時空亂序
時間是26世紀末,地球正在從災難性的大爆炸中緩慢的復甦,這造成人類在幾個世紀內大量滅絕,異常的天氣也導致大部分地表也變得無法居住。倖存者們分成四種完全不同意識形態的族群,稱之為派系,目的是根據自己理念來重建世界:和諧派,統戰派,天演聯盟,以及救贖派。四個派系的追隨者們生活基本隔離,過著表面看似和平的日子。他們唯一的交集只在地球上最後一個大城市,被稱為首都。
藉由替大災難後出現的神秘時空裂縫補充能量,各個派系可以穿越時空回到過去的特定時間。這舉動讓他們的目標有更大幅度的進展,雖然過多的干預可能會導致時空的連續性發生斷裂。但有件比這些更重要的問題:如果透過時空裂縫中所得到的訊息可信,那麼一場更可怕的災難將會到來:一顆小行星攜帶著被稱為是零號元素的神祕物質正朝著地球而來。更奇怪的是,科學家們表明這顆小行星的能量特徵與幾世紀之前的爆炸相符...
時空亂序有著獨特了兩層式工人放置系統。遨遊於首都或是冒險前往受災地區來獲得資源,玩家們不僅需要各式各樣的專家們(工程師、科學家、行政人員和天才),還需要穿著機甲來保護與強化他們 — 而這兩者都是供不應求。
玩家人數: 1 - 4
遊戲歷時: 71 mn
複雜度 4 / 5
在線上玩 時空亂序 以及 958 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 時空亂序 以及 958 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Buildings: yellow: power plant, gray: factory, blue: life support, red: lab.
Relevance of the Setup Choices to Gameplay (Symmetry and Asymmetry)
Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power. Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.
Double-check your evacuation condition
Your path board will list your evacuation condition. After the asteroid impact, you may use a worker in an exosuit to complete your evacuation action once. If you do, then you receive the points listed on your path board in exchange for the tasks described there. Small symbols can be difficult to read, so double-check the written evacuation condition. Geniuses can not be used as other workers to fulfill an evacuation condition.
Small reminders to avoid scanning the rulebook
Warping in a worker requires that a water be spent; warped-in water can be used. To remove a warp tile showing a worker, shift focus to the correct era and then move an alert worker from your player board to the general supply.
Alert workers who are not placed remain alert for the next round.
Geniuses gain the bonus connected to the worker they are emulating. E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.
Power-plant actions are always referenced to the current era, not to the location of the focus token. Therefore the following is legal. Use a power plant to shift focus to N eras before the present, remove 1 warp tile, and move up the time-travel track. Then on a later turn in the same era, use a second power plant to shift focus to N eras before the present, remove a second warp tile, and move up the time-travel track again. The focus marker does not shift, but it still counts as time travel because power plants actions are always referenced to the current era, not to the location of the focus token.
End Game Scoring
Reminders about how scoring works at the end of the game.
- Untangle the Continuum - each player must fulfill every outstanding Warp tile; this does not count as time travel. Each warp tile unfulfilled scores -2 VP.
- Score Endgame Condition cards - 3VP for each condition they meet; in case of tie, all tied players get 3VP.
- points from Anomalies, Superprojects, Time Travel, Morale, VP tokens.
- Breakthroughs - Each breakthrough is worth 1VP; sets of three breakthroughs of different shapes is worth an additional 2VP/set.
Tiebreaker: Most water, then most total resources.
BGA Interface
When you build a superproject, click the single space on your player board that will become the leftmost of the two spaces taken up by the superproject.