奇境幻旅
Altered 是一款為競技和休閒玩家提供了令人耳目一新的創新TCG遊戲。這款遊戲以一個具有豐富傳說和視覺設計(受宮崎駿作品和妙語說書人插圖的影響)的宇宙為背景,講述經過一次神秘事件¬–「匯流」–的深刻改變之後,地球被重塑的探索故事。
塑造你自己的冒險,選擇一個派系,帶領你的遠征隊穿越不斷變化的世界。成為第一個發現 Altered 宇宙為你準備什麼的人!
這場革命的真正核心是大量精心製作的細節 — 新的稀有度系統、不斷深入發展的故事、創新的遊戲機制和設計 — 對於玩家、錦標賽組織者和商店老闆來說,這是一種伴隨著無數生活品質改善的數位體驗。
該項目誕生於才華橫溢的遊戲設計師 Régis Bonnessée(Libellud 工作室的創始人,該工作室曾發行過《妙語說書人》、《詭秘莊園》、《緞骰物語》和《四季物語》)並由其領導。並由總部位於巴黎的法國工作室 Equinox 合作推出,由 Asmodee 獨家發行。
玩家人數: 2
遊戲歷時: 17 mn
複雜度 3 / 5
在線上玩 奇境幻旅 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 奇境幻旅 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
Be the first to make your Hero and Companion meet on the same space
Setup
As part of setup, you need to choose 3 cards from your hand to turn into mana, these cards won't be available to play as normal and you will never get them back
Day
A Round (called a Day) is split into several phases
Morning
Noon
Afternoon
Dusk
Night
Morning
First Player changes
Exhausted Mana and cards are readied
Draw 2 new cards
Decide if you want to turn a card into Mana (This will never return to normal)
Noon
Any At Noon Effects can trigger now
Afternoon
Each player alternates playing a card as well as taking any Quick Actions before playing a card
You can take as many Quick Actions as you like and are able to
The two Quick Actions are Exhaust a card to trigger its effect, and Discard a Reserve card to trigger its effect
To play a card, you have to exhaust a number of Mana equal to its cost, this cost depends on whether you are playing it from your hand (top left) or reserve (lower left), but sometimes these costs will be the same
As well as cost, a cards function may change depending on where it is played from, a card with an arrow triggers its effect regardless, a card with a hand only triggers when played from hand, and a card with cards only triggers when played from the Reserve
If played from Reserve, place a Fleeting marker on it to show if an effect would send it to the Reserve again, it is instead discarded
If the card played is a Spell, it is immediately resolved, then sent to the reserve where you can carry out its effects again at a later point
As an alternative to playing a card, you may Pass, you can still take Quick Actions before doing so, and then you take no more part in the Afternoon
Dusk
Each expedition sees if it is allowed to progress
There are three region types (green, red, blue), check what type(s) are present in the expeditions current region (sometimes all will be present)
For the active regions, add up the values of the characters on the expedition for each region
If at least one region type is higher than your opponents, you can progress e.g. if you have 4 red, 3 blue and your opponent had 2 red, 6 blue, you can progress as you have one region type with a majority, red in this case
Each expedition only has the chance to progress one step, even if more were possible
If an expedition moves on to a facedown card, flip it faceup
Remember, you are comparing Hero with Hero and Companion with Companion, regardless of where they are situated
Night
All Expedition Characters go to the reserve (except if they have a Fleeting marker)
If you have 3+ Reserve cards, you must discard down to 2
If you have 3+ Landmarks, you must discard down to 2
Then start a new Day with Morning
Game End
The game ends as soon as one player has their Hero and Companion meet on the same spot, they win!
If this happens at the same time, then if a player moved both markers when they other only moved one, the player who moved both Hero and Companion in that final round wins!
If still tied, play an Arena Tiebreaker, which is on the reverse of the board
The Arena plays almost like a normal Day with all its phases
Any cards that cause movement, forwards or backwards, do nothing in the Arena
The player with the highest conglomerated score of all region types in BOTH expeditions, wins!