Five Tribes
穿越到 1001 夜之地,您的商隊抵達傳說中的納卡拉蘇丹國。老蘇丹剛剛去世,納卡拉的控制權可供爭奪!神諭預言了陌生人,他們將操縱五個部落來獲得對這個傳奇城邦的影響力。你會實現預言嗎?召喚古老的巨靈,在正確的時間將部落移動到適當的位置,蘇丹國可能會成為你的!
由 Bruno Cathala 設計的 Five Tribes 建立在以木製 meeples 為特色的德國風格遊戲的悠久傳統之上。在這裡,對現在標準的「工人安置」類型進行了獨特的改造,遊戲從已經就位的meeples開始——玩家必須巧妙地操縱它們在構成 Naqala 的村莊、市場、綠洲和聖地地塊上。你如何、何時、何地取代這五個由刺客、長老、建造者、商人和維齊爾組成的部落決定你的勝利或失敗。
作為 Days of Wonder 遊戲,規則簡單易學。但是,制定制勝策略將採用比我們的標準票價更經過計算的方法。您需要仔細考慮哪些棋步可以為您帶來高分並使您的對手處於劣勢。您需要權衡許多不同的勝利途徑,包括召喚強大的巨靈,當您試圖控制這個傳奇的蘇丹國時,這些巨靈可能會對您的事業有所説明。
玩家人數: 2 - 4
遊戲歷時: 43 mn
複雜度 3 / 5
在線上玩 Five Tribes 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Five Tribes 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Game Objective
The player with the most Victory Points is declared The Great Sultan and wins.
Game Turn
- Bid for Turn Order
The Player whose turn marker is in the first position bids for turn order, paying coins to the bank.
If a player bids 0, pay nothing and push any other player already on 0 "down the aisle"
2. Player's Action
Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles
- No backtracking
- No diagonals
- The final tile must contain another meeple of the same colour you're dropping there
Once finished moving, take the final meeple and all meeples of the same colour off the tile. If the tile is empty, gain control of the tile by placing your camel that tile.
After checking for control, take the action of the meeple, then the action of the tile.
and taking your action, you may optionally sell sets of different goods
set of 1 2 3 4 5 6 7 8 9 Worth 1 3 7 13 21 30 40 50 60
The Meeples
Yellow - Vizier
- Keep for the whole game
- Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers
White - Elder
- Keep for the whole game
- Gain/use Djinns or Score (when scored, put into bag)
- Score 2VPs/ Elder in front of you at game end
Green - Merchant
- Return after using
- Draw equal number of resource cards
Blue - Builder
- Return after using
- Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile)
Red - Assassin
- Return after using
- Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away
*if assassinated meeple leave the tile empty, gain control of tile
The Tiles
Sacred Places
- Pay either 2 white elders or 1 elder + 1 Fakir
- Gain 1 visible Djinn (may use it right away)
Structures off game end victory points for whomever controls the tile
- Oasis - Must add a palm tree to the tile (3VP)
- Village - Must add a palace to the tile (5VP)
Markets
- Small Market - pay 3 coins to get 1 good among the first 3 cards in the row
- Large Market - pay 6 coins to get 2 goods among the first 6 cards in the row
Game End
Game ends when a player drops their last camel or, there are no more legal moves
Scoring
VP from Coins
- 1vp /coin
VP from Meeples
- 2vp /White Elders
- 1vp /Yellow Viziers
- Gain 10vp /Opponent with strictly fewer Yellow Viziers
VP from Tile Control
- Tile VP with your Camels
- 3vp /Palm Tree
- 5vp /Palace
VP from Cards
- Djinns
- Goods