Diamonds
Diamonds 是一款花式紙牌遊戲,玩家在其中收集鑽石 - 請注意,不是帶有該花色的紙牌,而是遊戲中包含的實際鑽石。
在方塊遊戲中,當您無法跟牌時,您會根據您所玩的花色採取花色行動。每墩獲勝者以及整輪遊戲結束時也將採取花色行動。套裝動作將使玩家能夠從供應中獲取鑽石,將它們移動到他們的陳列室(在那裡他們可以獲得 1 分)或他們的金庫(在那裡他們可以獲得 2 分)。金庫是一個安全區域,但陳列室很容易被其他玩家偷竊。
整輪十墩後,誰拿走每種花色中的牌最多,誰就再次進行一次花色行動。如果玩家沒有採取任何技巧,則該玩家將獲得兩次鑽石花色動作。然後玩家開始新一輪。遊戲結束時誰得分最多,誰就獲勝!
玩家人數: 2 - 6
遊戲歷時: 14 mn
複雜度 1 / 5
在線上玩 Diamonds 以及 958 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Diamonds 以及 958 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
OVERVIEW
Welcome to the high-stakes card game where you gamble with diamonds! Palm ice away from other players and attempt to secure your crystals in the safe before they find their way into someone else’s showroom. Play your cards right to pull off the perfect heist!
Diamonds is played over a set number of rounds based on number of players. Rules given below are for the standard 3-6 player game, with special 2-player and team/partnership variations at the bottom.
SETUP
Diamonds ~
Everyone begins the game with 3 diamonds in their “showroom.” Diamonds here are worth 1 point apiece at the end of the game ~ but can be stolen.
Safe ~
Each player has a safe in which to secure their diamonds from theft. Diamonds in the safe are not only protected, they are worth 2 points apiece at the end of the game.
Cards ~
Everyone receives 10 cards dealt from a 60-card deck. The deck consists of 4 suits (diamonds, hearts, spades, clubs) with cards numbered 1-15.
SUIT BENEFITS
Each suit grants a special favor when played under the right conditions:
- • When you can’t follow suit, immediately gain the benefit of the suit you played.
- • When you win the trick, gain the benefit of the suit you led with.
- • At the end of the round, whoever has the majority cards in each suit gains the its suit benefit.
- • At the end of the round, if you won no tricks at all, take the Diamond benefit TWICE.
Diamonds ♦ | ~ Take a diamond from the supply and put it in your SAFE |
Hearts ♥ | ~ Take a diamond from the supply and put it in your showroom |
Spades ♠ | ~ Put a diamond in your showroom into your safe |
Clubs ♣ | ~ Pinch a diamond from the player with the thief and place it in your showroom |
GAMEPLAY
1. After looking at their cards, the start player decides how many cards players must pass clockwise: 1, 2 or 3.
- • All cards go to a single player.
2. The start player leads the trick.
3. Players must follow suit, if possible.
- • If unable to follow suit, play any card AND immediately gain its suit benefit.
4. Highest card of the leading suit takes the trick and gains the corresponding suit benefit.
5. Winner leads the next trick.
Continue until all 10 cards have been played, then take end-of-round benefits for each suit.
THIEF
Each round, the Thief token begins in front of the player to the left of the start player. When you gain a ♣ suit benefit, take one diamond from the showroom of the player with the Thief token. Then the token moves to the next player clockwise.
If the player with the Thief token has no diamonds in their showroom, you gain nothing but the token still moves clockwise.
At the end of the round, the Thief token also moves one player clockwise, unless there is a tie for ♣ ~ In that case, the Thief stays where it is.
GAME END
After 4-6 rounds, depending on player count, tally your diamonds: 1 point for showroom diamonds and 2 points for diamonds in the safe. Highest score wins.
Tie: whoever secured the most diamonds in their safe is the winner!
2-PLAYER RULES
Play exactly as above, except that you will play a total of TWO cards each trick. Players take turns playing one card to the table and reaping suit benefits as earned.
EXAMPLE:
1. Carl leads with 4 ♦
2. Stella follows suit, playing 3 ♦
3. Carl doesn’t have anymore diamonds, so he plays 10 ♥
- • Because he couldn’t follow suit, he gains the heart suit benefit
4. Stella has more diamond cards, so she must continue to follow the original suit. She plays 8 ♦
- • Because diamonds were the leading suit, Stella wins the trick with her 8 ♦ and earns the diamond suit benefit.
4- AND 6-PLAYER TEAM RULES
Diamonds can be enjoyed in 2 or 3 two-player teams with the following rules modifications:
- • After the start player decides how many cards to pass, cards are passed between partners instead of to the player clockwise. The start player may not discuss how many cards to pass with their partner.
- • Each team shares a single showroom and safe.
- • At the end of the round, suit majority is determined by totaling all cards taken by the team.
- • A player who takes no tricks during a round still gains the double diamond suit benefit, even if their partner won tricks.