Morocco
在摩洛哥,玩家是手工藝人家庭,他們繼承了摩洛哥馬拉喀什世界著名的 Jemaa el-Fnaa 集市廣場的古老傳統。每天,他們都在努力爭取市場上最好的攤位,並吸引顧客品嚐他們的商品或被他們令人驚嘆的奇觀所吸引。
這將是一個格外忙碌的一天,因此這些家庭更加努力地爭取他們需要的空間。古老的耍蛇人、賣水人、地毯商、魔術師和食品商的家庭努力爭取最好的攤位。
在摩洛哥,玩家會派他們的工人去市場上搶攤。當來自同一家庭的足夠多的工人來到一個攤位時,該家庭就會認領並清除所有相鄰的果汁銷售商。
摩洛哥分兩個不同的階段進行:偵察市場和分配工人。在第一階段,玩家使用附近的屋頂偵察市場並確定最繁忙的攤位將在哪裡。在第二階段,玩家使用獲得的信息將工人派往市場。
玩家人數: 2 - 5
遊戲歷時: 103 mn
複雜性 3 / 5
在線上玩 Morocco 以及 930 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Morocco 以及 930 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
Take turns sending people to stalls until there are 5 or fewer open stalls in the market
Market Dice
In 2 or 3 player games only, the first step of a round is to roll the dice once (3p) or twice (2p) and everyone gains a cube of the depicted resource (or player choice if wild)
Scout Stalls
In the next stage of the round, each player performs a scout action in turn order
Move the yellow scout marker to a new space
The active player gains the cubes on the two adjacent spaces, whilst everyone else gains a cube of the space the scout marker is actually on
Assign Workers
In this next stage, each player performs two non-consecutive actions
On your turn, pick a stall and place a person on a space in that stall by paying the row and column cube cost (with some variations based on the type of person)
An Assistant or Bodyguard work on the basic cost system described above
A Tourist require the basic cost system above + 1 cube of any type (even one not in the row/column)
Cousins are two Assistants which cost the basic cost system + 1 cube of any type (even one not in the row/column) to place the first, then the second is placed in an adjacent stall at no cost
Special Action
During the Assign workers step, you may spend as many gold coins as you wish, each spend allows you to swap the positions of two row OR column cubes, changing the costing of certain stalls (You can't swap a row for a column)
Closing a Stall
After placing a worker, check to see if all 4 spaces of a stall have now been filled
Bodyguards count as taking up 2 spaces for this purpose
The player who took up the most spaces gets 5VP + covers the stall with their market tile
If there's a tie for 1st, all tied players get 5VP but a neutral market tile goes on the stall
2nd place gets 2VP, 1 Gold, and 1 Bodyguard
Tied 2nd, all get 1VP, and then a choice of 1 Gold OR 1 Bodyguard
3rd gets 1VP + 1 Gold or 1 Bodyguard
After which, all players take the numbered juice token(s) closest to their corner of the stall before removing all persons from the stall with some exceptions below:
Bodyguards go back to the Guard Quarter's rather than a player's personal supply
Depending on the direction the Market Tile is facing, any Tourists move in that direction to an adjacent stall and swap them for a normal Assistant of theirs (Market Tiles must be directed to an open stall if possible, unless none are in any of the available directions)
Round End
After everyone has had 2 placements, the round ends
The first player is shifted
The Scout marker is moved to the central space so it's not blocking any options
Everyone discards down to 1 cube
Game End
The game ends when there are 5 or less open stalls at the end of a given round
Juice tokens award points equal to their value
Each Market Tile in your largest connected district scores 3VP each
Each Gold is 1VP
Tiebreakers is most Market Tiles on stalls