978
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
更改案件狀態為:
bug?id=13842