西國建築師
西國建築師設定在加洛林帝國末期,大約公元 850 年。身為皇家建築師,玩家透過在他新任命的領地內建造各種地標來競爭打動他們的國王並保持他們的高貴地位。玩家需要收集原料、僱用學徒並密切關注他們的勞動力。這是一個危險的時代,競爭對手的建築師會不惜一切代價拖慢你的進步。你會保持善良,還是與小偷和黑市商人為伍?
西國建築師的目標是成為遊戲結束時獲得最多分數的玩家。透過建造各種建築和建設大教堂的工作來獲得分數。在整個遊戲過程中,玩家需要做出很多道德決定。然而,只有在遊戲結束時才會評判他們的美德。在這裡和那裡做一些不正當的交易可能看起來不多,但如果做得太過火,你就會受到懲罰。一旦完成一定數量的建築,遊戲就結束了。
玩家人數: 2 - 5
遊戲歷時: 33 mn
複雜度 3 / 5
在線上玩 西國建築師 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 西國建築師 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
The Board Game Arena implementation has two expansion rules turned on. The publishers feel these are minor additions that make for a better gameplay experience.
- Players will get to draft one starting apprentice in reverse turn order (Page 3 of Age of Artisans rulebook).
- When placing a Worker on the 3rd slot in the first 3 rows of the Guildhall, discard both Apprentices in the left-most column on the Main Board and refill the empty spaces as normal. Any Silver on discarded Apprentice Cards will be returned to the Supply (Page 4 of Age of Artisans rulebook).
Locations
During the game players can play to several locations on the board
Resource locations
Mines: 1 clay per worker here, or 1 gold per 2 workers here
Quarry: 1 stone per worker here
Forest: 1 wood per worker here
Silversmith: 1 coin per worker here, plus 1 coin
Black Market locations
(Note these are separate actions, and each can only hold one worker of any player, until black market reset)
Lose 1 Virtue + 1 Coin : Small market bonus
Lose 1 Virtue + 2 Coins : Hire an apprentice for free, or look at 5 buildings and draw one
Lose 1 Virtue + 3 Coins : Large market bonus
Guardhouse actions
Put workers in the guardhouse, gaining 1 coin per worker
Retrieve your workers from the guardhouse (for free)
Pay 5 money (2 of it tax) to retrieve all captured workers from opponents
Pay 6 money (3 of it tax) to pay off a debt
Kings Storehouse actions
Players can take one action per worker they have here, including any actions they have from apprentices
2 (Brick/Wood/Stone) to gain 1 Virtue
3 (Wood/Stone) to gain 1 marble
Workhouse actions
Players can either hire an apprentice or draw from the building deck
Buy an apprentice from the left column for 4 money (2 of it tax) -- or columns further in either market row with multiple workers or by putting 1 coin on skipped apprentices
Draw from the building deck, plus an additional card for every 2 workers here
Tax Stand actions
Players can lose 2 Virtue at the tax stand to take all the coins there (coins paid as tax)
Guildhall actions
Players can spend a worker to build a building, or build an available stage of the Cathedral.
To build a building, pay its cost (ensuring you have symbols needed on apprentices) and gain any immediate benefit
To build an available Cathedral stage, pay the corresponding resources and an unused building card, gaining the next bonus card (or just 1 virtue)
Workers spent in either way go in a row to the left of the cathedral.
Town Center actions
Players can capture a player's workers from a specific location paying 1 tax. If the player has have multiple workers in the Town Center, they can capture multiple players' workers in that location, paying 1 coin per set of workers, but still only a tax of 1 coin overall. (in a 2 or 3 player game, each group can be from a different location.)
Captured workers go on your player board, and may be turned in or retrieved at the guardhouse. (Note if you capture your own workers, they go back to your supply)
Virtue Track
The virtue track keeps track of how virtuous the players are, and gives points at game end. During the game, players can gain or lose virtue, with some possible side effects:
- Players with 14 virtue, upon gaining virtue, may destroy a debt by returning it (is not a paid debt)
- Players with 10 or more virtue may not take Black Market actions
- Players with 4 or less virtue may not build Cathedral stages
- Players with 3 or less virtue pay less tax money
- Players with 0 virtue must take an unpaid debt per virtue lost
Note these trigger based on the player's current virtue, regardless of where they may have been previously.
Resetting the board
Except for the black market, the board does not get reset during the game -- workers have to be captured or retrieved at the guard house to be retrieved.
The black market reset happens:
- When a row of workers is complete (next to the cathedral)
- When all 3 black market actions are taken
To reset the black market:
- Send black market workers to prison
- The small market and large market bonus each change
- Any apprentices with black market reset abilities trigger their abilities in any order
- Players with 3 or more workers in prison lose a Virtue
- Any player with the most workers in prison get an unpaid debt card
Scoring
The game ends when the last worker row (next to the cathedral) is full. All players get an additional turn (including the player that triggered end game). Players score their points from each source
- Built buildings
- Built Cathedral stages
- Ending Virtue track position
- Gold/Marble (1 for each)
- Coins (1 for each 10 coins)
- Unpaid debt (-2 for each)
- Unreleased workers (-1 for each pair)
Most points wins, with virtue and remaining coins as tiebreakers