卡坦島 The Settlers of Catan, Die Siedler von Catan, Les Colons de Catane
《卡坦島》於 1995 年首次以《Die Siedler von CATAN》之名在德國發行,再於 1996 年以《The Settlers of CATAN》之名發行英語版本,現於 2020 年慶祝其 25 周年。
為了開始遊戲,你利用六角地形板塊建造遊戲版圖。一座擁有高山、草地、山丘、田野及森林並四面環海的島嶼—卡坦島因此而生。
每位玩家放置兩間小房子至三塊六角地形板塊相匯的位置上。它們便成為你的起始村落。
遊戲隨之開始。起始玩家擲兩顆骰子。每塊六角板塊各標示一個數字。每位在與投擲結果相同的六角地形板塊鄰近擁有一個村落的玩家獲得一個從該六角板塊生產的資源。山丘生產黏土,森林生產木頭,高山生產礦石,田野生產小麥,草地生產羊。
你使用這些資源在卡坦島拓展:你興建道路及新村落或把現有村落升級為城市。例如,一條道路需要 1 塊黏土及 1 根木頭。若你沒有所需資源,你能通過與對手進行貿易來獲得。
每個村落值 1 分,而每個城市值 2 分。若你聰明地拓展,你可能成為首位達 10 分的玩家並勝出遊戲!
玩家人數: 3 - 4
遊戲歷時: 42 mn
複雜性 2 / 5
在線上玩 卡坦島 以及 586 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。

在線上玩 卡坦島 以及 586 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。

規則摘要
Objective
Get resources to buy various buildings and development cards, so that you can be the first player to reach 10 points.
Setup
- The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.
- Each terrain except the desert has a number of 2-12 on it. The desert starts with the robber on it.
- Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for each terrain around the second settlement.
Gameplay
Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum.
- The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.
- If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down). You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain.
Trading (optional): during your turn you can trade resources
- with all other players (domestic trade)
- with the bank (maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.
Building (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.
- roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points)
- settlements must be connected by roads to existing settlements (except at start) and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point)
- cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points)
- development cards cost 1 ore + 1 wool + 1 grain and include
- 14 knight cards that allow to move the robber to another terrain and steal a resource
- 2 road building cards allowing extra roads to be built
- 2 year of plenty cards providing two free resources of choice
- 2 monopoly cards giving all other players that help gathering resources or building roads
- 5 victory point cards
You can play a development card at any time during your turn, even before rolling the dice, as long as it was bought on a previous turn and is not a victory card.
Scoring
- Settlements: each is worth 1 victory point.
- Cities: each is worth 2 victory points.
- Victory point cards: some development cards are worth 1 victory point. They are kept hidden until you have sufficent points to win.
- Largest army: the player who has played the most knight cards at any time (at least 3) gets the largest army card which is worth 2 points.
- Longest road: the player with the longest continuous road at any time (at least 5 segments) gets the longest road card which is worth 2 points.
If there is a tie, the original owner keeps the achievement cards.
End of game
When you have 10 or more victory points during your turn (including victory points cards), reveal them and the game ends with your victory.