傳城事記
遊戲包含 24 個章節,從早期前工業社會的城市發展開始,並透過工業化進步。在每場遊戲中,玩家透過在個人圖板上添加元素以及在遊戲中添加卡片來獲得遊戲體驗。玩家在一個遊戲環節中做出的選擇和行動會延續到下一個環節,從而創造個人化的遊戲體驗。
對於不想將 My City 作為傳承類遊戲體驗的玩家,雙面遊戲圖板提供了可重複遊戲的替代設置(可重複遊戲需要傳承類遊戲體驗中的一些元素,玩家可以透過遊玩前 4 章節解鎖這些元素)。
玩家人數: 2 - 4
遊戲歷時: 43 mn
複雜度 2 / 5
在線上玩 傳城事記 以及 960 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 傳城事記 以及 960 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
My City is a Legacy game, meaning you can run a series of games, slightly changing the rules and scoring conditions in each game.
If you'd rather not play a series of games (or you've reached the end), you can simply choose Eternal Game, but keep in mind this will spoil some of the surprises and twists in the campaign.
Here's a basic how to play:
Game play
(Construction)
The goal is for your city to score the most points. Each round, a piece will be revealed, and all players put that piece on their city map with the following restrictions:
- Pieces must touch at least one side of a previously placed piece (or the river for the first piece)
- Pieces may not overlap previous pieces or go off the board
- Pieces may not be placed on the large mountain area or large forest area
- Pieces may not cross the river (but may be placed beside it)
Note there may be spaces you want to cover up or not cover up -- see scoring for more details
(Passing)
A player may choose to *pass on constructing a building*, they lose 1 point immediately if they do so.
A player may also choose to *pass on constructing a building and end the episode*, they will not participate in future construction turns but no points will be lost for that final building piece they passed on.
(Additional Rules for Eternal Game)
There are 3 churches (purple roofs), if a player cannot construct them in their city, their game ends immediately and cannot participate in future construction turns.
A blocking card will eliminate the next building piece from this game. All players will remove that piece from play. No points are lost immediately for this occurrence.
Game end
The game ends when all pieces in the reserve have been revealed or when all players have *ended the episode*.
Scoring and assessment then take place.
Scoring (Episode 1)
10 points
-1 point for each city tile passed
-1 point for each visible light green space not filled by a city tile
-1 point per visible rock (so -2 points per visible space with two rocks)
+1 point per visible tree (so +2 points per visible space with two trees)
(There may be different scoring conditions in future games in the campaign)
Assessment of an Episode
At the end of the scoring, depending on how each player is ranked in that episode, each player may gain board stickers and may gain coloured progress symbols.
(There may be different rewards in future games in the campaign.)
Campaign Assessment (End of Campaign)
The player who has the most coloured progress symbols after 24 episodes is the overall winner.
Scoring (Eternal Game)
In game scoring:
- passing on constructing a building: -1 point
- First to build over both gold veins: +3 points
End of game scoring:
- Visible space with trees: +1 point per tree
- Visible space with rocks: -1 point per rock
- Empty light green space: -1 point per empty space
- Number of buildings in each colour group: +? points
- 4 different buildings next to well: +4 points
- 3 colours next to church: +3 points