所有案件
星際探險隊:深海任務 的案件
#51341: "Add indicators in cards to tell this card is needed for a task"
#51341: "Add indicators in cards to tell this card is needed for a task"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
# | Status | Votes | Game | Type | Title | Last update |
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Mozilla v5
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla v5
• 請簡明精確地解釋你的建議,以便讓人一目了然。
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 你的瀏覽器是什麼?
Mozilla v5
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 你的瀏覽器是什麼?
Mozilla v5
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Mozilla v5
• 你當時想採取哪個遊戲行動?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 你的瀏覽器是什麼?
Mozilla v5
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla v5
• 請簡明精確地解釋你的建議,以便讓人一目了然。
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2021年10月24日 1:11 • Romain672 • 此建議尚未被開發者分析過:
If this get refused here, I will do the same request in the forum.
2021年10月24日 1:13 • Romain672 • 此建議尚未被開發者分析過:
And so just to be clear, a card can have more than one sign, that's the point of it. A card with like 3 signs should usually not be discarded: it can be useful for lots of tasks.
2021年10月24日 4:41 • Romain672 • 此建議尚未被開發者分析過:
After talking to TuuT, it look like it should be in the option.
After, would it be allowed every game? That look simpler.
After, would it be allowed every game? That look simpler.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
更改案件狀態為:
bug?id=51341